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Topic: Mike Abrash


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  Know Your Roots: Optimizing for the 286 and 386 at mark++
I just read this old Mike Abrash article (warning, 3.5M PDF) from Byte magazine about optimizing for the 286 and 386.
If you don’t know Mike Abrash’s name, you almost certainly know his work.
Abrash frequently counts instruction bytes and includes this in his calculations for expected execution speed.
mark.santaniello.net /archives/305   (486 words)

  
 About RAD Game Tools
In addition to his valuable work in the ATG group at Microsoft, Mike worked on several Microsoft games as well.
In early 2002, Michael Abrash also joined RAD Game Tools after working on the Xbox at Microsoft.
Michael is well known in the programmer community as one of the world's best code optimizers and is the author of many popular books on programming.
www.radgametools.com /aboutrad.htm   (754 words)

  
 CAVE QUAKE II   (Site not responding. Last check: 2007-10-08)
Here are a few of the people that have seen it:
--> Mike Kulas and Volition Inc. - the makers of Descent: FreeSpace.
Judy Brown - from WCIA channel 3 news.
brighton.ncsa.uiuc.edu /~prajlich/caveQuake/visitors.html   (93 words)

  
 Bunny Abandonware v3.0   (Site not responding. Last check: 2007-10-08)
Somewhere along the way I gained a basic understanding of animation concepts - probably from my father - a photographer and film maker, building on the concept that moving pictures are still photos shown at 24 frames a second where there's a small motion difference between each frame.
I used that knowledge to help Mirror Images by developing low-level, high speed (at the time) animation routines, inventing regionalized double buffering techniques to overcome the flickering problem I noticed when playing Space Invaders, Galaga, and Mike Abrash's Galaga knock-off on the PC.
Mirror Images up until then had been using compiled basic and couldn't get animation to be smooth enough.
www.bunnzy.com /index.php?page=stuff   (1506 words)

  
 Blue's News File Download
Note: Other websites, please link to this page, rather than the files directly.
A downloadable HTML version of Mike Abrash's Ramblings in Realtime.
All efforts are made to screen files for malicious content.
www.bluesnews.com /files/misc/abrash/abrashzip.shtml   (55 words)

  
 Digital Mars Bibliography
This book also provides insight into using C++ to improve Windows programming productivity.
Windows Programmer's Guide to DLLs and Memory Management, Mike Klein (SAMS, A division of Prentice Hall Computer Publishing)
In-depth coverage of designing and building DLLs and how memory is managed in the Windows 3.1 environment.
www.digitalmars.com /bibliography.html   (896 words)

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