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| | 3DActionPlanet - A Member of The GameSpy Network |
 | | Publishers often don’t seem to realize that most people’s first experience with a game is the back cover of the box and the manual, which allows them to get sneak peeks at things to come in the game, such as the array of weapons, the levels, the features, the enemies and much more. |
 | | It’s not particularly useful when a game says “please consult the manual for more information”, only to find you have to quit out of the game (or in the very least, use Alt-Tab, which can be unsteady at best), just to find out how to use a feature properly. |
 | | Paper form manuals are much easier to use, allowing you to keep the manual open on the relevant page in front of you while you are still in game. |
| www.3dactionplanet.com /features/editorials/manuals (568 words) |
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