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Topic: Magical artifact


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In the News (Tue 29 Dec 09)

  
 Astral Healer :: Basic Magical Theory
Things such as the incense, candles, magical implements like the wand or components of spells and rituals are the same when it comes to energy work.
Magical implements or any other parts of a spell: You must have all the components ready before whatever you are doing and enough to last for the length of time you will be doing the ritual or spell.
You say it three times, which is a magical number and it aids in the ability of the spell-caster to put extra power into it.
astralhealer.com /basicmagic.php   (1988 words)

  
 Magic in the World of Caelereth
Magical formulas are recited aloud during the casting of spells and represent the most common tool used to focus magic.
Aside from that artifacts can be used for permanent magical effects like improving defense or attack skills of the wearer, cloak him/her with invisibility etc. Most artifacts also have the advantage that they can be used from non-mages as well, which explains why that adventurers are always on the lookout for such valuable items.
Magic was also re-discovered as a science of the spirit and the Magical Academy at Ximax was founded in order to give magical research direction and purpose.
www.santharia.com /magic/magic.htm   (4032 words)

  
  RedMist - The Art of Magic
All magic is dead in their presence, and they can absorb any spell that enters a certain radius around them.
The artifact itself will not degrade or die, but as long as it is in a dead-zone, it's cast spell will have a weaker effect.
Magical artifacts that replenish their own energy are allowed, but they are extremely rare (at least in this region) and will probably be a GM's creation.
www.redmistcastle.com /magics.html   (1288 words)

  
  Artifact (fantasy) - Wikipedia, the free encyclopedia
In role-playing games and fantasy literature, an artifact is a magical object with some marvelous and alarming power, so great that it cannot be duplicated by any known art allowed by the premises of the fantasy world, and cannot be destroyed by ordinary means.
In Dungeons and Dragons, artifacts are magic items so powerful that they either cannot be created by mortals or the secrets to their creation were lost ages ago.
Artifacts typically have no inherent limit to how many times their power can be invoked, and if any limitations are placed on their powers, it is a number of uses per day or some cost involved with each use.
en.wikipedia.org /wiki/Artifact_(fantasy)   (357 words)

  
 Artifact (archaeology) - Wikipedia, the free encyclopedia
In archaeology, an artifact or artefact is any object made or modified by a human culture, and often one later recovered by some archaeological endeavor.
Artifacts are distinguished from features, which are nonportable remains of human activity, such as hearths, roads, or house remains, and from biofacts (also called ecofacts), which are objects of archaeological interest made by other organisms, such as seeds or animal bone.
Similarly there can be debate over early stone objects which may be crude artifacts or which may be naturally occurring phenomena that only appear to have been used by humans.
en.wikipedia.org /wiki/Artifact_(archaeology)   (356 words)

  
 The Kencyclopedia - Kender Artifacts
The other races of Krynn tend to have magical artifacts that are deeply rooted in their history.
However, since these magical sashiks are items of renown, these kender weapons have a magical bonus of +4, and a total bonus of +6.
This magical artifact got its name when Caramon Majere, fellow Hero of the Lance, said that it would only be of use against ferocious rabbits.
www.kencyclopedia.com /kender/magic/artifacts.cfm   (3516 words)

  
 The Tome of Time (Scroll of Longevity)
The book is said to instigate a plethora of strange magical abilities, unexplainable even by scholars, though many theories have been proposed.
Spells and other magical incantations set the symbol ablaze, bathing it in an intense orange light that weaves along the branches throughout the entire manuscript.
Myths surrounding the item’s creation suggest that this amazing luminescence is derived from a substance with high magical affinity found within the rare paint used to decorate the border.
www.santharia.com /artifacts/tome_of_time.htm   (1952 words)

