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Topic: Lyle Rains


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In the News (Tue 5 Jun 12)

  
  Asteroids   (Site not responding. Last check: 2007-10-10)
Asteroids was inspired by Lyle Rains, who suggested to Ed Logg that players might enjoy shooting big rocks into smaller pieces.
Working on Asteroids was so intense that Lyle Rains and Ed Logg often dreamt about their work.
Lyle Rains: "In the course of my work I have always found that there are times during the development process when the project gets to me in such a way that I'm eating, drinking, sleeping, and breathing the project.
www.larsthompson.com /Asteroids.html   (859 words)

  
 Lyle Rains - Wikipedia, the free encyclopedia
Lyle Rains was a co-developer of the video game Asteroids, with Ed Logg.
Article at The Dot Eaters, on Rains and the development of Asteroids
Please help improve this article by adding it to one or more categories, in addition to a stub category.
en.wikipedia.org /wiki/Lyle_Rains   (141 words)

  
 GameSpy:
In 1979, Lyle Rains, a chief engineer on the Cosmos project, talked to Programmer Ed Logg about a Cosmos game in the works.
The game was a two-player space battle, where spaceships had to avoid or destroy static asteroids as they fought each other.
Rains liked the game and thought that if the asteroids moved, it might work as a one-player experience.
www.gamespy.com /articles/492/492042p1.html   (700 words)

  
 AGH Museum -- Atari Cosmos
Lyle Rains, a game designer with Atari's coin-op division since 1973 through much of 1978, worked on a two player outer space dogfight game for Cosmos.
The 3D screen for Rains' game displayed two moving spaceships and several planets and asteroids, which the players could destroy and had to avoid.
Although the game was never produced, Rains was very fond of it and thought about it constantly.
www.atarihq.com /museum/miscatari/cosmos.html   (757 words)

  
 CAESAR - Asteroids (rev 1)
Only in Asteroids, which arrived two years' later, did Atari engineer, Lyle Rains, introduce the concept of free-floating rocks.
The first two hundred Asteroids machines were actually "Lunar Lander" cabinets; Asteroids was so successful that Atari 'Lunar Lander's' production run and released the two hundred aforementioned machines, replete with their original 'Lunar Lander' cabinet art.
Lyle Rains : 'The development on the really good games gets bogged down, because people want to play them all the time.
caesar.logiqx.com /php/history.php?id=asteroi1   (2269 words)

  
 Coinop.org /// Some Random Page
I believe Steve Bristow and Lyle Rains were the main promoters of the idea, however the technology was not quite up to it.
That is, I know I did _a_ logo, and believe mine went into the game, but Steve Ehret was better at the more complex stuff, so he may have done a better one.
If you have a game, and the logo sucks, it was probably me. The alphanumerics were taken (possibly slightly modified) from Lyle's excellent "Sprint" character-set, which was at least as widely copied as MOC-16.
coinop.org /features/football.aspx   (1058 words)

  
 Apple - Games - Features - Pangea Arcade
All three were developed and released by Atari, and each one occupies a unique place in videogame history.
Released in 1979, Asteroids was developed by Ed Logg and Lyle Rains.
Rains came up with the idea and Logg provided the programming, deciding to go with high-resolution vector graphics rather than then-standard raster graphics, which wouldn’t have offered clean images.
www.apple.com /games/articles/2006/11/pangeaarcade   (1137 words)

  
 The Dot Eaters - Coin-op Video Game History
Also introduced for the first time is a playfield that extends beyond the borders of the monochrome screen, allowing plays to run the entire length of the simulated gridiron.
In 1978, 27 year old Atari engineering Vice President Lyle Rains is developing a game concept for Cosmos, the company's planned holographic gaming project headed by Pong engineer Al Alcorn.
But after Rains discusses his ideas with designer Logg, his game idea is further developed as a vector graphics arcade game.
www.thedoteaters.com /p2_stage2.php   (1560 words)

  
 AGH Library -- 30 Secrets of Atari
Only in Asteroids, which came along two years later, did Atari engineer Lyle Rains introduce the concept of floating rocks.
Many at Atari, past and present, dispute Rains' claim that he was solely responsible for Asteroids.
Ed Logg, who programmed it and who also had his hand in the design of Centipede and Millipede, is said to be the true mastermind behind Asteroids.
www.atarihq.com /othersec/library/30secret.html   (1275 words)

  
 Calderoids
In 1979, Lyle Rains and Ed Logg created Asteroids.
Atari engineer Lyle Rains thought of shooting rocks that disintegrate into smaller rocks, and Ed Logg spent months designing and perfecting the game.
The tuning in terms of how fast the spaceship turns and how fast the bullets move and how far they go and how fast the [Cald]eroids can go, just all the tuning that [Mike Horgan] put into that, is real artistry.
pbfb.ca /calderoids   (1282 words)

  
 Rec Room Amusements - About Missle Command
Missile Command, completed at the end of 1980, was an immensely popular arcade game that combined great game play with a rather chilling message about the dangers of war.
The idea for Missile Command began with a magazine story about satellites that captured the attention of Atari's president, who passed the clipping to Lyle Rains.
Rains asked Dave Theurer to lead the effort in creating the classic, action-packed arcade game.
www.recroom-amusements.com /aboutmisslecommand.htm   (894 words)

