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Topic: LucasArts adventure games


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In the News (Sat 28 Nov 09)

  
  Adventure Gamers
Purchase full legal versions at Adventure Shop, then play straight away without having to be online.
Adventures of Jack Phoenix: The Fall of the Deities, The
Find out what adventure games are all about, and don’t miss our Top 20 adventure games of all time.
www.adventuregamers.com   (430 words)

  
  LucasArts adventure games - Wikipedia, the free encyclopedia
Their game design philosophy was that the player should never die or reach a complete dead-end, although there have been exceptions to the former (such as both Indiana Jones games and one in The Secret of Monkey Island that can be considered an easter egg).
Common features between the games include in-joke references to both other LucasArts games and Lucasfilm productions, including the number 1138, quotes such as the phrase "I have a bad feeling about this", as well as other running gags (obligatory Chuck the Plant and Sam and Max cameo appearances among them) that spanned numerous games.
The SCUMM game engine was used to design all the games from Maniac Mansion to The Curse of Monkey Island, while the GrimE engine took over from Grim Fandango onwards.
en.wikipedia.org /wiki/LucasArts_adventure_games   (462 words)

  
 LucasArts - Wikipedia, the free encyclopedia
The long-lived LucasArts logo, affectionately known as the "Gold Guy", was introduced in 1991 and consisted of a crude gold-colored figure resembling a petroglyph, standing on a purple letter "L" inscribed with the company name.
LucasArts still managed to release commercially moderately successful titles: The Curse of Monkey Island (1997) was the last LucasArts adventure game to retain traditional two-dimensional graphics and point-and-click interface.
However, LucasArts was criticized for forcing the developer Obsidian Entertainment to release the sequel too early, resulting in a significant amount of unfinished content being cut from the game and what many consider to be a disappointing and convoluted storyline with an incomplete ending.
en.wikipedia.org /wiki/Lucasarts   (2497 words)

  
 LucasArts
In 1987, the adventure game Maniac Mansion was released as part of the new wave of point-and-click adventure games pioneered with ICOM's Deja Vu.
Another game that utilised the new technology of the CD-ROM drive was 1993's Day of the Tentacle, the first LucasArts adventure game to have a full spoken soundtrack available on the game's release rather than relying on text.
However, LucasArts was criticized for forcing the developer Obsidian Entertainment to release the sequel too early, resulting in a lot of unfinished content being cut from the game and what many consider to be an incomplete ending.
www.sfcrowsnest.com /scifinder/a/LucasArts.php   (1555 words)

  
 Adventure Gamers : Sam & Max: Freelance Police
Fans of old-school LucasArts games were recently treated with a short trailer of Sam and Max: Freelance Police, the upcoming sequel to the classic adventure Sam and Max Hit the Road.
LucasArts president Simon Jeffery confirmed to Mixnmojo that the game will be "a traditional, classic LucasArts graphic adventure".
It's a point-and-click adventure game engine that's been cobbled together from parts of engines that are already lying around LucasArts.
www.adventuregamers.com /display.php?id=264   (970 words)

  
 GameSpot:Video Games PC PlayStation 2 Xbox 360 Wii PS3 GameCube PSP DS GBA PS2 PlayStation 3
EA shows off its arcade boxing game, and we've got the first details.
Rankings based on user activity from yesterday, limited to upcoming games and games released in the last year.
The Disintegration of the Hardcore Gamer and the Evolution of Gaming Culture
www.gamespot.com   (376 words)

  
 Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Previews, Interviews, Galleries, ...
In 1990 and 1991 Dynamix created a series of 3 adventure games that were published by Sierra.
Whenever adventure gamers hear the name “LucasArts” (no matter how long it had been since the company last released an adventure game), they get all excited or nostalgic and immediately reminisce about the golden years of adventure games.
In the early days of computer gaming, 2 publishers dominated the market of text adventure games on the personal computers—Infocom (1979-1989) from Cambridge, ‘New’ England and Magnetic Scrolls (1983-1991) from London, ‘Old’ England.
www.adventureclassicgaming.com /index.php/site/features   (696 words)

  
 DancingRobots.com » FarSide’s Quest for Adventure! 2   (Site not responding. Last check: )
Many games in the genre are often compared to this LucasArts classic, striving to reach both the depth of the puzzles and dialog and to emulate the sheer fun that came from this adventure game set deep in the Caribbean, all of which makes it a perfect jumping in point for us on this quest.
The puzzles in the game are as equally offbeat as the mix of characters.
It is considered the game that launched the company eventually renamed LucasArts as a leader in the adventure game genre.
www.dancingrobots.com /2006/03/07/farsides-quest-for-adventure-2   (1908 words)

