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Topic: Miyamoto


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In the News (Sat 22 Nov 08)

  
  Miyamoto Shrine: Shigeru Miyamoto's Home on The Web   (Site not responding. Last check: 2007-10-21)
Miyamoto Shrine: Shigeru Miyamoto's Home on The Web
Kirby: Canvas Curse has proved to be one of the systems most original and creative games, click here to read our full review of the pink fellows latest outing.
Miyamoto Shrine is not affiliated with Nintendo Co Ltd.
www.miyamotoshrine.com   (80 words)

  
  Shigeru Miyamoto - Wikipedia, the free encyclopedia
Shigeru Miyamoto as a conductor for a virtual orchestra during E3 2006, demonstrating the new functions of the Wii console
In 1977, Miyamoto, armed with a degree in industrial design, was able to arrange a meeting with Hiroshi Yamauchi — a friend of his father, and the head of Nintendo of Japan.
Miyamoto was the first member ever to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in 1998, an award that outlines his lifetime achievement and dramatic effect on the video game industry.
en.wikipedia.org /wiki/Shigeru_Miyamoto   (1387 words)

  
 IGN: Miyamoto Shows Off Zelda 64
Miyamoto also addressed the sound (or lack thereof) and was quick to note that the current melodies were not final and will be tweaked before the game is finished.
Miyamoto: I'm the producer of this game, so I cannot say that 100% of this game is made by me. When it comes to the core or main portion, I think more than 30% comes from me or my ideas.
Miyamoto: I cannot say exactly because I haven't finished the game yet, but I think it will be about 70% for the objectives and 30% for exploring the secrets that are not necessarily needed to finish the game.
ign64.ign.com /articles/060/060234p1.html   (2178 words)

  
 Miyamoto - Wikipedia, the free encyclopedia
Miyamoto (宮本 "base of the shrine") is a Japanese surname.
Carlos Miyamoto, a playable character in Final Fight 2
This is a disambiguation page: a list of articles associated with the same title.
en.wikipedia.org /wiki/Miyamoto   (118 words)

  
 Shigeru Miyamoto - The Next Level Interview
Miyamoto: As soon as I finished at the Kanazawa Municipal Art and Design University, where I majored in design, I came to Nintendo.
Miyamoto: Actually the decision was made to stop arcade games by the man at the top a long time before the system actually came to market.
Miyamoto: The reason I decided to work for a company like Nintendo instead of by myself is because I wanted to be free to create as I pleased and have the company benefit from my work.
www.the-nextlevel.com /features/interviews/shigeru-miyamoto   (2234 words)

  
 Miyamoto Shrine: Shigeru Miyamoto's Home on The Web   (Site not responding. Last check: 2007-10-21)
Miyamoto did just that, returning with a bag full of goodies and a portfolio that landed him a position as Nintendo's first staff artist.
Arcade games were just the beginning for Shigeru Miyamoto, who soon went on to use his wild imagination and art skills to revolutionize videogames in the home, with Super Mario Bros. The Legend of Zelda soon followed, and game playing would never be the same in Japan, or throughout the world.
What Miyamoto has given us in his games is not only a great escape from reality, but an awfully good reason to step outside and open our eyes to a world waiting to be explored.
www.miyamotoshrine.com /theman/bio   (911 words)

  
 Wired 11.01: Why Nintendo Won't Grow Up
Miyamoto, the designer who more than any other single person has led gaming to its current perch, talks, incongruously enough, about the essence of polite society.
Miyamoto's characters are simple, and their predicaments can be readily grasped and negotiated using a single button and control stick.
The Miyamoto formula: Devise controls that are intuitively engaging, puzzles that make players feel as though they're discovering solutions rather than being led to them, and characters that are disarmingly cute.
www.wired.com /wired/archive/11.01/nintendo.html   (1053 words)

  
 E306 Video: Shigeru Miyamoto Interview - Kotaku
Miyamoto said they weren't sure when this connectivity would be available, but that it would be at launch or very early on because of the tremendous success of the DS.
Miyamoto also mentioned is that Wii remotes will likely be able to be 'attached' to different members of your household--each person would have their own Wiimote.
Nintendo's hopes are that everyone in the family will own their own Wii remote, each with a distinct look, and that people can just hop into a game with the controller--and the Wii would customize the look or settings of a game based on which controller turned it on the console.
www.kotaku.com /gaming/shigeru-miyamoto/e306-video-shigeru-miyamoto-interview-174909.php   (649 words)

  
 Miyamoto: Revolution still has secrets - News - Games
Miyamoto said that the rise of complex controllers was one of the factors that contributed to video games' increasing complexity.
Miyamoto commented that the handheld gained a lot of female players in their 20s, and the DS succeeded in expanding its audience beyond gamers, which was Nintendo's long-term goal.
Miyamoto revealed that the Revolution's controller is purposely shaped in the form of a TV remote because it's something that everyone in the family will touch.
www.cnet.com.au /games/0,39029232,40058822,00.htm   (2183 words)

