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Topic: Mesa 3D


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In the News (Mon 28 Dec 09)

  
  Mesa 3D - Wikipedia, the free encyclopedia
Mesa 3D is a free software/open source graphics library, initially developed by Brian Paul in August 1993, that provides a generic OpenGL implementation for rendering three-dimensional graphics on multiple platforms.
Though Mesa is not an officially licensed OpenGL implementation, the structure, syntax and semantics of the API is that of OpenGL.
Mesa 3D is distributed under the MIT License.
en.wikipedia.org /wiki/Mesa_3D   (227 words)

  
 Add new comment | Linux Journal
Mesa is a 3D graphics library which is source code compatible with OpenGL, Silicon Graphics' successor to Iris GL.
Mesa has been written mainly by Brian Paul over the last 3 years and is currently (as of this writing) at version 1.2.8.
All the details of converting the 3D model to a drawing on a flat screen are handled by the library, including one of the most tedious tasks in 3D programming--removal of hidden lines and surfaces.
www.linuxjournal.com /comment/reply/174   (2558 words)

  
 XFree86-3D-status: a FAQ (fwd)
However, many other 3D graphics cards have the 2D and 3D parts on the same chip, but having 2 different programs talking to the same chip at the same time is likely to cause confusion unless the programs synchronize and coordinate their actions.
The GGI project [13]http://www.ggi-project.org/ aims to provide a software layer underneath the X server and Mesa which talks to the hardware and could resolve conflicts between them; this is the same approach that SGI use on many of their systems.
Mesa and Microsoft Operating Systems While Mesa build and run on Microsoft Operation Systems (DOS and Windows 3.x/95/98/NT) there are many different development environments (compilers) in use on them, and each one appears to require separate support.
www.ggi-project.org /mailinglist/apr99/393.html   (1614 words)

  
 OpenGL - LQWiki
OpenGL is the de facto standard API for modern 3D graphics on GNU/Linux, UNIX, Mac OS X, and most any other operating system that provides a way for folks to use 3D graphics on a computer.
Also note that mesa doesn't only support linux+X11, it can be used on a whole range of other platforms.
SIS 3d acceleration is only supported in recent versions, these aren't included in the latest XFree86 version yet.
wiki.linuxquestions.org /wiki/OpenGL   (2082 words)

  
 Slashdot | Interview: Brian Paul Answers
In the early generations of PC 3D hardware, the chip makers only implemented the features which were essential to satisfying the needs of gamers.
However, the fact that Mesa is open source and that IHVs are releasing their technical specs changes this a bit.
Mesa does exist for the Mac, but it's not distributed as part of the main Mesa distribution.
slashdot.org /interviews/99/12/17/0927212.shtml   (3593 words)

  
 OpenGL Platform & OS Implementations   (Site not responding. Last check: 2007-10-15)
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL.
To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from SGI.
While Mesa is not a licensed OpenGL implementation, it is currently being tested with the OpenGL conformance tests.
www.opengl.org /documentation/implementations   (783 words)

  
 Linux.com - Mesa 3D
Mesa is the library that provides the foundation for the 3D support included in XFree86.
Originally, Mesa included a software-only libGL that only claims to be "similar to that of OpenGL." Mesa now also supports hardware acceleration for a growing number of cards (see their site for details).
The Mesa package also includes an implementation of the libGLU Utility library and the libglut GL Utility Toolkit library.
www.linux.com /howtos/Nvidia-OpenGL-Configuration/x103.shtml   (474 words)

  
 Systat Software Inc. - TableCurve 3D - Overview
Once your XYZ data have been fit, TableCurve 3D automatically sorts and plots the fitted equations by the statistical criteria you select (r2, DOF adjusted r2, Fit Standard Error or the F Statistic).
A 3D residuals graph as well as parameter output are generated for each fitted equation.
TableCurve 3D also offers the Fill Sparse Grid option is generally used for grid-based data with incomplete elements, as occur with incomplete sampling, from the removal of outliers, and from the deliberately sparse design of experiments matrices.
www.systat.com /products/TableCurve3D   (1148 words)

  
 Be-hold: Haiku unified nVidia TNT/GeForce driver: News
Mesa still has internal software rendering (fallback) functions using (more or less) the same sort of interface to Mesa's core, but the interface to HW drivers is completely new.
Mesa very nicely takes care of doing software emulation of every other aspect you use, and the final rendering is then done by the accelerated driver.
Mesa has it's own internal 'fallback' versions of them (like it has for all others as well), but in the case of these two it only uses them as long as AllocDepthBuffer is managed by Mesa internally as well.
web.inter.nl.net /users/be-hold/BeOS/NVdriver/3dnews.html   (18846 words)