  
 LARP Magical Artifacts
Magical artifacts are permenant magical items that can bestow beneficial and/or harmful effects on their users.
All artifacts introduced in the system have to be approved by a grand marshal and signed and dated by the grand marshal.
More powerful artifacts that will not be given to the PCs (or will be very difficult to get), or can not be used by them may be used in an event with the approval of a Grand Marshal.
www.core.binghamton.edu /~tyr/artifacts.html   (585 words)

  
 Magical Artifacts
This is a shame, since magic items have the potential to be a wondrous, mysterious and vital part of a campaign world.
If you force yourself to create a new item and powers each time you wish to introduce a magical artifact in the game, you are more likely to fully detail the item and consider its effects on the game world.
In my game world, each category of magic item (weapon, wand, jewelry, etc.) follow a set of rules governing how they gain their powers, how the powers are invoked, how they recharge and so on.
www.cs.cmu.edu /~tpope/bostonia/gallery/articles/artifacts.html   (1711 words)

  
 Classes of Camelot - Artifact Info
When you have the unactivated Artifact, encounter credit, and a book (what 3 scrolls combined to are called), head to the Scholars in the region you found the Artifact in.
Artifacts get the same experience you do, so if you are gaining experience faster, so is your Artifact (though +% experience bonuses from Artifacts won't help level other Artifacts).
If an Artifact has two usable magical abilities (as opposed to one usable and one proc, for example), they are on the same timer; if you use one, you have to wait to use the other.
www.classesofcamelot.com /Artifacts-Info.asp   (806 words)

  
 Magical Items
At the conclusion of the Chaos War, when the Graygem shattered, a large piece of the magical artifact fell to Krynn.
Always looking for a way to expand his power by adding a new magical item to his stockpile, this cruel Dragon Overlord has dispatched several parties of draconian minions to search for and to acquire the Luckstone.
The Luckstone can serve as a springboard for many adventures involving the owner of the Luckstone, the magical properties of the stone itself, and the various factions interested in the magical artifact.
www.angelfire.com /de/erikmajere/magicalitems.html   (1272 words)

  
 Magic Item Creation
Not all magical items created have to be of an artifact level.
It is also important to note that this is the major balancing point of how powerful the effects are, typically the more powerful the magic in used, the harder it is to use, or the more infrequently it can be used.
The steel for the sword must be from the dwarves of Thenorth, or the wood for the staff must be a limb from an ironwood, which was burnt.
www.angelfire.com /vt/RedTideInc/RP/magitem.html   (593 words)

  
 Snackbar Games :: Feature :: Preview: Shadowrun
During the first 30 seconds of each round, players have the opportunity to buy additional weapons, magic and tech, spending the money earned during play for winning rounds and for actions during gameplay, including killing opponents, carrying the artifact, and using certain abilities to help the team.
Magic and tech give a player the ability to do game-changing things and are usually the key to a team's winning or losing a round.
Finally, dwarves are small and have the innate ability of absorbing essence from their surroundings, allowing them to bypass magical defenses and frustrate enemies by draining their essence.
www.snackbar-games.com /f115.html   (3857 words)

  
 D20 System Guide & Reviews
Artifacts of Legend is written by Robert Wheater and it is published as a PDF from Mindforge Games.
These are powerful magical items that can be given to characters at low levels as the power of the items grow with the character.
In addition to the legendary artifacts there are some basic game mechanics in the book like feats, skill uses, and prestige classes.
www.enworld.org /forums/reviews.php?do=review&reviewid=3242230   (1008 words)

  
 magical
It is framed as a sort of epistolary novel in which Abraham, the Jew, reveals Abramelin's magical and Kabbalistic secrets to his son Lamech, and dates itself to the year 1458.
Apotropaic magic is a ritual observance that is intended to turn away evil.
It can be as elaborate as the use of magical ceremonies or spells, or a simple as the vaguely superstitious carrying or wearing of a "good luck" token or "charm" (perhaps on a charm bracelet), crossing one's fingers or knocking on wood.
www.experiencefestival.com /magical   (1871 words)

