Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Minor Discworld characters

Related Topics

In the News (Sat 17 Nov 18)

  Discworld: PIB PC Game Review
The characters are entertaining and very well played, as one would expect from such talent.
There are a number of characters in the game, and you'll need to talk with all of them.
I understand that the newer releases don't have nearly the number of problems, and most of the problems were minor.
www.pibweb.com /review/Disc.html   (822 words)

 Diceless Characters
Intelligence indicates the mental abilities of a character: how quickly he or she learns, the speed at which he or she can solve logical puzzles, the ability to memorize, etc. How wisely the character uses these abilities is (of course) a matter for the player's intelligence.
A character with Subhuman Strength would have difficulty moving his own limbs, a character with Subhuman Endurance would be so sickly as to be bedridden, a character with Subhuman Dexterity would have difficulty grasping a pen, and a character with Subhuman Intelligence would be generally incapable of abstract thought.
Every character is assumed to have an Average Knowledge of his or her home World and an Average Skill in his or her birth language.
www.flark.org /soulengine/DicelessSE/Characters.htm   (11150 words)

 GURPS Mage Magic in Discworld Games
All characters who intend to use magic (don’t bother with the "k" -- most Discworlders have enough trouble with five-letter metaphysics, although some dubious foreigners and self-appointed witches might insist on the distinction) must have one or more levels of Arete (rename it Wizardry if you want to keep the Discworld flavour).
Minor magic-workers around the Disc may learn or pick up almost any Sphere or combination of Spheres, but usually have a coherent theme to their magic.
Discworld folk are terribly conservative in many ways, and tend to associate magic with certain accoutrements.
www.philm.demon.co.uk /Discworld/AltMagic.htm   (1874 words)

 Too much talking, not enough solving
Use this when talking to a character, and they may give you another clue, such as a location.
Surprisingly, you don't get to see too many characters from the books, and even less are what you'd expect.
Other notable recurring characters are Death and The Death Of Rats, and I don't mind saying I gave a small cheer when I got to talk to them both.
www31.brinkster.com /covskin/discworldnoir.htm   (847 words)

 The Discworld - Unreal II: The Awakening Review
Naturally, the gorgeous graphics help, but what’s also surprising is the variety to the gameplay, coupled with interesting characters and a plot that drives the game forwards rather than the other way around.
At least the character of John Denton seems real, and you actually get to see what he looks like in the cut-scenes so that you at least get a small feeling of playing as a real person, which all helps tie in with the overall plot of the game.
Whenever you talk to a character in the game, you’re presented with a couple of choices, and you can talk as much or as little as you want.
www.thediscworld.co.uk /unreal2.htm   (1776 words)

 Fantasy and Mythical Characters
Originally a race of minor gods of nature and fertility, elves are often pictured as youthful-seeming men and women of great beauty living in forests and other natural places, underground, or in wells and springs.
One of the Gargoyles that lives on the Discworld has taken up a position in the Ankh-Morpork City Watch where he is known as Constable Downspout., They were also prominently featured in a Disney animated series, Gargoyles, and played a role in that company's adaptation of Victor Hugo's The Hunchback of Notre Dame.
The character is a little boy who refuses to grow up, and spends his time having magical adventures.
notf.com /fantasy-and-mythical-characters.html   (5476 words)

 Review | The Fifth Elephant
His disarming mix of human, animal and fantasy characters is a fine device for bringing to the fore the question of what it means to be human.
Pratchett's Discworld is a flat landmass that rotates like a turntable on the backs of four elephants who stand atop the shell of the great turtle A'Tuin, who swims slowly through space.
In the course of the Discworld series, Vimes has evolved (though not without protest) into Sir Samuel, by virtue of his marriage to the blue-blooded and goodhearted Lady Sibyl.
www.januarymagazine.com /SFF/5thelephant.html   (1636 words)

 Compare Prices and Read Reviews on Terry Pratchett - The Last Hero: A Discworld Fable at Epinions.com
The Discworld is a mad, wonderful creation and this book fleshes it out a tiny bit more with illustrations and focus on some of the lesser-known characters.
Cohen the Barbarian is one of my favorite Discworld characters, although really, it's hard to choose when there's so many hilarious ones.
Kidby's portrayal of this character and the Horde in general is not to be missed for its hilarity.
www.epinions.com /content_266636267140   (1345 words)

 Pyramid: Discworld Designer's Notes
GURPS Discworld is the first licensed-adaptation RPG supplement that I've worked on, and it turned out that the task, rather predictably, is easier in some places and harder in others than other supplement writing.
Pratchett characters are fairly well fitted to their stories; the Discworld doesn't have parties of generic adventurers, and it wouldn't feel right if we added some.
The Discworld works as a (fairly) straightforward fantasy game-world as well as a comedy setting; indeed, Discworld comedy is subtle stuff, and as John showed, it's actually better to treat the setting fairly straight, and let humor arise from character and events, rather than playing flat-out for laughs from the first.
www.sjgames.com /pyramid/sample.html?id=77   (1731 words)