  
 [No title]
(Viewperf is a 3D CPU benchmark released by SPECbench consortium.
The implementation is based on OpenGL, Mesa 3D is written by Brian Paul when he did his master in Wisconsin-Madison.
Mesa can be said compatible with OpenGL.) * Built Mesa 3D library.
www.eecs.umich.edu /~linear/weekly/1999/WW05   (781 words)

  
 Debian -- xlibosmesa3   (Site not responding. Last check: 2007-10-15)
Mesa is a 3D graphics library which presents an API intended to be compatible with OpenGL.
XFree86 maintains its own version of the Mesa library (which is regularly resynchronized with the official one) to permit development of the XFree86 X server's Direct Rendering Infrastructure (DRI), which makes the 3D acceleration features of many modern video cards available to X client programmers.
The off-screen rendering library (OSMesa) is an extension to Mesa, not an implementation of any OpenGL standard; therefore, it is packaged separately, so that any OpenGL-conformant library may be installed on a Debian system, and OpenGL-based programs may depend on any of them.
packages.debian.org /oldstable/libs/xlibosmesa3   (185 words)

  
 [No title]
I've compiled the mesa lib under cygnus/Gnu C, and made an example containing a major part of the graphics functionality I'd need to make an interesting 3D viewer/manipulator, especially once I've got the sockets working in any decent manner...
This facility is available under mesa, I just didn't finish all the 'mask' programming that goes with it yet, because I focussed on other things.
Basically, when Mesa is done updating windows, this function is called, and it keeps reading the opened socket stream until no more input is available.
members.tripod.com /~theover/mesa.html   (866 words)

  
 MESA: Home
MESA provides design through manufacturing solutions for clients who design and/or manufacture anything from consumer products such as glassware to complex machinery, which would be the equipment used to make the glassware.
In order to make the most of the applications we provide, our clients’ needs for support, training, and consulting services are of the utmost importance.
MESA is an Autodesk Authorized Reseller for AutoCAD®, AutoCAD® Mechanical, Mechanical Desktop® and Inventor™.
www.mesa-cad.com   (154 words)

  
 [No title]
Mesa 3D   * MesaLib-4.0.1.tar.gz   * MesaDemos-4.0.1.tar.gz [http://mesa3d.sourceforge.net/] http://mesa3d.sourceforge.net/ Mesa is the library that provides the foundation for the 3D support included in XFree86.
NVIDIA drivers (Mesa libGL replacement)   * NVIDIA_kernel-1.0-2314.tar.gz   * NVIDIA_GLX-1.0-2313.tar.gz Note that XFree86 4.0.1 and later is required with driver 0.9-6 and later.
Install Mesa Note: This gives you the libGLU* and libglut* files that may be missing in XFree86.
ibiblio.org /pub/Linux/docs/HOWTO/Nvidia-OpenGL-Configuration   (6893 words)

  
 nouveau Wiki - FrontPage
This is the homepage of nouveau, a project which aims at producing Open Source 3D drivers for nVidia cards.
Mesa GIT (3D driver) holds the DRI module in the src/mesa/drivers/dri/nouveau subdirectory.
The DDX git (2D driver) holds the "nv" DDX modified to initialize 3D operation.
nouveau.freedesktop.org /wiki   (377 words)

  
 dE/Resources
Mesa has been under development since 1993, and is written by Brian Paul.
I consider this a very important project, as Mesa provides a GLPL copyrighted source that works with Unix, namely Linux, and allows development with commercial OpenGL in mind, as is available with Windows NT.
As far as speed is an issue, there's always the possibility to take the Mesa source and introduce a completely separate code path for your particular functionality, while keeping the API.
www.gamers.org /dEngine/rsc/resource.html   (679 words)

  
 27-450 Special Topics in Computing - Using Mesa   (Site not responding. Last check: 2007-10-15)
To use the Mesa 3D graphics library installed in labs in the Reynolds building (rooms 004 and 102-103) you should add the following line to the end of your.cshrc file.
This should shutdown X windows and may cause the 3d card to be reset when the application ends.
If you are interested in several different ways which your application can use the graphics accelerators look at the Mesa Voodoo driver home page.
hebb.cis.uoguelph.ca /~dave/27450/mesa.html   (619 words)

  
 Download Artstream Linux Beta
Any graphics card is supported without acceleration using the Mesa 3D Graphics Library, a free OpenGL compatible library.
The latest Mesa libGL distribution, (3.2 at this writing), can be obtained from the Mesa download site.
Hardware acceleration for the Mesa driver is currently provided by Nvidia, and support is in progress for cards by other vendors.
www.mediascape.com /linuxrpm.html   (922 words)