  
 IGN: Wiimote Not Finalized?
Miyamoto was responding to a question about difficulties Nintendo had in designing the controller.
It's possible that Miyamoto was merely stating that Nintendo's designers still argue about their decision regarding the button count, though the E3 design is final.
Moving on to Wii development in general, Miyamoto revealed that the development theme for the system was "Hardware that you'll want to turn on every day." "This isn't a simple thing," he said.
wii.ign.com /articles/712/712963p1.html   (519 words)

  
 4 color rebellion » Miyamoto Webchat Available
Miyamoto commented that New Super Mario Bros was a move back to basics, like the original Super Mario Bros. He wanted it to be accessible to everyone and also take full advantage of the DS hardware.
Miyamoto commented that the main reason for the redesign of the DS was to increase portability.
Miyamoto then answered a question about what he does in his spare time, saying that he likes to spend time with his family, play his guitar and walk his dog.
www.4colorrebellion.com /archives/2006/03/17/miyamoto-webchat-available   (914 words)

  
 Miyamoto elected to NAS Institute of Medicine
Richard Miyamoto, chair of the Department of Otolaryngology-Head and Neck Surgery at the IU School of Medicine (IUSM), has been elected a member in the prestigious Institute of Medicine of the National Academy of Sciences (NAS).
Miyamoto, the Arilla Spence DeVault Professor, is internationally known for his pioneering work and research of cochlear implants and treatment of profound deafness among adults and children.
Miyamoto performed Indiana’s first cochlear implant procedure in 1979 at the IU Hospital, and in 1995, he and his team at Riley Hospital for Children implanted a device in 16-month-old boy, the youngest ever to receive an implant at that time.
www.indiana.edu /~ocmhp/111403/text/health.shtml   (318 words)

  
 A chat with the creator of Donkey Kong - Feb. 27, 2002
While Internet feedback might not have a direct impact on Miyamoto's work, he acknowledges that many developers do pay rapt attention to the demands of the gaming public - and that, he said, is one of the reasons innovation is such a rare thing in the gaming world.
Miyamoto also points out that most developers are fairly young - and their love of past games can sometimes push aside their own ideas.
Miyamoto's a big fan of continuing series - both as a player and a developer.
money.cnn.com /2002/02/27/news/column_gaming   (933 words)

  
 Salon 21st | The father of Mario and Zelda
In his off hours, Miyamoto may prefer playing bluegrass banjo to playing video games, but there is no doubt he has one of the keenest senses around of what makes a video game fun.
Miyamoto is a master of both replayability and balance -- an extraordinary feat, and one that has brought him fame in Japan and among American gamers.
Though Miyamoto himself may not be well known in the United States outside gaming circles, his characters are.
archive.salon.com /21st/feature/1998/12/02feature.html   (623 words)

  
 Kayoko Miyamoto, Yoshinaga Miyamoto and Junichiro Koizumi
Miyamoto, a 21 year old university senior, was the granddaughter of the founder of a major pharmaceutical company from Kamakura.
Miyamoto said Koizumi told her that she would be able to see them when they were in junior high school, but that promise wasn't kept.
Miyamoto said she receives a New Year's card each year from his lawyer asking if there is anything she needs.
www.crnjapan.com /pexper/juk/en   (2394 words)

  
 GameSpy Presents: E3 2003 -- Complete Coverage
Miyamoto, the genius behind most of Nintendo's biggest games, was in a candid mood when he met with GameSpy at E3.
Miyamoto: What we are trying to do with connectivity is to show developers that there are other ways that games can move in besides the trend of making them prettier, more complicated, and more in depth.
Miyamoto: Obviously, because of the concept of Mario Sunshine, there was a need to release the game during the summer.
archive.gamespy.com /e32003/interview/gcn/1002437   (693 words)

  
 IGN: Miyamoto Opens the Vault
Miyamoto referred to the Mario Galaxy camera as a "Camera that won't make you sick," and credited the know-how of the game's director, Yoshiaki Koizumi.
Finally, Miyamoto was asked for some commentary on Stage Debut, a cancelled GameCube title that was first announced for the N64DD as Talent Maker.
Miyamoto may never actually make it to the stage, but he made his court debut at E3 thanks to the development work that went into Stage Debut.
wii.ign.com /articles/726/726761p1.html   (936 words)

  
 URMC Faculty: Hiroshi Miyamoto, M.D., Ph.D.
Miyamoto H, Marwah P, Marwah A, Lardy H, Chang C. 3beta -Acetoxyandrost-1,5-diene-17-ethylene ketal functions as a potent antiandrogen with marginal agonist activity.
Miyamoto H, Chang C. Antiandrogens fail to block androstenedione-mediated mutated androgen receptor transactivation in human prostate cancer cells.
Miyamoto H, Yeh S, Lardy H, Messing E, Chang C. Delta5-androstenediol is a natural hormone with androgenic activity in human prostate cancer cells.
www.urmc.rochester.edu /path/fac/hiroshi_miyamoto.htm   (518 words)

