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| | ChanSchatz: The Crystal Trap |
 | | Plot two points and connect the dots -- rinse, then repeat -- is woefully inadequate when NURBS-based (Non-Uniform Rational Bezier Spline) 3D modeling programs like Alias and Maya come bundled with your G4. |
 | | But despite the nods to Persian minarets and their onion shaped torque, ChanSchatz can get nostalgic, though minus the sentiment, in their simpler, more illustrational line use. |
 | | Luminous outlines, no doubt a holdover from Battlezone’s spare “wireframe 3D,” where planes are marked by glowing green lines, yet the demarcated space itself has no surface, no solidity, crop up as a repeated motif. |
| www.akrylic.com /articles/10/1/ChanSchatz-The-Crystal-Trap/Catalogue-Essay-Contemporary-Arts-Forum-Santa-Barbara-California.html (1669 words) |
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