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| | Review: Manhunter 2: San Francisco - Adventure Collective - Game Reviews, Previews, Features, Editorials, Interviews, ... |
 | | Manhunter 2: San Francisco was developed just before the introduction of SCI0 (Sierra Creative Interpreter, version 0), which is unfortunate since SCI0 certainly would have allowed more to be done than with the game's own primitive AGI (Adventure Game Interpreter) engine. |
 | | Compared to Manhunter: New York, the sequel uses the same keyboard manipulated "point-and-click" interface, the MAD terminal, and the Travel Map (this time being the overhead map of San Francisco, obviously) combo, but with few tiny additions. |
 | | Manhunter 2: San Francisco, like its predecessor, may have some nifty story ideas and eerie graphics, but so much more is needed to be done for this game to be considered anything more than a worthy peculiarity that deserves a good look but not much else. |
| www.adventurecollective.com /reviews/manhunter2.htm (1415 words) |
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