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Topic: Magic system


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In the News (Wed 16 Dec 09)

  
  Magic System - Wikipedia, the free encyclopedia
Magic systems are most elaborate in video and roleplaying games, due to the need to balance the game.
Spell-shot systems often employ a rationale that the spell is forgotten when cast, or that the caster has a finite supply of the ingredients required to cast the spell.
As an example, Mage: The Ascension uses a Skill-Limited system that may be augmented by spending quintessence to lower the difficulty of a magical skill roll.
en.wikipedia.org /wiki/Magic_System   (615 words)

  
 Magic System
Magic must be bound by a framework which fits the world view of the author or the Gamemaster: "Water flows downhill, fire burns things, and magic can only be cast at dawn or dusk." The framework provide logic and lends color to casting, but also defines limitations.
GURPS is, in my opinion, a good system in its own right, and I like many of the aspects of the magic system, including the ability to tailor the system to the campaign world.
However, the cost of magic was prohibitive, both in terms of character points and fatigue.
members.tripod.com /bmarch10/MagicSystem.htm   (1651 words)

  
 Magic (gaming) - Wikipedia, the free encyclopedia
Because the effects of magic upon the game world are systematic, predictable, repeatable and quantifiable (with the exception of a few games like Mage: The Ascension), magic in games can be seen as a form of science.
Magic can also be portrayed within a game through the special capabilities of game-based objects, locations, individuals, and even mythological creatures.
Thus a magical staff could have a fixed number of charges that can be spent to create a "blinding flash of light"; be able to provide "magical illumination" for several hours each day, and possess a permanent ability to "glow in warning" whenever it comes near a poisonous plant or animal.
en.wikipedia.org /wiki/Magic_(game)   (1349 words)

  
 Magic
This version is an attempt at consolidating all the patches made to magic since version 6.5 so as to prevent the source tree from fragmenting.
Magic 7.1 is distributed along with the GNU readline library so as to keep it self-contained.
The last step in the magic configuration process (encountered when you say "gmake config") is to select a set of features that you'd like compiled.
vlsi.cornell.edu /magic   (518 words)

  
 VtM - Rules: New Magic System
An Ars Magica attribute of 0 is equivilent to 2 in the ST system.
It is much more difficult to use magic which causes someone to see the errors of their own logic than it is to simply control them and get them to do what you wanted in the first place.
Animal magic is not often studied by vampiric thaumaturgists in the modern age.
vampirerpg.free.fr /Rules/Magic.html   (5646 words)

  
 Willpower Magic System   (Site not responding. Last check: 2007-10-21)
This magic system is an attempt to remove the aspects of the standard GURPS magic system that I don't much like.
Magic is cast by invoking force of will on the natural world through learnt rituals.
If the Magical Will roll is a critical success, the spellcaster may take either a +3 bonus to the spell skill roll, or reduce the final cost of the spell by 1.
www.dangermouse.net /gurps/rules/magic.html   (2138 words)

  
 Chapter 4 - Magic System
In divine magic the practitioners, "priests," do not use their own power but rather channel power from divine entities ("gods.") They utilize various "prayers" to cast their magic and grace is the measure of how much magic the priest may channel.
In some no magic areas, the wizard is blocked from accessing his store of mana, but the priest may operate his magic normally.
Weapons and armour have no effect on the practice of divine magic but grace regenerates slower than mana, and the amount of grace that a priest possesses helps to determine the success of their prayers.
crossfire.real-time.com /guides/handbook/chapter4/magic_system.html   (3503 words)

  
 Zangband :: Documentation :: Magic System
The magic system, as implemented in Zangband, consists of seven realms: Life, Arcane, Sorcery, Nature, Trump, Chaos and Death.
The endless enmity between these two subtypes is most evident in their attitudes to other realms of magic: an 'ordinary' detests the other realms of magic (than Life) so strongly that he or she will even gain experience for destroying their high-level spellbooks.
Arcane magic is therefore perhaps not recommendable as one's only realm of magic, but it should be a very nice addition to fill up the gaps in the selection of tools spells in another realm.
www.zangband.org /Docs/Magic.aspx   (3229 words)

  
 Illarion - Magic system   (Site not responding. Last check: 2007-10-21)
Druid magic is performed by druid, and to a lesser extent rangers.
Priest magic is wielded by clerics, and to a lesser extent paladins.
Mage magic is wielded by mages, and to a lesser extent by warlocks.
illarion.org /development/us_magic_system.php   (616 words)

  
 Tim's Magic-7.2 Information Page   (Site not responding. Last check: 2007-10-21)
Magic file output is scaled to the largest scale which keeps all measurements on integer boundaries, so files do not tend to continuously fracture themselves into tinier and tinier internal units.
Magic commands may also be executed from the command line, although in some cases where magic commands have the same name as Tcl commands, the Tcl version of the command is forced to take precedence, and the magic version of the command must be specified with the fully-qualified namespace "magic::" prepended to the command.
Magic may be run with or without the console (by executing script "magic" with or without argument "-c[onsole]"), but the TkCon console more faithfully reproduces the behavior of the original magic input/output, with the cursor indicating pending DRC checks, and implementing command-line history and automatic function completion.
bach.ece.jhu.edu /~tim/programs/magic/magic7_2.html   (13542 words)

