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| | Review - Mario Kart: Double Dash!! // GameCube /// Eurogamer |
 | | Double Dash meanwhile has six cups, the first four made up of four tracks, a "Grand Slam" All Cup Tour challenge that has you racing 16 in a random order bookended by Luigi Circuit and Rainbow Road, and an extra "engine class", oddly, which opens all five previous cups to replay as mirrored alternatives. |
 | | Choose Mario and Luigi, for example, in their kart, and you'll be racing with the same sort of feel as you would have if you picked either of them in any of the previous games. |
 | | I don't know whether they just played with 50cc karts the whole time (which, yes, are noticeably slower and easier to handle at top speed than their 150cc cousins) or whether they were just upset with a snatch of Karting after a week of long, hard and thoroughly draining 1300 mile-per-hour F-Zero GX. |
| www.eurogamer.net /article.php?article_id=53660 (2545 words) |
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