Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Massive (animation)


Related Topics

  
  Massive Software   (Site not responding. Last check: 2007-11-06)
Because Massive is built around Agents that behave and respond realistically on their own, it is an ideal environment for the next wave in animation- real-time 3D.
This multi-user animation technology allows large shots to be completed in minutes rather than weeks, with real-time animations directed, performed live and sent straight to the renderer.
Massive Live lets animators harness the realistic behavior of Massive Agents to bring their scenes to life in record time.
www.massivesoftware.com /massive_live.html   (251 words)

  
 Luxo: Massive at Pixar :: A blog featuring Pixar Animation Studios :: Pixar news, articles and more   (Site not responding. Last check: 2007-11-06)
Known as Massive, the software is the brainchild of New Zealand computer graphics guru Stephen Regelous, who helped create the spectacular battle scenes featured in director Peter Jackson's "Lord of the Rings" trilogy.
Massive is the premier 3D animation system for generating crowd-related visual effects for film and television.
Massive has since been used in such feature films as "King Kong" and commercials such as Budweiser's "The Wave" that aired during the Super Bowl and World Cup telecasts.
pixaranimation.blogspot.com /2006/07/massive-at-pixar.html   (367 words)

  
 Massive 3D Animation Software - Predict the Oscars!   (Site not responding. Last check: 2007-11-06)
Massive is the premier 3D animation system used for generating crowd-related visual effects and character animation, based on artificial life technology.
Massive, developed for use in "The Lord of the Rings" films, can be seen in action in the spectacular crowd scenes such as the battle of Helm’s Deep in "The Two Towers", and throughout the final film "The Return of the King", including hundreds of shots in the incomparable end battle sequences.
The technical achievement of Massive was also recognized by the Academy of Motion Picture Arts and Sciences, with the presentation of the prestigious Scientific and Engineering Award to developer Stephen Regelous at this year’s ceremony held earlier this year.
predicttheoscars.com /Technical/massive.htm   (555 words)

  
 Animators at Law: Trial Exhibits, Jury Research, Animation and Trial Technology
Duracraft Corp., animation was used to show the air flow emanating from a household fan in a patent/trade dress dispute.
Computer animation was used to educate the jury in a complex patent case involving a magnetic resonance imaging device (MRI) in Fonar v.
That is, animation need not always depict an object, rather it can be effectively used to create a presentation that is only meant to convey information in a visually stimulating manner.
www.animators.com /aal/pressarticles/ipt2.html   (766 words)

  
 Animation Insider - Animation's Home page for News and Reviews
Animating computer-generated people as well as computer-generated automobiles with the software, Rhythm & Hues helped give the film its somewhat uniquely exotic look and feel, only in the way that good animation can.
Reportedly using Massive to render and animate fantasy-based animals in The Chronicles of Narnia feature film, the animation and effects group is now able to extend their reach and influence within and throughout the industry, given their experience with Massive Software.
Massive was founded when Stephen Regelous programmed a unique piece of software for director Peter Jackson to make creation of complicated visual effects scenes involving hundreds of thousands of digital characters a practical reality for The Lord of the Rings trilogy.
www.animationinsider.net /article.php?articleID=1062   (526 words)

  
 Massive Software Deployed at U.K.'s Bournemouth University National Centre for Animation - Plugins and Digital Tools ...
Massive Software, the industry’s premiere developer of autonomous agent 3D animation systems, has entered into an educational partnership with Bournemouth University, it was announced today by Diane Holland, Massive CEO.
Massive is used by animation and visual effects artists to explore the new world of creative opportunities that AI-enabled characters make possible.
Massive was founded when Stephen Regelous programmed a unique piece of software for director Peter Jackson to make creation of complicated visual effects scenes involving hundreds of thousands of digital characters a practical reality.
www.pluginz.com /news/4777   (582 words)

  
 Massive Software 2.0
And because we have Massive, we are able to give our advertising clientele even greater freedom in designing, photographing, and directing their work.
One of the great things about using the software is that once you have a Massive scene — a stadium with a few hundred to a few hundred thousand people sitting in it, for instance — it's much easier (and cheaper) to make changes and adapt the action and results in numerous ways.
Massive is not only a crowd tool, but also a choreography tool that can give directors a qualitative edge.
preview.millimeter.com /mag/video_massive_software   (966 words)

