| |
| | tutorial_sound.htm |
 | | Use sounds like the swamp sounds from outside.uax, or crazy stuff like a churchbell, then give it a very low pitch, between 8 and 16 (depends a bit on the sound of course, sometimes it should be lower or higher) and a big radius- say 192, and a high volume- 224 or so. |
 | | These uses of sound are just plain boring: they are always the same sounds you are hearing, you can barely hear them, and they are all on such predictable places. |
 | | Use sounds with high volume and low radius for detail work, a volume of 230 and radius 8-24 (all depends on the sound), can give cool effect for instance, certainly for the people with 3D sound. |
| phalanx.planetunreal.gamespy.com /tut's/tutorial_sound.htm (1326 words) |
|