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| | Mega Man Zero 3 Review - Portable (Site not responding. Last check: 2007-10-08) |
 | | The two main things that help the Mega Man series stand out from other side-scrolling action games are its level designs, which are typically tricky and memory-intensive (requiring many deaths to master), and the various weapon and suit upgrades the games put at your disposal. |
 | | These include the mega buster cannon, the Z-Saber sword, and the shield boomerang that were in the previous game, as well as a new weapon, called the recoil rod, which can be used like a pogo stick to bounce high into the air. |
 | | The background and character graphics in Mega Man Zero 3 are a little behind the times when compared with similar games like Metroid: Zero Mission or Castlevania: Aria of Sorrow, particularly because Capcom recycled some of the graphics from Mega Man Zero 2 to put this game together. |
| www.cnet.com.au /games/portable/0,239029689,240002925,00.htm (2975 words) |
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