  
 SGI-less version of battalion
The Mesa 3D graphics library allows programs written with OprenGL to be used on platforms which do not currently have a version of the OpenGL library or platforms where you have to pay big bucks to get OpenGL.
The Mesa version of battalion has its graphics simplified slightly compared to the OpenGL version to try and increase the speed.
Then there was a linux version compiled with Mesa 2.0 at http://129.22.250.154/battalion/index.html but its not accessible any more.
www.evl.uic.edu /aej/AndyBattalionMesa.html   (717 words)

  
 DRI User Guide
Voodoo4/5 may be run at 24bpp (instead of 32bpp, the default) but 3D acceleration is not supported in that mode.
3D acceleration for the i810 is only available in the 16 bit/pixel screen mode at this time.
There have been problems in the past with the MGA driver being very sluggish when the DRI is enabled (to the point of being unusable.) This is caused by the graphics card not having an interrupt assigned to it.
dri.sourceforge.net /doc/DRIuserguide.html   (4912 words)

  
 Using 3D Acceleration
In particular, be sure you're not using libGL.so from another source such as Mesa or the Utah GLX project.
OSMesa (Off-Screen Mesa) is an interface and driver for rendering 3D images into a user-allocated block of memory rather than an on-screen window.
It was originally developed for Mesa before Mesa became part of the XFree86/DRI project.
www.xfree86.org /4.1.0/DRI8.html   (644 words)

  
 Misfit Model 3D - Install
Misfit Model 3D was written and tested on Linux.
On Linux this is usually provided by Mesa 3D.
Misfit Model 3D does have support for Qt 4 on Unix-like systems, but you will have to explicitly tell MM3D to use Qt 4 (it will not detect it automatically).
www.misfitcode.com /misfitmodel3d/install.html   (2320 words)

  
 Linux.se - /doc/HOWTO/Quake-HOWTO-3.html   (Site not responding. Last check: 2007-10-15)
The 3dfx.glide.linux newsgroup on the 3dfx news server (news.3dfx.com) is another good source of information about the intersection of Linux, glide, Mesa and Quake.
Luckily, you won't have to look far, because Mesa 2.6 is included with the Quake II binaries.
This allows Quake II to run on other 3D hardware that is supported by other OpenGL implementations.
www.linux.se /doc/HOWTO/Quake-HOWTO-3.html   (3378 words)

  
 Mesa News
Mesa is now using git as its source code management system.
A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers) can be found at http://slashdot.org/interviews/99/12/17/0927212.shtml.
Mesa is a free implementation of the OpenGL 3D graphics library and id's newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
www.mesa3d.org /news.html   (1295 words)

  
 FedoraForum.org - 3D support on an ATI IGP 340m!!!
At the time of writing the file we need is radeon-20040506-linux.i386.tar.bz2, but a new file is released everyday, so its probably best to get the latest file.
Now all that should be left is to reboot your computer and enjoy your 3d acceleration.
Also, I would like to thank the author of: http://users.telenet.be/ze5500 whose name I do not know, but his or her site pointed me in the right direction with this how to.
www.fedoraforum.org /forum/showthread.php?threadid=1740   (2104 words)

  
 R300
What is more the driver code is now firmly part of Xorg and Mesa projects as well as included in Linux kernel (with DRM drivers), so no special installation instructions are needed.
Also, there is a r300-commit list that receives notifications of changes to CVS - it is very handy to subscribe to it.
Latest version of Mesa and DRM drivers have been accepted in DRM and Mesa CVS trees on freedesktop.org CVS.
r300.sourceforge.net   (1234 words)

  
 Programming - Linux - Martin Baker   (Site not responding. Last check: 2007-10-15)
If you don't have it already, install Mesa from their website
I find it annoying that Linux users and programmers have to choose between KDE and Gnome.
If you have not already done so load the latest version of Java for linux from the fldown website.
www.euclideanspace.com /software/linux/index.htm   (501 words)

  
 Cichlid Visualization Software   (Site not responding. Last check: 2007-10-15)
The Mesa 3D graphics library has been updated.
One particularly spooky repeatable failure occurred when moving the camera around a graph that wasn't animating [and so was being drawn out of a single display list]; at particular orientations, Mesa would die while executing the display list.
Changing the build setup to disable the x86 assembly modules [and use C instead] seemed to fix the worst ones, but it still doesn't seem as stable as Mesa 3.0.
moat.nlanr.net /Software/Cichlid   (322 words)

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