  
 The Magic System
Magic is one of the most difficult sections of the whole game.
Think of it as a 5th Element, the "Magic Element" and like the other 4 Elements a Sphere walker is limited to a maximum of 7 in Magic.
Lets say you want to use magic to open a door- Any hero with atleast a 2 Fire and a 2 Earth should be able to open a door so therefor a Hero with a Magic Level of 2 should be able to cast a spell to open the door.
www.enter.net /~whim/everway/magic1.html   (531 words)

  
 Magic System   (Site not responding. Last check: 2007-10-21)
As the wise old master told his student in the introduction, this type of system relies on the theory that you must first be able to perform an easier task before being able to accomplish a more difficult one.
In order for a character to use a scroll, he must have the skill Read Magic, and possess a value of at least one (1) in both the Arcane Knowledge, and in the Control that is named by the spell on the scroll.
This is a very comprehensive magic system, which challenges players to be creative in their use of skills and abilities.
www.wyvernrising.org /extras/magic_system.html   (5405 words)

  
 Magic System - AOL Music
Magic System devient ainsi le premier groupe de la société Show Box...
Christened Magic System, the group released its first album at the end of 1997,...
Magic System thus became the first group of the company Show Box...
music.aol.com /artist/magic-system/484920/main   (115 words)

  
 The Magic of MageLore   (Site not responding. Last check: 2007-10-21)
They may learn magic by the classical elven method, or by other means unknown to or forbidden by the elves.
This doesn't count the day-to-day comfort magics and basic spells any elf with a decent education would know, but is only applied to those who have made magic their primary profession.
Elven magic is based on "essence," which is an intuitive/intellectual grasp of the magical energy expressed by a word/sound/concept.
www.eskimo.com /~vecna/magic.html   (1336 words)

  
 Main Page - Magic Wiki - A Wikia wiki   (Site not responding. Last check: 2007-10-21)
Magic, the ability to perform the supernatural, has a special space in everyone's spirit and lives.
Magic has an endless variety of forms, from card devination to alchemy to healing to vulgar spells such as "fireball" and "lightning bolt" popularized in many recent computer games.
Building upon this framework are legends (also crafted by Users of Magic) in which characters take part in a magically themed mission or quest, triumph over difficulties, take part in battles, or perform romances.
magic.wikia.com   (973 words)

  
 Focus Based Magic System By MoonHunter
My friend is considering a magic system somewhat like this one, only the magic is less like D&D magic, and more like Charms from Exalted.
I have created three seperate ways to use magic in my system and was never really happy with any of them until the last one.
Possibly to be used by less intelligent races, shamans and tribal mentalities who don't have access or teachers to thehigher advance systems of magic.
www.strolen.com /content.php?node=1845   (958 words)

  
 Improvisational Magic in the Hero System
The verb is the skill you are using to form the magical energy into something usable, and the noun denotes the type of magical energy you are shaping (and, thus, the special effect of the spell).
These can be aspected toward or against certain magical colleges (providing additional bonus to spells of those colleges), and can provide more or less bonus based on the character's proximity to the source as well as the power level of the source.
I also wanted the system to be flexible enough that the GM can decide whether it requires some special ability (such as being born with the Second Sight, faerie blood, etc.) or allows literally anyone to use magic.
home.nc.rr.com /archer7/improvmagic.html   (3939 words)

  
 Magic system opinions - HERO GAMES Discussion Boards
One of my PCs put together a Sorceror; gave him 3 circles of magic (15, 30 and 45 point multipowers; each Multipower is designed to have one 'group' of spells in it, obviously) and he fired off a 2d6 RKA w/AP and Autofire against a mook and tattooed him against a back wall.
A complex system that works is invariably found to have evolved from a simple system that worked.
Also, that Magic System is designed to throw around some large Active Point Spells, so RSR does not work well with it unless the "No AP Penalty To Roll" modifier is taken, which reduces the RSR to a -0 and thus really sucks.
www.herogames.com /forums/showthread.php?t=39403   (3873 words)

  
 EQII.com :: EverQuest II Magic System Overview, Part One
Since joining the team, the magic system has been something of a passion for me and I have been closely involved in its design and implementation.
The primary goal of this system is to encourage the same desire for gear upgrades in casters that has long existed in non-casters.
Spellcasting skills increase through use and impact several elements of a spell's success, such as whether the target avoids the spell, fizzle rate, etc. Skill helps determine the caster's chance to land a given spell, similar to the way a melee character's crushing skill determines how well he hits with a club or staff.
www.eqii.com /showarticle.php?t=12720   (626 words)

  
 Upgrading the Magic System   (Site not responding. Last check: 2007-10-21)
Balancing Ritual Magic is a minor tweak to prevent the point-crock abuse that seems to invariably occur when the ritual magic rules are used in a game.
Variant spells have always been part of the magic system and are one of the primary reasons the Thaumatology skill exists.
While that's an option, it also removes one of the great limiters of the magic system, and thus makes spellcaster considerabily more powerful than their point cost would indicate.
www.brainpuke.com /gaming/gurps/s_magic.html   (1449 words)

