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| | LucasArts (Site not responding. Last check: 2007-10-18) |
 | | As of April 2002, LucasArts had produced three titles for the Dreamcast, four for the X-Box, five for the Nintendo 64, two for the Game Cube, six for the Playstation, five for the Playstation 2, and over twenty-five personal computer titles, with dozens more games in various stages of development (www.lucasarts.com). |
 | | Today, LucasArts continues to be one of the most dominant forces in the video game industry. |
 | | As the second trilogy of Star Wars movies is released, LucasArts president Simon Jeffery and the rest of the staff can expect interest in their Star Wars titles to remain extremely high, and due to Lucas’s vertical integration, they won’t even have to compete for the licensing rights to the films. |
| www.bsu.edu /web/jymoore/LucasArts.html (473 words) |
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