  
 Sake-Drenched Postcards - Japan's Animators: On the Cutting Room Floor?
But the animators who toil at the industry's drawing boards are increasingly finding this profession to be a difficult one with veterans growing weary.
An animator might be seen as something similar to animation's version of the prop man or special effects technician in Hollywood motion pictures; he works in the background (quite literally), completing his work under the guidance of the creators of the characters and the producers of the features.
Toei Animation was one of the first to convert its operation in Japan when it started using a digital ink and painting system 7 years ago.
www.bigempire.com /sake/animation.html   (1217 words)

  
 Anime on DVD Recommends: Akira
Each cel was incredibly detailed and was hand painted using a palette of 327 different colors, the most used in an animation film at that point.
If the animator's work gave shape to the body of Neo-Tokyo, the music of the film breathes life into it.
He demanded that the film's score be recorded before the animation work begun; to achieve this goal, he enlisted the Geinoh Yamshiro Gumi to produce Neo-Tokyo's unique sound.
www.animeondvd.com /discdata/essential/akira.htm   (854 words)

  
 Jobs & Careers: Special supplement of The Tribune, Chandigarh, India. Feature page
Animation is one of the fastest growing IT-enabled services and in India alone, 3,00,000 professionals are expected to be employed in the animation industry by 2008.
Visualisers, ink and paint artistes, special effects persons, character animators and modeling artistes are some of the professionals required for completing an animation project.
Though SFX may be part of other industries such as entertainment, advertising and animation, its massive use in all forms of interactive presentation has made it a prime force in today’s multimedia-savvy world.
www.tribuneindia.com /2006/20060726/jobs/main1.htm   (1045 words)

  
 AWN Headline News   (Site not responding. Last check: 2007-11-06)
Massive Software is now offering a key advancement of the company’s Academy Award-winning 3D animation system for AI-driven characters and digital stunts with Massive 2.0.
Massive 2.0 brings a number of new technologies to Massive’s celebrated autonomous agent simulations while significantly improving the ease with which artists learn and use the application.
In 2004, Massive was honored with a Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences, and with a Technical Innovation Award at the 3D Awards in Copenhagen.
news.awn.com /index.php?ltype=top&newsitem_no=14029   (1230 words)

  
 Massive Software Adoption Increases Among Established Facilities - VFXTalk.com   (Site not responding. Last check: 2007-11-06)
Massive Software, the leading developer of artificial life-based 3D animation systems, announced today multiple customer wins across visual effects, animation and post-production houses from London to Los Angeles to India.
"Massive was the only software available to allow us to achieve the scale and believability of a crowd shot featuring such a broad range of actors-from children carrying balloons to women in billowing skirts.
Massive is a lot easier to learn to use than people think, and it allows us to be more competitive without breaking the bank," says Ricardo Torres, VFX Creative Director for Below The Radar.
www.vfxtalk.com /forum/showthread.php?t=7962   (765 words)

  
 Massive Software Used to Create Visual Effects for Poseidon - CGFocus Online Forums
Massive's Academy Award®-winning technology helps filmmakers and vfx artists push the realm of possibility by allowing scenes and stunts to be achieved with autonomously responding virtual characters.
Smart Stunts enables a wide variety of digital stunts (falling, dying, climbing rope) to be performed by Massive agents and influenced by both dynamics and motion capture data.
Massive agents speed up the workflow even further by allowing artists to choose from a variety of pre-built agents which are Ready-to-Run with AI-brains, skeletons, motion, geometry, cloth, textures, shaders and behavioral controls.
www.cgfocus.com /forums/showthread.php?t=639   (699 words)