  
 Grospixels   (Site not responding. Last check: 2007-10-10)
L'idée originale du jeu est due à Lyle Rains, qui suggéra au programmeur Ed Logg un jeu à base de vaisseaux spatiaux détruisant des astéroïdes en petits morceaux.
Lyle Rains considère être le père d'Astéroids et Ed Logg la mère, dans la mesure où il mit neuf mois pour le développer, au cours desquels ils y travailla de façon si acharnée qu'il avoue en avoir de nombreuses fois rêvé la nuit.
Le jeu fut un succès avant même d'être sorti, les employés d'Atari ne se faisant pas prier pour y jouer pendant leurs heures de travail, au grand dam des développeurs de la machine d'arcade qui ne pouvaient plus approcher leur prototype.
www.grospixels.com /site/asteroids.php   (663 words)

  
 Armchair Arcade: Article / Atari: The Lost Years of the Coin-Op, 1971 — 1975
The game was designed and programmed by Lyle Rains (Steeplechase was a Sears exclusive for the Atari 2600 and supported up to four players.
The game was designed and programmed by Lyle Rains.
This was the game's original name, but it was changed as not to confuse players.
www.armchairarcade.com /aamain/content.php?article.103   (2326 words)

  
 The Last Starfighter FAQ   (Site not responding. Last check: 2007-10-10)
I wish he'd answered some of my other questions, but beggars can't be choosers.
I recently was able to contact Lyle Rains (formerly of Atari Games, now with Leisure Video Research) and Mike Albaugh (currently of Atari Games :}).
Lyle Rains, Formerly of Atari Games, now with Leisure Video Research
www.calarts.edu /~nstrum/macmame/lastfaq.html   (3566 words)

  
 [No title]
He recognized the man as Lyle Rains, one of the Vice Presidents of Engineering, though Ernie had met him only briefly during his introductory tour of Atari facilities.
No cheating when you want to wake up in the morning; assuming, of course, that you were able to sleep the night before.
Lyle's parable suggested that employees who come to work under the influence of drugs should be fired.
www.textfiles.com /games/ATARIMAIL/vax87.txt   (18968 words)

  
 Atari Coin-Op/Arcade Systems
Actually, Cosmos was once known as Planet Grab, in which you had to claim a planet by touching it.
Anyway, Ed Logg programmed Asteroids, Delman did the circuitry, and Lyle Rains nursed the idea until rocks began swimming around in his head.
Asteriods Deluxe goes one better with newer features and harder challenges.
www.atarimuseum.com /videogames/arcade/arcade80.html   (532 words)

  
 ATARI DOCUMENTARY - AtariAge Forums
The documentary is an inside look at Atari as it was in the 'Golden Era' of arcade games.
You may recognize Ed Rottberg, George Operman, Don Osbourne, Lyle Rains and other famous Atari alumni.
You will get a look at the game development labs, game testing focus groups, the manufacturing process and other aspects of this once great company.
www.atariage.com /forums/index.php?showtopic=67371   (339 words)

  
 WIL WHEATON dot NET: 1.5: peter packrat
I think I mostly gave up on the game after that.
About ten years ago I corresponded a little with Lyle Rains, a now-ex-Atari guy, and mentioned all this.
He opined that the animations on Peter Packrat were just fantastic--really cute--and it was an utter shame that Atari botched it as a product.
www.wilwheaton.net /2006/01/peter_packrat.php   (1008 words)

  
 [No title]
Excitement, Hollywood Rains - We'll keep in touch you and I, but I feel you should know how truly grateful I was to work for you, with you, and sometimes even against you.
There will be a meeting at 10:30 AM, August 22, 1985 in the Lyle Rains Common Area where Dan Van and possibly Dennis Wood will be available to answer any questions.
When you consider that the main purpose of a show is to sell games, I think having as much as half the attendees from Engineering is pretty good.
www.textfiles.com /games/ATARIMAIL/vax85.txt   (18777 words)

  
 Asteroids Classic Game
Play the classic video game Asteroids one of the all time greatest games.
Asteroids is a game that was originally designed by Lyle Rains and Ed Logg for the Cosmos system.
It goes on to become Atari's all-time best-seller.
www.blastergames.com /asteroids/asteroids.htm   (77 words)

  
 EDIT 6100 - Myoungjin Yang Tollett
It can best be described as a fully graphical DandD based MUD (Multi User Dungeon) system.
Atari releases the Lunar Lande and Ed Logg and Lyle Rains' Asteroids arcade games: In 1978, Atari released Asteroids, its biggest best-seller.
It replaced the game Lunar Lander as the number one arcade hit.
www.arches.uga.edu /~jinayang/edit6100/task3_3.htm   (2514 words)

  
 "Doodle City" mode for all abilities - RETRO REMAKES FORUM
Another potential "Doodle City" - idea via Microsoft's Arcade - History of Atari's BattleZone:
Lyle Rains: "One letter came in from a Battlezone fan who said that a friend of his had told him that if you drove far enough you finally got to the volcano, and if you drove over the top of the volcano, you could go down into the crater.
And he said that inside the crater there was a castle, and that you could go inside and explore the castle.
www.retroremakes.com /forum2/showthread.php?t=6583   (498 words)

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