  
 MobyGames - LucasArts
LucasArts started developing adventure games in the late 1980-ies, and very soon became one of the leading adventure game developers in the world, and the only company that was able to compete in this field with Sierra.
In the eyes of many adventure game fans, LucasArts is the greatest adventure game developer ever.
In Maniac Mansion they introduced for the first time their famous SCUMM interface system, and in the famous Secret of Monkey Island created their own type of adventure game, which included "death-free" gameplay, interaction with highlighted objects, and branching dialogue system.
www.mobygames.com /company/lucasarts   (277 words)

  
 LucasArts Adventure Games
Before concentrating on Star Wars spin-offs, LucasArts was known primarily for their point-and-click adventure games, nearly all of which received rave reviews at the time of their release.
Their style tended towards the humorous, though some of their games were more serious, and their game-design philosophy was that the player should never die or reach a complete dead-end.
Common features between the games include in-joke references to Lucasfilm productions, including 1138 and the phrase I have a bad feeling about this, as well as other running gags that spanned games.
www.casimiro.com /wiki/en/wikipedia/l/lu/lucasarts_adventure_games.html   (301 words)

  
 Web Games Roundup Pt 1: Adventures at Zest Games
Adventure games are story-driven games where the player solves puzzles to advance the narrative of the game.
The earliest adventure games were text-only games where the player inputs commands in the form of sentences to perform actions.
Modern adventure games can be generally categorised into 2 types: First-person perspective adventures (where you look out through your character’s eyes) which mainly focus on abstract puzzle-solving and third-person perspective adventures (where you can see your character on the screen) which mainly focus on character interaction and storyline.
zestgames.com /?p=3   (758 words)

  
 Learning English with adventure games | Antimoon.com   (Site not responding. Last check: )
An adventure game is a kind of computer game which is similar to a movie.
When you play an adventure game, you are in a situation where knowing English makes you feel good.
Adventure games make it possible, because the pronunciation in those games is clearer than pronunciation in movies.
www.antimoon.com /how/advgames.htm   (683 words)

  
 Adventure games
Previously I had played a few odd adventure games (Hugos House of Horror?), but Monkey Island 2 really clicked (no pun intended) with me. It had the right level of pacing, puzzles not too hard, the artwork was great, hilarious and the ending was suitably bizarre.
Because these games were all essentially 2D they lend themselves well to using a mouse, and so the interface is usually quite intuitive.
I know a lot of games developers are trying to make their games as non-linear as possible, but this can be a very tricky thing to get right.
website.lineone.net /~john.montgomery/adventure.html   (924 words)

  
 LucasArts
At least some of their games are written with their adventure creation utility SCUMM (Script Creation Utility for Manial Mansion; 1987, Ron Gilbert and Aric Wilmunder).
The game was originally designed by Brian Moriarty but it was never released that way.
LucasArts CD Notes: Contains The Secret of Monkey Island, The Secret of Monkey Island II: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis.
www.if-legends.org /~adventure/LucasArts.html   (632 words)

  
 Ben Werdmuller :: Weblog :: Games
These were arguably the best games ever made, and the king of them all was The Secret of Monkey Island.
Adventure games are dead, replaced with shoot-em-up after shoot-em-up.
After Doom game along, we were, well, doomed; we suddenly had an appetite for quick-fix games that we could dip in and out of.
apcala.com /ben/weblog/812.html   (392 words)

  
 Lucasarts Adventure Games related info and resources   (Site not responding. Last check: )
Our website lucasarts adventure games is very new so we have not yet managed to lucasarts adventure games provide lots of content, but what done far researched the best sites on net.
One of the biggest benefits lucasarts adventure games surfing net is that you can quickly and locate whatever lucasarts adventure games you're looking for.
One lucasarts adventure games of the most appealing is that you can quickly and rapidly track down whatever you're looking for.
www.directexplorer.info /ww/lucasarts-adventure-games.htm   (707 words)

  
 Richard Leader: Bargain Bin: Curse of Monkey Island Review   (Site not responding. Last check: )
The Curse of Monkey Island (Curse) is an adventure game.
Most other adventure games over the years have followed in its footsteps, which had a tendency to make games easier for players to complete--so puzzles have been becoming increasingly unintuitive and illogical to restore the difficulty level, which is regrettable.
Although the fourth game in the series, Escape from Monkey Island, took the series into the world of 3D, one would be hard pressed to say that it was an improvement over the hand drawn visuals of Curse.
www.richleader.com /budget_curseofmonkeyisland.htm   (843 words)

  
 Just Adventure+ Forum - LucasArts vs. Sierra   (Site not responding. Last check: )
Lucasarts consistently produced classics, and even the ones that weren't superb were above average.
Lucasarts took care to avoid frustrating the player by eradicating dead-ends and keeping deaths to a minimum.
LucasArts were not as eager to lead the technological evolution.
www.justadventure.com /cgi-bin/yabb2/YaBB.pl?num=1044276772;start=all   (3055 words)

