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 | | On his journey, Martin encounters the GUOSIM shrews, a baby squirrel named Chugger, the otter holt of Tungro, Tungro's mad brother Folgrim, the Flitchaye, the Painted Ones, a goshawk named Krar, the Dunehogs, and the otter holt of Queen Garraway. |
 | | (switch to Luke's time set before Martin the Warrior) Having fled their previous home in the south, Luke the Warrior leads his tribe to a series of caves in the northlands to be their new home, free of vermin. |
 | | Leaving Martin in the care of his grandmother, Windred, Luke and a score of fighting mice left the shores of their home and began their pursuit of Vilu Daskar and the Redship. |
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