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Topic: Malkavian


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In the News (Sun 29 Nov 09)

  
  Camarila's Malkavian Clan Page
malkavians have a reputation for sadistic behavior and for holding little grasp of the humanity they still retain.
the malkavians, when they interact with one another at all, tend to award prestige within the clan on the basis of these pranks.
many malkavians solemnly believe that the jyhad is a joke created by the founder of their line.
members.fortunecity.com /camarila/kindred/malkavian.html   (284 words)

  
 Dementation
Malkavians with this power often have (or claim to have) knowledge of the moves and countermoves of the great Jyhad.
The Malkavian may step through a locked door that he "doesn't see" as if it were an archway; a sword that he refuses to acknowledge will fail to cut him, passing right through his body.
The aura of "noninterference" doesn't extend further than anything the Malkavian is holding; the Malkavian can swing a fire ax through a "denied" door to strike the opponent on the other side, but if he were to fire through the "open archway", the bullets would hit the door as usual (possibly to the Lunatic's consternation).
www.homestead.com /autarkis/Dementation.html   (2572 words)

  
 - Clan | Malkavian -   (Site not responding. Last check: 2007-10-29)
A longstanding Malkavian conceit holds the Jyhad to be a joke instigated by the founder of the clan; some Kindred wonder if, in fact, Malkavians have played the joke on them all along.
But most convincingly, the Malkavians are free from the confines of rationality and may do whatever they like - and this freedom is coupled with an uncanny insight, a strange wisdom that cannot be perceived by the sane.
Sect: The Malkavians as a clan have an...
www.freewebs.com /armyoftheenlightened/Clans/Malkavian.htm   (1245 words)

  
 Malkavian Bio Page   (Site not responding. Last check: 2007-10-29)
You have the vocabulary of an aspidistra in panic.
A Malkavian who has been the first with the new insight, the first to solve the puzzle, and/or the first to achieve the goal of a Storyteller plot three times in a row.
Malkavians with this Trait perform precise and clever pranks and their breakdowns lead to greater insights.
users.zoominternet.net /~cosvamplarp/Malkavian.html   (1419 words)

  
 Clan Malkavian   (Site not responding. Last check: 2007-10-29)
The Malkavians of Seattle are as fractious as the Malkavians of any city, though they seem to defer to Lily Calla, the Malkavian Primogen.
There hasn't been a meeting of the Malkavians of Seattle in about 80 years, though as to when the next one will suddenly arise is anyone's guess.
During the Conclave of September, 1998, she retained her position as the Malkavian Primogen (the only member of the Primogen Council to retain their position since the rule of Prince Marovech Saint-Michael) and was given the Rack as her personal hunting grounds by Victoria, presumably for supporting her as Prince.
members.aol.com /noctifer01/private/VampHome/LARP/Lickweb/malkavian.html   (417 words)

  
 Clan: Malkavian
No doubt Malkavians are often sought after for their "wisdom" as much as they're avoided for their madness.
It is not unheard of for a Malkavian to slip in a small morsel of truth with a barage of giberish.
Once per story, the Malkavian may make a Mental roll (difficulty 4); if she succeeds, she may ask the Storyteller one yes-or-no question about the current situation, which must be answered truthfully.
underworld.fortunecity.com /killer/605/clans/malkavian.html   (521 words)

  
 The Official Camarilla(tm) Malkavian Website   (Site not responding. Last check: 2007-10-29)
So far as the rules are concerned, Malkavians have to take a derangement at character creation as their disadvantage (although some Malkavian players have called this ‘just another advantage').
Some Malkavians are completely aware of their insanity, and just as aware that they're powerless to prevent or cure it.
The Malkavians are supernaturally insane, but that doesn't mean that they don't have reasons for their derangements.
www.voiceofmadness.com /index.php?guide   (5210 words)

  
 [No title]
Haven: Most Malkavians are asked to stay with their packs, for the leaders don't trust them on their own.
Some Malkavians belonging to covens maintain their own private havens in insane asylums so they can get away from all the crazies.
If a Sabbat Malkavian needs help, she will be more likely to find it from her pack than her clan.
www.fortunecity.com /rivendell/sakura/596/lafittes/malkanti.htm   (1073 words)

  
 Amazon.com: Clanbook: Malkavian (Vampire: The Masquerade Clanbooks): Books   (Site not responding. Last check: 2007-10-29)
Insanity is the nature of the Malkavian beast.
This book alternates between a narrative as told by a Malkavian that still has most of the cards in his deck, followed by trips into the mind of his companion Anatole, the prophet of Gehenna.
If you like Malkavians or if you think they are all mindless children, buy this book.
www.amazon.com /exec/obidos/tg/detail/-/1565042689?v=glance   (1023 words)

