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| | Lecture Outline for "Mods, Patches, wads, add-ons, skins, shapes and plug-ins" |
 | | Contrary to what might be supposed, unsanctioned and sanctioned game patching and hacking do not conflict with the commercial interests of the game software industry, in fact, game patching serves as inexpensive R and D for new trends in computer gaming that crystallize and evaporate in the accelerated, perpetually mutating laboratory of the Internet. |
 | | Computer gaming is a popular leisure time activity, replacing television and cinema as prime entertainment, highly addictive and increasingly structuring our perceptual and interpretive frameworks; rather than virtual reality we have come to inhabit game reality. |
 | | The practice of game patching as a whole enters into a mutually beneficial symbiotic relation with the computer game industry, who have only to benefit from the rapid R and D of gaming alternatives and modifications, alternatives that game developers and publishers dont dare risk without precedent. |
| www.opensorcery.net /patch.html (2395 words) |
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