  
 Bjorn3d.com -Dark Messiah: Might & Magic, Satisfying Your Daily Tech Cravings Since 1996
This artifact has the power to permanently seal the barrier created in the distant past by Sar-Elam or, on the other hand, destroy the barrier unleashing the dark armies upon the world.
Once the dark messiah will obtain the magical artifact in his hands, the world’s destiny will be sealed for better or worse.
You were raised into the art of magic and war and now the time has come for you to use your training in the real world… After a short tutorial that helps you understand the basics of the game, you are sent to Stonehelm to your master’s friend, Menelag.
www.bjorn3d.com /read.php?cID=1030   (656 words)

  
 Artifacts
If a player chooses to ignore a defensive magical item, any level bonuses are lost, but the power of the item, because it is defensive in nature, remains.
This cleric of St. Cuthbert is immune to offensive spells and magical items.When in battle, she can choose to use a dimension door to return to her pool, ending the round of combat; if she does, all attached cards are discarded.
If Dragon Font is copied with Staff of Mimicry, the two magical items are used one after the other, which results in two less cards being drawn from the top of the deck and two cards taken from the bottom six cards.
members.aol.com /mmf86/artifacts.html   (3743 words)

  
 Rules of the Game: More Magical Oddities (Part Two)   (Site not responding. Last check: )
A detect magic spell can determine the location of the target spell's magical aura, and you reasonably can assume that locating the spell's aura with detect magic is sufficient to target the spell with dispel magic.
The DM might also allow you to target a specific spell with dispel magic when you can surmise what the spell is. For example, the barbarian in your group enters a rage and then abruptly freezes in place, not attacking.
If the target object is a magic item that also has received one or more spells, you have a chance to end each spell currently operating on the item and a chance to suppress all the item's magical abilities.
www.wizards.com /default.asp?x=dnd/rg/20050607a   (2095 words)

  
 Adventure: Printer Friendly
While in the chest, Melengar cannot magically divine its location and it cannot be snatched by a demon or wizard and teleported away:both of which are legitimate fears given the current resources of Melengar.
The knew that the enchantment on the Tapestry was exceedingly strong, approaching the level of magical power associated with major artifacts, and that the magic was of arcane, not divine origin.
Magical armor bonuses do not apply to the defender's AC value for purposes of this grabbing attack, although other magical defensive bonuses (from rings or cloaks for example) apply normally.
www.rpgarchive.com /adv1.php?advid=466   (16202 words)

  
 Desert Realm Fantasy and Scifi Forum
Additionally, they do not all study the art of creating magical artifacts, which is more in the baliwick of Spellbinders and Wizards.
They use magical artifacts in the same way that a mage would, because by definition a Priest of Hu is a Black Mage.
In which case the artifacts were given to champions to bear agains the legions of Hell.
www.desertrealm.com /forum/index.php?showtopic=3558   (2405 words)

  
 Diego Samper Artifacts
The ritual artifact, like magical art, invites to change, as it is pregnant with meaning.
The object is metaphor, an instrument of magical practice which opens a breach in the density of symbols, which gives magical man the wings he needs to ascend and transcend.
The essence of art that assumes the reality of magic is its power of disruption, to crack open a fissure in the consciousness of artist and onlooker.
www.user.dccnet.com /diegosamper/artifacts.html   (172 words)

  
 The Guild Companion: A Ring of Character   (Site not responding. Last check: )
This ring is a magical artifact made by the great Alchemist R'Wenn many years ago.
Magical weapons or garments may be normally worn and used by the wearer whether or not controlled by the Ring.
Magic directed against the Ring and its wearer normally affects only the wearer, but spells may be cast explicitly at the Ring.
www.guildcompanion.com /scrolls/2001/may/ringofcharacter.html   (1095 words)