  
 GURPS Planescape: Magic
While GURPS Magic is fine for more beginning sorts of characters, it has been pointed out to me that Planescape is enough of a high magic setting that for more powerful characters GURPS Magic becomes somewhat underpowered.
Notice that none of the GURPS colleges map to ADandD's "wild magic." The GM should consider if any individual spell of any college might be described as wild magic; if so, she should consider using the effects of a location upon wild magic for that spell, rather than the one from the table below.
The simplest way to model diminished and enhanced colleges of magic is to state that the given plane is Low Mana for those colleges which are diminished, and High Mana (or even, in rare cases, Very High Mana) for those colleges which are enhanced.
www.sonic.net /~rknop/Omar/planescape/gurps/magic.html   (1737 words)

  
 Magic: The Gathering - Ratings
Most Magic expansions past, present, and future fall into this category: Ice Age, Mirage, Visions, Tempest, Urza's Saga and Nemesis are all examples of Expert-level expansions.
The rating system is intended to end the frustration of new players trying to make sense of a complex product system.
With the Magic rating system, players can be assured of purchasing the right product for their level of experience, every time.
www.wizards.com /magic/Ratings.asp   (327 words)

  
 Cool Solutions: Using the "Magic System Request Keys"
The System Request keys are great for debugging or for use on a non-production system.
Enabling the System Request keys introduces a security risk--allowing any local or remote user to send commands such as SIGKILL or HALT to the system.
One of the most common cases is to cleanly restart a locked system.
www.novell.com /coolsolutions/feature/15751.html   (529 words)

  
 Alternative GURPS Magic System - RPGnet Forums
GURPS Spirits has a nice alternative system for if you want something a lot more subtle; I'd highly recommend that, assuming your problem isn't that you want mages to be able to sling more fireballs around or the like.
This magic system that I propose would be someking of unholy union between the systems presented in Voodoo: the Shadow War, Call of Cthulhu (the BRP one), the Folk Magic system in Guprs Russia*, and why the hell not...
The magic system from Mage: The Ascension, even though I don't have the book, and the only way I'm familar with the system is thorugh listening to friends talk about it at length (usually while intoxicated).
forum.rpg.net /showthread.php?t=59516   (872 words)

  
 FREE GOAL SETTING SYSTEM : Goals Magic System for Success, Goals, Wealth, Abundance, Prosperity, Health, Achievement, ...
The Goals Magic System is a personal goal setting system used by thousands of people are the world that enables you to design your life.
We are on a mission to spread the magic in goals to one million people globally which is why we are giving you the Goals Magic System completely free of charge.
By registering for the Goals Magic System you are agreeing to receive e-mails from us and our weekly newsletter.
www.goalsmagic.com   (302 words)

  
 Portable PA Sound System Wireless microphones FloridaMagic
We have sold thousands of these portable sound systems to magicians, ventriloquists, clowns, puppeteers, jugglers, and other performers around the world.
The unit features a HIGH BAND wireless microphone system built right in, is small and lightweight, but will cover LARGE audiences.
For crowds of up 1000 people, this system is hard to beat.
floridamagic.bizhosting.com   (315 words)

  
 Guidelines to creating magic-systems   (Site not responding. Last check: 2007-10-21)
This (group of) file(s) is about designing magic systems for role playing games.
At first, let us define what we mean by magic: "Magic is interacting with something that 'is not from the world' like spirits, demons, essenceflows...
Usually magic is used to achieve something that cannot be achieved through normal means or to achieve it easier."
www.hut.fi /~vesanto/MagicHtmls/magic.html   (173 words)

  
 The Magic Attic System   (Site not responding. Last check: 2007-10-21)
The reason it's magic is becasue every time you go in there you find something else you long since forgot about.
The Magic Attic System is a series of 5 screen capture videos lasting almost two and a half hours in which you'll discover exactly how you can get access to a never ending supply of items you don't have to pay for that you can turn around and resell for profit on ebay and elsewhere.
But at that price it would be out of reach for lots of the very same people the Magic Attic System was created to help in the first place - those who don't have the money to invest in stock up front.
www.magicatticsystem.com   (3096 words)

  
 Mud Magic: The Inquisition II - The Inquisition: Feel the Burn.
Mud Magic: The Inquisition II - The Inquisition: Feel the Burn.
Lithmore and the cause of his pain: magic.
users of magic and ever-viligant might of the Holy Order.
www.mudmagic.com /listings/game/1721   (357 words)

  
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Copyright © 2003-2006  SYSTEMS AND MAGIC  di Roberto Amato -  All rights Reserved
Use of any media content, for any purpose,  is expressely forbidden unless authorized with a written consent.
L’uso di qualsiasi tipo di materiale, per qualsiasi ragione, è espressamente vietato a meno che non sia autorizzato con un consenso scritto.
www.systemsandmagic.com   (52 words)

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