  
 SIGGRAPH 2004 Trip Report
In the meantime, the animators had been trying to work on the original Gollum character, and they were having trouble getting the range of expressions needed for the second and third films from the limited face designed for the first model.
They had a very complete separation of the animation state editor (where you define what animation states are possible and how to get in between them) from the AI (which spent a lot of time dealing with the sensor loop and what other simulated agents were doing).
Once the race animation was complete, including lead changes, boat oscillations, and splashes and wakes, they would receive the storyboards and go "location scouting" in the completed race looking for the shots called for by the storyboards.
www.stoneschool.com /Work/Siggraph/2004   (7719 words)

  
 SPACE.com -- New Animation: Hubble Spots Cosmic Traffic Jam
A new animation of a high-speed cosmic pileup has been created using images from the Hubble Space Telescope.
The movie helps astronomers trace the stellar jet, as it is called, in order to better understand it and the newborn star from which it emanates.
The animation was released today and an analysis of it was published in the November issue of the Astronomical Journal.
www.space.com /scienceastronomy/051205_hubble_anim.html   (470 words)

  
 MASSIVE 2006   (Site not responding. Last check: 2007-11-06)
Over 320 people attended last year's MASSIVE so reserve your place and be in the running for prizes on the night, click here
MASSIVE is an annual event that pulls together the all facets of the Digital Media Community for one end of year celebration.
MASSIVE 2006 will be catered and feature a limited bar tab to attendees who RSVP so go to http://www.perthmassive.net and register today!
perthmassive.net   (356 words)

  
 Digit Online
Massive uses artificial intelligence to automatically create and animate crowd scenes with animators having to manipulate individual characters, and was originally developed for the huge battle scenes within the Lord of the Rings trilogy.
Massive 2.0 gains facial blend shape animation tools, so that more realistic characters from within the Massive engine can be placed nearer to the camera - rather than manually adding higher-resolution characters to the scene later.
Agents, as Massive calls its characters, have been given a memory - so that they can base their actions on previous events they've taken part in or seen.
www.digitmag.co.uk /news/index.cfm?NewsID=4927   (249 words)

  
 Animation Magazine | Massive Software Ready for Primetime   (Site not responding. Last check: 2007-11-06)
Massive Software’s Academy Award-winning 3D animation system has been used in the Lord of the Rings trilogy and other major blockbusters, and now the software is making it’s episodic television debut.
When scenes called for legions of cheering fans, CBS Digital used Massive's Ready-to-Run Stadium Agent to incorporate hundreds of individual digital characters that stand up, cheer and eat popcorn automatically in the scene.
Massive is ushering in the ability to develop and realize effects for
www.animationmagazine.net /article.php?article_id=5329   (409 words)

  
 Untitled Document
Script animation will also load the backgrounds, do the camera angles, pans, zooms etc. as well as titling, effects and sound.
Animators have a chance to change the story, colors, camera positions and other attributes of a project even in runtime.
PAP format, definitely is a very easy-to-perform kind of animation where massive productions can be done in fractions of what it takes with other systems.
www.martianimation.com /pages/pappage.asp   (919 words)

  
 Massive Software - News   (Site not responding. Last check: 2007-11-06)
Massive Live will be demonstrated as part of Massive 2.0 at Booth #1521 during SIGGRAPH 2004.
In a LAN game-like scenario, Massive animators can control hero or secondary digital extras and interact with each other across a network to create complex and intricate choreography, such as battle and chase scenes.
In addition to Massive Live, Massive 2.0 delivers responsive digital stunt agents that are well integrated and ready to drop into the pipeline.
www.massivesoftware.com /news_060804.html   (516 words)

  
 Massive Software Used to Create Visual Effects for Poseidon - Plugins and Digital Tools For Digital Artists - ...
Massive Software's artificial life-driven animation system has been adopted by CIS Hollywood to produce digital visual effects for the motion picture Poseidon (Warner Bros.).
Massive Prime is the complete solution for interactively authoring, directing and rendering custom AI-enabled characters for animation and visual effects.
Massive Jet features a streamlined, easy-to-use workflow to make AI-driven animation available to all animation and visual effects professionals.
www.pluginz.com /news/4141   (673 words)

  
 Massive - Wikipedia, the free encyclopedia
Massive is an adjective related to the noun, mass.
Massive (software), a computer program used to create the huge battle scenes in the Lord of the Rings movie trilogy
Massive Development, a German computer game developer, now defunct.
en.wikipedia.org /wiki/Massive   (107 words)