  
 Go Nintendo » Blog Archive » Miyamoto confirms Twilight Princess Revolution controller interaction- What ...
Helped by his interpreter we first ask Miyamoto how it feels to be given such a prestigious award, and in his trademark style he remains as humble and down-to-earth as ever.
Listening to Miyamoto speak in his easy-going way, we forget for a second that we’re sitting in a posh Paris hotel, surrounded by journalists from across Europe who are clamouring to interview the legend himself.
Mr Miyamoto is about to be whisked off to catch the Eurostar to London, for more interviews and also to record a special webcast in which he answers questions sent in by you.
gonintendo.com /?p=1464   (3404 words)

  
 Miyamoto talks Revolution and 'that' plumber - Ferrago   (Site not responding. Last check: 2007-10-21)
In an interesting chin-wag covering a good few topics, Miyamoto revealed what we'd all feared anyway: that Mario 128 is probably going to be a Revolution title.
On the new console itself Miyamoto was unsurprisingly upbeat, despite many commentators stating that Ninty will struggle with the next-generation.
The controller is once again mooted as the Revolution's secret weapon, Miyamoto commenting: "Nintendo is always trying to be on the forefront of control innovations, like the analog stick, rumble or wireless.
www.ferrago.com /story/6111   (383 words)

  
 IGN: E3 2005: Shigeru Miyamoto Interview
Apparently one female fanatic begged for her picture to be taken with Miyamoto and when he said yes, she started to sob hysterically.
Shigeru Miyamoto: You know, I didn't get a chance to see the Sony and Microsoft presentations for myself, but from what I've heard from people it sounds like they are going to be using cutting-edge technology, as are we.
Shigeru Miyamoto: We're kind of in a strange period where power is the crux of whether or not something is going to be successful.
cube.ign.com /articles/617/617000p1.html   (1446 words)

  
 N-Sider.com: Shigeru Miyamoto
Shigeru Miyamoto was born on November 16th, 1952.
Shigeru Miyamoto is arguably the most recognized name in the video game industry, and rightfully so with having created the two highest grossing franchises with Super Mario Bros. and The Legend of Zelda.
Shigeru Miyamoto was recently inducted into Nintendo's Board of Directors, and now shares the responsibility of guiding Nintendo's complete software production as well as his development teams.
www.n-sider.com /personnelview.php?personnelid=170   (154 words)

  
 Miyamoto hints at Wii character personalization - News at GameSpot   (Site not responding. Last check: 2007-10-21)
Posted May 24, 2006 11:14 am PT Shigeru Miyamoto, Nintendo's celebrity game designer and the mind behind Mario, Donkey Kong, and The Legend of Zelda, is rarely seen without a smile and the exuberance of a boy on Christmas Day.
Miyamoto implied that this process of personalizing characters may not be limited to just those with the best parking spaces at the company.
While Miyamoto did not go into detail, his carefully chosen words could mean a camera peripheral is in the works for the Wii.
www.gamespot.com /news/6151781.html   (2691 words)

  
 IGN: Miyamoto on Future Videogames
Miyamoto likened creating hit videogames to the intuitive, pick-up-and-play design of the Rubik's Cube and told the publication that the arrival of 3D graphics with PlayStation and Nintendo 64 have been, at least up until now, the biggest recent innovation in videogames.
Asked what he thought videogames would be like in the future, Miyamoto suggested removing what has always been a key ingredient for the medium: televisions.
Maybe it's just wishful thinking, but we can only speculate that because Miyamoto does not want to elaborate on the subject, he has created a machine that turns rooms into videogames, hovers, and enables time travel.
cube.ign.com /articles/663/663059p1.html   (350 words)

  
 GameSpy: Miyamoto In Control
When the Super NES replaced the NES, Miyamoto may still have been a relatively unknown personality, but the characters and games he created were among the most bankable properties in the entertainment world.
Four years later, as the PlayStation and Saturn ushered in the next generation, Miyamoto's name was no longer a secret.
Miyamoto helped design the controller for the N64 -- the first controller to feature an analog stick.
cube.gamespy.com /articles/636/636728p1.html   (409 words)

  
 GamingWorld - X Clusive Inside the X: "Chasing Miyamoto"
Everyone knows who Shigeru Miyamoto is: Master game creator, and one of the few in the industry that understands the word “fun”.
Each game contains elements that Miyamoto was doing in the NES era, and believe it or not, Miyamoto’s classics are still showing up todays most technologically-advanced, but creatively-dated platformers.
Of all the platformers being made today, very few of them are the classic platform games in the same vein as the Mario games, and that’s partly due to the fact that everyone who makes a platformer always has the exact same idea of what a platform game should be.
www.gamingworldx.com /features/InsidetheXChasingMiyamoto.shtml   (1074 words)

  
 Miyamoto Visiting New York - Ferrago News Portal   (Site not responding. Last check: 2007-10-21)
Mario creator/legendary game designer Shigeru Miyamoto recently discussed his thoughts on how gaming has changed, how he believes the Nintendo Revolution will bring families together, and what the future of video games could be.
Shigeru Miyamoto has revealed some details of Nintendo's next-gen console to EGM, going on to say that DVD playback will be optional in the Revoluti..
Shigeru Miyamoto, the much-heralded designer behind Mario Bros., Donkey Kong and The Legend of Zelda, will be making a rare US appearance to support..
www.ferrago.com /portal/cluster/493736   (595 words)

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