  
 Within Shadow's Reach   (Site not responding. Last check: 2007-10-29)
The MMN can be used to recognize another Malkavian on sight by feeling the emotional turmoil that all Malkavians transmit through the MMN.
If the Malkavian is within 30 feet of another Malkavian, he can determine if he is another Malkavian.
When a Malkavian is killed within the domain all his clan mates may feel the emotional outburst of the slain Malkavian.
myweb.cableone.net /house-666/c2.html   (499 words)

  
 [No title]
The Malkavian Clan disciplines are Auspex, Dementation, Dominate, and Obfuscate.
Until this past year Malkavians of the Camarilla studied Dominate, but now for some unknown reason Dementation is spreading like crazy.
One is the Malkavian Madness network or MMN a kind of link between the Malkavian family there minds as a whole.
www.angelfire.com /vamp/necropolismalks/creation.html   (965 words)

  
 Malkavian: Rain Khaos
Each personality assuming that it is a member of a different faction sent to spy on whatever group the Malkavian is a part of.
A part of playing Malkavians that I have noticed to my chagrin that often gets no attention is the Derangements.
A Malkavian's derangement is often the major focus of a character.
www.angelfire.com /mi/OakThorn/malkavian.html   (1572 words)

  
 Malkavianoptions
The Malkavian can look at another sentient being and know the thought that the target is most directly repressing at that moment.
If the Malkavian chooses to further encrypt his words, he can make it readable only by Malkavians with the Scrawl discipline, or understandable to only to selected Malkavians, or just one particular Malkavian.
They question the Malkavian about her purpose, and if they don't like her story, they push her back into the world she left, near the time she left it.
www.homestead.com /autarkis/Malkavianoptions.html   (853 words)

  
 10 Great reasons to play a Malkavian - Page 4 - GameBanshee Forums
I loved the Malkavian character, especially his wit and dry humor, which almost none of the NPC comprehend.
It takes a fair knowledge of greek mythology to understand all of the Malkavians' lines though ("Daughter of Janus", "Fleet footed god", "I will be Mars for Venus and rescue her from Vulcan" sorry for the uncorrect quoting, bad memory).
I love the Malkavians because each Malkavian is unique, the only thing they all have in common is that they are all insane, but they express their insanity in so many different ways, think about it, the two Malkavians you meet in the game (Therese/Yeanette and Alistair Grout) are completely different.
www.gamebanshee.com /forums/showthread.php?p=646934   (774 words)

  
 What is Malkavian
The name Malkavian applies to a clan of vampires from the game Vampire: the Masquerade in the World of Darkness setting.
For their weakness, each Malkavian suffers from some form of madness.
From flawless logic to paranoid-psychotic delusions, Malkavian rants often give as much insight into the Malkavian as the subject of the rant.
www.geocities.com /Athens/6242/2whatmlk.html   (455 words)

  
 Amazon.ca: Malkavian: Books   (Site not responding. Last check: 2007-10-29)
Malkavian- a clan that should be admired only for this...
But if you really have no understanding of the clan Malkavian it would probably just be a waste of time to read this book so don't even bother to buy the book.
But this story is told in first person, which breaks the entire feel of the series, and of course, the teller is a mad man. I couldn't understand what he was talking about, or even how one sentence related to the next.
www.amazon.ca /exec/obidos/ASIN/1565048199   (868 words)

  
 Books : Clan Novel: Malkavian   (Site not responding. Last check: 2007-10-29)
It is a bit hard to understand the point of an entire series, each clan book was seperated so greatly by the first persons ideals and prioroties, and while it is widely known to any one who has taken any research into this series of clans that the Malkavian clan is the most misunderstood.
I love clan Malkavian, mostly because it is a rare person who can truly play one.
But this story is told in first person, which breaks the entire feel of the series, and of course, the teller is a mad man. I couldn't understand what he was talking about, or even...
www.w3privacy.com /1565048199/Clan_Novel_Malkavian.html   (557 words)

  
 Clan: Malkavian
At first glance, the members of clan Malkavian do not appear to be a clan at all; they are chosen from all races, creeds and social strata.
Accordingly, many Malkavians find themselves pariahs, ostracised by a vampiric society fearful of their random urges and capricious whims.
Once per story, the Malkavian may make a mental roll (difficulty 4): if they succeed, they may ask the Storyteller one yes-or-no question about the current situation, which must be answered truthfully.
www.fortunecity.com /roswell/seance/500/v.tm/clans/malkavian.html   (258 words)