  
 Animation Magazine | Massive Grows with Version 2.0   (Site not responding. Last check: 2007-11-06)
Massive Software has announced the shipping of Massive 2.0, an updated version of its Academy Award-winning 3D animation system for AI-driven characters and digital stunts.
Users can also create more realistic behavior with Massive agents that now remember things and base their actions on what they’ve seen and experienced.
Massive 2.0 is available now with permanent interactive licenses priced at $18,000, plus $4,000 per year for updates and support.
www.animationmagazine.net /article.php?article_id=4042   (274 words)

  
 Massive Software Deployed at U.K.’s Bournemouth University National Centre for Animation   (Site not responding. Last check: 2007-11-06)
Massive is used by Learn high-end 3D filmmaking technique with Hollywood Camera Work 6 DVD set');" onMouseOut="setTimeout('hideLayer()',500);" class=hotlink2>animation and visual Click for the lowest price on dmnobieblankeffects');" onMouseOut="setTimeout('hideLayer()',500);" class=hotlink2>effects artists to explore the new world of creative opportunities that AI-enabled characters make possible.
Massive Software is the leading creator of artificial intelligence-based Learn high-end 3D filmmaking technique with Hollywood Camera Work 6 DVD set');" onMouseOut="setTimeout('hideLayer()',500);" class=hotlink2>3D animation systems.
Massive Software, Massive Prime, Massive Jet and Ready-to-Run Agents are trademarks of Massive, Ltd. Academy Award is a trade or servicemark of the Academy of Motion Picture Arts and Sciences.
oceania.digitalmedianet.com /articles/viewarticle.jsp?id=82310   (925 words)

  
 SpinQuad LightWave 3D Community - Natural History Museum Exhibits Brought to Life with AI-Based Animation Software
Among Rhythm and Hues' many contributions on the film were 30 Massive shots in three major sequences, involving some 3,000 total characters- Roman centurions and archers, Mayan Indians, cowboys, Chinese railway workers, pioneer men and women, and a western band-all at 1/24th scale.
Massive was also used for creation and positioning of catapults and arrows in battle sequences.
"Massive is a mature and robust application and we really take advantage of all of its bells and whistles." Smiczek adds, "We have a comprehensive library of agent templates to draw from when we approach new Massive sequences, and have our Massive pipeline totally streamlined -- so creating these multi-character scenes is actually very efficient.
www.spinquad.com /forums/showthread.php?goto=newpost&t=16236   (877 words)

  
 Project
In morphing animators define the morph’s start and end points then render them into digital images and finally the computer performs the “tweening.” (Concepts, 392) Examples of morphing effects are evident in James Cameron’s Terminator II and The Abyss.
This program had animated characters in an animated army responding individually to their surroundings.
It was used to animate each one of his blue hairs.
uhaweb.hartford.edu /SANTAMARI/Project.htm   (981 words)

  
 Welcome to CG Channel
Lord of the Rings and its custom-designed tool called Massive, changed the way epic battles would be represented in feature films and games from now on.
Massive 1.0 has been available commercially for a couple years now and they are now releasing version 2.0 with some key improvements and new features.
Massive is the leading autonomous character animation tool.
www.cgchannel.com /news/viewfeature.jsp?newsid=4155   (520 words)

  
 fxguide - flame:shake:fusion - Rhythm & Hues + Massive for The Fast & the Furious
Rhythm & Hues has multipurposed Massive across a wide range of needs and projects, from animating tens of thousands of creatures for battle clashes in The Chronicles of Narnia: The Lion, the Witch and the Wardrobe to building piles of writhing snakes for Elektra.
Massive was founded when Stephen Regelous programmed a unique piece of software for director Peter Jackson to make creation of complicated visual effects scenes involving hundreds of thousands of digital characters a practical reality for The Lord of the Rings movie trilogy.
Massive Software is a trademark of Massive, Ltd. Academy Award is a trade or servicemark of the Academy of Motion Picture Arts & Sciences.
www.fxguide.com /press-399.html   (731 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.