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| | ACM Computer Graphics, Volume 21, Number 4, July 1987 |
 | | In Luxo Jr., it was very important that the audience was looking in the right place at the right time, because the story, acting and emotion was being put across with movement alone, in pantomime and sometimes the movement was very subtle. |
 | | Jr.'s hop (figure 1) was animated by first setting the keyframes for his forward movement only: two keyframes were set for the X translation, the first where the hop starts and the second where he lands. |
 | | Jr.'s base was very heavy and when he hopped, we wanted the base to start stationary, then pop up in the air from the momentum of his jump, arc over, then land with a thud, suddenly stationary again. |
| www.coe.tamu.edu /~lcifuent/edtc656/Unit_08/reading.htm (7558 words) |
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