  
 The Ventrue Network ~ Who's the Prince {Humor}
Malkavian Harpy: *quickly* No. What is the Senechal.
Malkavian Harpy: *patiently* No, What is the Schenshal.
Malkavian Harpy: *frustrated* Now listen: Who is >not< the Scourge...
www.ventrue.net /primary/sennet/howtopiss.html   (858 words)

  
 The Malkavian Network Mailing List   (Site not responding. Last check: 2007-10-29)
While everyone is welcome to read the material on these pages, only people on the mailing list can contribute new material.
The point of this is to assemble a Malkavian version of the Book of Nod, or Book of Not.
While this page has a definate Malkavian slant to it, you don't have to have played a Malkavian in the past.
malkavian.bleedingink.org   (369 words)

  
 Malkavian Lore   (Site not responding. Last check: 2007-10-29)
Malkavian Lore is just another mystery of the enigmatic clan.
It is as if the knowledge was always there but it's up to each Malkavian to unlock it in their own mind.
Levels one, two, three and four of Malkavian lore are complete bullshit.
www.pyrrhicawakening.com /malklore.htm   (172 words)

  
 True Insanity: Malkavian Clan {A Tale Of Vampires] - RPG Chat
Rendered insane and shunned from many clans, the Malkavian have wandered the earth looking for a place to fit in.
This was a tough task due to the fact that they could snap on any one at any time.
The Malkavian kept the fact that they were vampires hidden from the town.
forums.rpgchat.com /showthread.php?t=55598   (3407 words)

  
 Sanguinus Curae: Resource Site for Vampire: the Masquerade
When conferring with a Kindred, it immediately becomes aware to you that they are Malkavian as well - a useful trick if someone else proclaims themselves as one of Malkav's blood.
The alleged sight-beyond-sight said to be common to your blood allows you to immediately spot what clan a given Kindred is. When conversing with another Kindred, you may choose to roll Perception + Empathy (difficulty 7).
When Dementation washed over the Camarilla Malkavian, it replaced their knowledge of Dominate.
www.sanguinus.com /cl0018.shtml   (224 words)

  
 Patricia De Montfort
Her colleagues - and the entire medical community - was stunned when Patricia suffered a nervous breakdown and killed a patient in the middle of a procedure.
An early attempt to steer Trish away from the 'giggling Malkavian archetype' and a scrutiny of where the character has been and where I wanted her to go.
To fill in a multiyear gap in Patricia's memory, this is an ongoing series, borne of one part mischief, one part laziness and one part can't-leave-well-enough alone.
www.skaro.com /write/trish.html   (1204 words)

  
 V: tM - Malkavian
The nature of these "pranks" can vary wildly, ranging from the harmlessly fun to the potentially lethal.
They believe all mortals should have a chance to live out their natural lives.
They may have a variety of different Demeanors, which are rarely indicative of their true Natures.
www.suite101.com /article.cfm/4238/41572   (444 words)

  
 Malkavian Stories   (Site not responding. Last check: 2007-10-29)
Naturally, the Malkavian story is a tale told by an idiot, full of sound and fury, signifying nothing.
The Madness of the Sphinx is the second Malkavian Saga.
the malkavian and the junkie, by the fiend
malkav.freeshell.org /madness/stories   (529 words)

  
 10 Great reasons to play a Malkavian - Page 3 - GameBanshee Forums
Playing a Malkavian is my next course of action, I gotta see the rest of this stuff hehe.
The Tremere probably offer the third most unique game play experience (after Malkavian and Nosferatu), but they aren't even in the ball park of the first two clans.
They can give a good laugh but that is not really what Malkavian lunacy is about.
www.gamebanshee.com /forums/showthread.php?p=611018   (992 words)

  
 The Malady of Johnny Malkavian   (Site not responding. Last check: 2007-10-29)
Let your passing be a celebration of life and all the dreams that are yet to be.
Johnny Malkavian: Where got so much going on in...
The Malady of Johnny Malkavian is proudly powered by WordPress
soul.entryplug.org   (878 words)

  
 The Violators
Malkavian has released another new map, set in a tropical volcanic archipelago in the middle of the ocean.
The Extinction Agenda team puppeted insidiously by Malkavian and Skynxnex of The Violators bowed out of MWC2K after two victories in the Double Elimination rounds over the formidable opponents of Geezers from Hell and Evil Empire.
Malkavian finished with a captaining record of 10-0-1, and Skynxnex had mad ratioz to boot.
neekbork.net /v/main.html   (386 words)

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