  
 Defensive Magic Items
Only slightly more enchanted then simple magical armor, this type of armor possesses more abilities and is often given to graduates from the garden and sold to special governmental services, such as presidential security guards.
Normally, the type of magical shield would be one level lower then the type of magical armor given to the same mercenary.
Newly acquired magic items require one week of being within 10' (3 m) of the wearer before the two are permanently bonded until the wearer dies or the armor is destroyed.
homepage.mac.com /cheethorne/ff8/gardendefensiveitems.htm   (3395 words)

  
 KMC Forums - "Magic"
Whenever we experience a 'magic moment', such as the birth of a child, we are touching the otherworld.
Magic also describes the inner nature of the beings that make up the universe- the spiritual part of all things that is cosmic and eternal.
DC views magic as we all "know" magic to be, but marvel just views it as just another source, that ppl can subconsciously tap into, in a round about way.
www.killermovies.com /forums/f95/t381968.html   (2019 words)

  
 Items > Skill. The game dev cop out. - Shadowpool Studios Forums
Do you mean that you would like to see artifacts as, for example, a special type of armor (the only one of it's kind that looks very unique), or a statue that is the symbol of part of the history of Ter'Varus that has been lost...
For artifacts, why is it that assuming you do something of note that you now have to pay through your rear to keep something that you more or less rightfully earned.
Magic is a big, big part of Fantasy and the elements of a great Fantasy story are what I look for in a game.
www.shadowpool.com /forum/index.php?showtopic=33476   (3878 words)

  
 The Official Shadowrun Community Forum - Gameplay FAQ
The Raid gametype requires the attacking team to capture a magical artifact and deliver it to the extraction area.
Magic and tech give you the ability to do game-changing things and are usually the key to your team’s winning or losing.
Dwarf: Dwarves are small and have the innate ability of absorbing essence from their surroundings, allowing them to bypass magical defenses and frustrate enemies by draining their essence.
forums.shadowrun.com /forums/thread/15569.aspx   (2389 words)

  
 Hid Q - HERO GAMES Discussion Boards
The power to turn into a demoness is supplied by a magical IIF artifact she carries.
However, some of the powers the artifact grants (notably, characteristic bonuses) are available when she is not in demoness form, while others are only available in demoness form.
I am tempted to give this the standard -1/4 limitation for OIHID since she both needs the artifact and to turn into her HID form to have access to these powers, and since she spends most of her time in her secret ID unless expecting a fight.
www.herogames.com /forums/showthread.php?t=30831   (2711 words)

  
 Dungeons Cards 51 - 75
If this realm is attacked, it can target an opposing player's pool and destroy one artifact or magical item.
This realm is razed and the artifact discarded, but no one gains spoils.
It protects all holdings in the player's formation, allowing a holding to be moved to another realm if its attached realm is razed or discarded; the holding is discarded if it cannot be attached to a new realm.
crossfire.spellfire.net /Booster/DU51-75.html   (772 words)

  
 Spellcaster Runestaves
A magical rank can be in any magical skill in the Character Manager, and each skill, regardless of cost, is weighted equally.
Eight magical ranks per level is the approximate equivalent to 1x training in two-handed weapons and provides defenses as if the user had 10 additional parry ranks.
While using a runestaff, a spellcaster may hold a magical artifact in their off hand and not suffer a DS loss.
www.nilandia.com /combat/runestaves.htm   (780 words)

  
 Sampo - Wikipedia, the free encyclopedia
In Finnish mythology, the Sampo was a magical artifact constructed by Ilmarinen that brought good fortune to its holder; nobody knows exactly what it was supposed to be.
When the Sampo was stolen, it is said that Ilmarinen's homeland fell upon hard times and sent an expedition to retrieve it, but in the ensuing battle it was smashed and lost at sea.
The Sampo was thus thrust into modern-day Internet folklore as a terribly important and useful artifact which nobody understands the importance or use of.
en.wikipedia.org /wiki/Sampo   (449 words)

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