| | fglrx crashing with large RAM (4GB): How I fixed my MTRR - Rage3D Discussion Area |
 | | There is not a lot of MTRR documentation out there (I even read the source code from the Linux Kernel), so I thought I would post what I came up with in the hopes it might help others. |
 | | - You will not see an MTRR region for each device - a region can cover some or all of your memory address space, and overlap and be used by several devices, thoughall those devices must support that MTRR region's cache policy. |
 | | I don't know what my MTRR table looked like before I upgraded my RAM, but looking at the output of the "dmesg" command, the fglrx driver was now trying to create a write-combining MTRR region entry where an uncachable one already existed. |
| www.rage3d.com /board/showthread.php?t=33821469 (1089 words) |