| | First Impressions - Metal Gear Solid 3: Snake Eater // PS2 /// Eurogamer |
 | | It's fenced in with barb wire meshes, has easily but satisfyingly navigable guard patrol routes, and a layout comprising barrels, natural camouflage elements and an open-topped and ruined building full of guards, crates, lockers and broken down bits of concrete to cover ourselves with. |
 | | It's reminiscent of some of the most nerve-wracking and enjoyable areas of the previous Metal Gear Solid titles, and there are some impressive scripted options - hiding behind a barrel and rolling them down a bank to knock out a guard, for example. |
 | | Aand it's an admirable example of how a sequel can sacrifice seemingly integral functions and benefit from the grafting of a host of new features rather than a mere couple - it's a level of progression that probably frightens a lot of publishers and perhaps even developers when it comes to revisiting popular franchises. |
| www.eurogamer.net /article.php?article_id=55543 (2689 words) |