 Discworld - Review - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Previews, ...
Discworld is a third-person adventure game that uses animated sprites running over a hand drawn background.
All the characters in Discworld are brought to life by the excellent voice acting that is available only in the CD-ROM version of the game.
Of interest is that there is even an earlier Discworld game made for the ZX Spectrum; it is a text adventure called The Color of Magic and is released by Piranna.
www.adventureclassicgaming.com /index.php/site/reviews/15   (1105 words)

The main characters are three witches, Granny Weatherwax; Nanny Ogg; and Magrat Garlick (the newbie).
The characters in these books are typically new ones and many do not appear in the series again.
DEATH - Death is one of the most popular Discworld characters, and makes an appearance in virtually all Discworld books.
www.squidoo.com /discworld   (2572 words)

 Terry Pratchett
He began writing the Discworld books in 1983 and was able to quit "work" and begin writing full-time by 1987.
Fans may also want The Discworld Mapp (1995) - a booklet, really, with some general silliness included - but the map folds out to poster size which is nice.
Includes artworks featuring such classic Discworld characters as Eric the Demonologist, Death, and Luggage, The Josh Kirby Discworld Portfolio is a must for any fan of Terry Pratchett's fiction and Josh Kirby's artwork.
www.heartoglory.com /fantasy/terry-pratchett.php   (1699 words)

 The Discworld - Dungeon Siege II Review
You can recruit up to a total of six and you’re going to need a lot of cash as size initially is limited by the amount of dollar in your pocket.
The only commands you have available to you are either Mirror or Rampage which simply put tells your members either to concentrate on a single opponent or to spread out and attack anything that moves.
However, this is a minor irk and there’s no denying that DSII certainly provides a mammoth world for you to adventure across.
www.thediscworld.co.uk /ds2.htm   (860 words)

 Discworld Noir - Review - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, ...
In contrast, Discworld Noir brings a whole new protagonist, theme, and style that are not seen in the previous titles.
Discworld Noir is a third-person point-and-click adventure with pre-rendered 3D backgrounds and characters.
At best, Discworld Noir should be classified as a semi-sequel, since the game provides a satisfying gaming experience in its own right without the need to first play through previous games of the Discworld series.
www.adventureclassicgaming.com /index.php/site/reviews/119   (1651 words)

 The Science of Discworld   (Site not responding. Last check: 2007-09-10)
Leaving aside the whole of The Science of Discworld, the Zarathustrans in Collapse and Figments are the most extreme examples of this tendency --- weird aliens, obsessed with the number 8 (Pratchett influence here) whose role is to allow us to indulge in wild speculation without having to say so explicitly.
We felt that in many ways he was the person best qualified to advise us on alternative views of modern science, because Discworld was itself an alternative view on just about everything, and Terry was Wise on Matters Philosphickal.
The eighth son of the eighth son has to become a wizard, even if she is a girl and the midwife has made a mistake (Equal Rites).
members.aol.com /istewjoat/SOD.html   (2786 words)

 Locus Online: Terry Pratchett interview (excerpts)
''Discworld started as an antidote to bad fantasy, because there was a big explosion of fantasy in the late '70s, an awful lot of it was highly derivative, and people weren't bringing new things to it.
Currently, my plan is to take a brief break from Discworld after the 25th, and do some other things I have in mind, but I do know that there are two more Discworld stories I really would like to do.
The minor reason is, there's only so many times you can smile when a book is being deconstructed by someone that thinks Star Trek, the Next Generation is an old TV series, and has no real sense of history at all.
www.locusmag.com /1999/Issues/12/Pratchett.html   (1121 words)

 The Discworld Game Pages
The Discworld is the setting for all the Discworld books, and is a large disc of land, which is supported on four elephants.
The central character to many of the Discworld books (and to both the games) is Rincewind, a student (relatively speaking) at Unseen University, where wizards learn to be wizards..
Discworld Noir is not based on any Discworld books and is instead a largely original film noir style adventure that takes place in the seamier side of Ankh-Morpork, although it does feature some locations from the books.
www.us.lspace.org /games/discworld/faq.html   (7965 words)

 Pyramid: Designer's Notes: GURPS Discworld Also
Writing GURPS Discworld a couple of years ago was enormous fun and a privilege, but it was also, inevitably, a somewhat constrained process.
The Discworld novels are a lot more than parodies -- they're social comedies, action-adventure stories, novels of character, and sometimes good old-fashioned slapstick farces -- but parody and satire have been recurrent themes throughout the series.
The Discworld novels may go after a wide range of targets, but they do have their own consistency, and their fans have quite strong feelings about anything that compromises their integrity.
www.sjgames.com /pyramid/sample.html?id=2167   (1675 words)

