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| | RPGamer > Review > Mega Man X Command Mission |
 | | Characters have Life Energy (LE) and Weapon Energy (WE); LE speaks for itself, although WE begins at a character's default amount when a battle commences, and increases by 25% when he/she reaches his/her turn. |
 | | Characters consume WE to use one, two, or both Subweapons each can equip, with various effects such as damaging an enemy, charging up the power of his/her Main Weapon, and so forth (a character can use his/her main weapon alongside his/her Subweapons; Main Weapons consume no WE). |
 | | Each character also has a Hyper Mode, where they transform into a more powerful form, occasionally with special Action Triggers and Subweapons, and usable for only a certain number of turns before "cooling down" to their original forms; players can recover Hyper Mode turns at healing facilities or by using Gain Hyper items. |
| www.rpgamer.com /games/other/gamecube/mmxcm/reviews/mmxcmrdrev1.html (1000 words) |
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