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| | Metroid: Zero Mission Review - GamersMark |
 | | The game is akin to Samus' latest 2D offering, Metroid Fusion, featuring some of maneuvers first introduced in that game, such as the Power Grip, as well as bringing back others from previous Metroid games, not featured in Metroid Fusion, such as the Plasma Beam, Varia and Gravity suits. |
 | | This is where Metroid: Zero Mission stops being the great Metroid game it once seemed to be and turns into Splinter Cell knock-off, with Samus hiding from Space Pirates, sometimes even in the shadows, in order to find her way out. |
 | | Although, this portion of the game does happen to be entertaining, it hadn't been necessary to the game in the slightest. |
| www.gamersmark.com /reviews/view/391 (1470 words) |
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