  
 The CHUD.COM Message Boards - Monkey Island
I've also played nearly every other LucasArts classic adventure games (even Loom) and I loved them to death, to the point that I must have finished them 10 times each.
And I loved the fact that you could play a big part of the game in three different ways based upon your solving of an early puzzle.
Now, he's moved on to found his own company, and he's developed a game that is coming out soon, but I forget which one.
www.chud.com /forums/printthread.php?t=46723   (1059 words)

  
 LucasArts Technical Support Forums
Here in australia, it is difficult if not impossible to find classic Lucasarts adventure games like the Monkey Island series, and the games of the Lucasarts Archives collection (Indy, DOTT, Sam & Max).
Unfortunately, if the distributor and local retailers in your region do not have the game you are looking for, then your only option might be to try to buy it used or find a friend in the U.S. or Canada to order it for you and then send it to you.
LucasArts, the LucasArts logo, Gold Guy, and the Human Figure design logo are all registered trademarks or trademarks of Lucasfilm Ltd. © Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated.
forums.lucasarts.com /thread.jspa?messageID=3957   (299 words)

  
 Adventure Games - Bowlie
My first adventure game was some text based thing that would say "A bolt of lightning strikes you from above" when you swore at it (Zork?).
The first RPG adventure game that really took up a lot of my life was Ultima VII, plus a few of the 'Eye of the Beholder' series.
My first text based adventure game was called 'Aztec Tomb', but I have fonder memories of the likes of 'The Pawn', 'The Guild of Thieves', 'The Hitch-hikers Guide to the Galaxy' and especially 'The Leather Goddesses of Phobos'.
www.bowlie.com /forum/computer-room/2414-adventure-games.html   (1388 words)

  
 Adventure Games, LucasArts Old Classic with ScummVM - The Pirate Bay
To play a game, start scummvm.exe Click "ADD Game..." button For example if you want to play Indiana Jones and the fate of atlantis, browse to the location where you extracted Adventure Games.rar, double click on "Indy4" directory, and then doubleclick on "Atlantis" directory, then click "Choose" button.
To start a game, click on a game in the list ones, and then on the "Start" button, and the game will start.
There's no level code charts in the games, it's just in monkey2 but you can type what ever you want and you will pass.
thepiratebay.org /details.php?id=3383686   (292 words)

  
 LucasArts adventure games - Biocrawler   (Site not responding. Last check: )
Before concentrating almost primarily on Star Wars titles, LucasArts was known for their point-and-click adventure games, nearly all of which received high scoring reviews at the time of their release.
Their style tended towards the humorous, with a few exceptions.
Their game design philosophy was that the player should never die or reach a complete dead-end, although there have been exceptions to the former (such as both Indiana Jones games).
www.biocrawler.com /encyclopedia/LucasArts_adventure_games   (443 words)

  
 MacUpdate: Games: Adventure
Gish 1.43 - This blob of tar is not your average hero.
Avernum 2.0 - 3D fantasy role-playing game with 80 towns and dungeon levels.
Grizzly Adventure 1.3 - Fight the evil sorcerer, regain control of the forest.
www.macupdate.com /games.php?sub=2   (576 words)

  
 phatcode.net / downloads / games / adventure / twigz
Twigz was designed as a tribute to the greatest adventure game series of all time, the Monkey Island series.
The gameplay is identical to that of most LucasArts adventure games.
The game is designed to meet the LucasArts guidelines for adventure games.
www.phatcode.net /downloads.php?id=111   (169 words)

  
 ScummVM :: Home
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.
But since she is the one you play in ScummVM's newest supported adventure The Legend of Kyrandia: Book Two: Hand of Fate that is not a big difference.
LucasArts, Monkey Island, Maniac Mansion, Full Throttle, The Dig, LOOM, and probably lots of other things are registered trademarks of LucasArts, Inc..
www.scummvm.org   (872 words)

  
 Evil Avatar Forums - LucasArts Confirms Wii Support
IGN is reporting from the San Diego Comic Con that LucasArts is pledging support for all next generation consoles, including the Nintendo Wii:
All I'm saying is classic Lucasarts adventure games on the virtual console is what we need.
I tried playing Broken Sword on the PS1, and as much fun as that game appeared to be, and as involved as I was in it, I couldn't get past the bad control was just too much to deal with.
www.evilavatar.com /forums/printthread.php?t=15393   (343 words)

  
 abandonia - dedicated to abandoned computer and video games
Sierra and Lucas Arts seemed to be the kings of adventure games in the late 80s and early 90s.
Now we are able to bring this game back to you - so no, you're NOT HAVING A DEJA VU, this game really was added in the past and is today added yet again.
True, it's in German, but that only means that the same game can have various covers, depending on the country it was sold in.
www.abandonia.com   (749 words)

  
 4 Games
The gameplay is easy and follows the tradition of an adventure game.
The game has been improved upon to reflect the newer technology available on today's computers, Now features improved music and 256colour graphics.
A LucasArts style adventure game which is of extremely high quality in every concievable way.
www.v-direct.org.uk /adventure1.htm   (206 words)

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