There isn't a character class, or style of playing on discworld I haven't tried, from role-playing, to straight up numberchasing.
With all the items, and npcs, and rooms (literally over a million!) there is no end to the amount of fun to be had here.
The few minor problems, like occasional lag (which they actually made an npc for, to take out some aggrivation :P), and random crashes, they can't compare to the excitement and complexity of discworld.
www.topmudsites.com /cgi-bin/reviews/robboard.cgi?action=display&num=8046   (220 words)

 Science Fiction Weekly Interview
I'm not quite certain which of the characters will be involved in it as yet, since I'm only a quarter of the way into it.
I know there will be major characters in it, but only one of them's turned up yet, and only for the space of a few lines.
The Discworld scarf, for example--which is going to be stopped very soon, so it'll suddenly become very valuable to those who have got it--when Stephen [Briggs] and I did the Discworld Companion, he actually had half a dozen of them made by the someone in Oxford who makes real university scarves.
www.scifi.com /sfw/issue156/interview.html   (3480 words)

A priest is good to have in an adventuring group, and a decent all-around character (One point worth noting is that you must choose one god to worship, and that each one has advantages and disadvantages).
A couple skills to upgrade early are your guild's primary points skill (eg: for thieves it would be covert.points, for wizards it would be magic.points etc.), other.health (for more hit points), and some fighting capabilities (for minor kills in order to gain some experience and money).
After that, you should invest in minor fighting skills (If you're a warrior you should only advance this right now) and your guild primaries.
www.geocities.com /discworld_revealed/newbies.htm   (2492 words)

 Amazon.com: Interesting Times (Pratchett, Terry. Discworld Series.): Books: Terry Pratchett   (Site not responding. Last check: 2007-09-10)
As with all of the Discworld series the plot develops quickly and the story line picks up speed as the plot thickens until it reaches a dramatic conclusion.
With some minor magic, seasoned with a touch of quantum physics and a liberal dose of archeaology, Pratchett sends Rincewind the Wizzard across the Discworld.
As are most of the plots involving the reocurring character Rincewind, there is lots of escaping, vicious villans and amazing magical events that keep your attention.
www.amazon.com /Interesting-Times-Pratchett-Terry-Discworld/dp/0575058005   (2262 words)

 Paul Kidby:  Art of Discworld
Even as he was shadowed by Kirby’s vision of Discworld, Kidby was building a vast portfolio, which is spotlighted in The Art of Discworld, a wonderful book of Kidby’s illustrations and artwork with descriptive text by Discworld’s chronicler, Terry Pratchett.
Minor characters, whose names may not even be remembered by many readers, also figure in these pages, with sketches of Zorgo the Retro Phrenologist or 72-Hour Achmed.
This is particularly notable with the sketch and cover for The Science of Discworld.
www.sfsite.com /~silverag/kidby.html   (464 words)

 [No title]   (Site not responding. Last check: 2007-09-10)
The Discworld is a large place, with a wide variety of countries.
The Discworld's alchemists still haven't cracked the secret of making gold, but they have created the material octo-cellulose, which they discover can be used for making moving pictures.
Josh Kirby is not the only one to use his artistic talents in creating a visual Discworld, as Paul Kidby has created this fantastically realistic collection of pictures of Discworld characters.
members.lycos.co.uk /graememcc/pratbook.html   (2093 words)

 Discworld Monthly - Issue 37
I hope you will forgive my friend who is several months pregnant for not noticing this minor problem and join me in wishing her good luck with the rest of the pregnancy.
Discworld Monthly's only involvement is the advertising of it in this issue and the displaying of the results in a future issue.
Also included are brief descriptions of the main characters, some story boards (with pictures and animation instructions), a short Pratchett Biography, a book list, assorted book covers and a web links page which includes a link to Discworld Monthly.
www.discworldmonthly.co.uk /dwm0037.php   (4092 words)

 The Witches of Discworld   (Site not responding. Last check: 2007-09-10)
      Based on the books by Terry Pratchett, Discworld M.U.D. is a unique and extensive text-based game played over the Internet with other players from all around the world.
Discworld is the brain-child of Terry Pratchett and all credit goes to him and his wonderful work.
Discworld M.U.D. is a non-profit M.U.D. and can be accessed through the Discworld M.U.D. site.
www.geocities.com /music4piano/Witches/index.html   (355 words)

 Discworld Monthly - Issue 16
This is despite his role as part of the supporting cast, but then one of the features of the series is the success of the minor characters: the members of the Faculty, the beggars, the Death of Rats, for example.
The Discworld is a fictional place and therefore anything can happen (would you seriously accept that a rather large skeleton who's good with a scythe is really called "Bill Door"?) but it's this fiction that enables it to be used as a vehicle to show us what a crazy world we happen to live in.
The only direct contradiction to Discworld principles is that the cold mountain air supposedly makes trolls less intelligent whereas in "Men At Arms", the exact reverse is true.
www.discworldmonthly.co.uk /dwm0016.php   (4164 words)

Try your search on: Qwika (all wikis)

  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.