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Topic: Modd Squad (SimCity 4)


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  SimCity 4 - Wikipedia, the free encyclopedia
As with previous SimCity titles, SimCity 4 places players in the role of a mayor (or several mayors), tasked to populate and develop the tract of land.
Like The Sims, SimCity 4 incorporates both 2D and 3D graphics in the game; buildings and static props are presented as sprites wrapped around polygons, and a majority of other elements have incorporated full 3D graphics, such as the natural landscape, moving vehicles, roads and railways.
The Modd Squad is a name coined for the SimCity 4 modification community, consisting of individual "BATters", modders, BAT teams, and BAT projects, aimed at releasing custom contents and modifications for SC4.
en.wikipedia.org /wiki/SimCity_4   (2531 words)

  
 SimCity 4 - Encyclopedia Glossary Meaning Explanation SimCity 4   (Site not responding. Last check: 2007-10-12)
SimCity 4 is the fourth computer game in the SimCity series of games.
However, the route query does have some flaws: often, the number of Sims reported to be working at a building differs from the number given by standard query, and some impossible travel routes can be seen, such as cars "jumping" off highways onto adjacent buildings or going through structures.
Eventually, several Modd Squad members teamed up with Lot and BAT wizards to form the "Batt Squad Certification" group, also called BSC in short.
www.encyclopedia-glossary.com /en/SimCity-4.html   (1615 words)

  
 SimCity 4
More recently, Maxis has released an expansion pack for SimCity 4 dubbed "Rush Hour," which includes extensive transportation improvements such as avenues (roads with two lanes going in each direction), ground level highways, and elevated rail.
Of note are the exceptionally high system requirements of this game, with users having 2GHz CPUss and 1.5GB of RAM reporting that their systems are too slow to effectively run the program.
SimCity's graphics engine for this installment is quite refined, however, and its requirements are modest despite the heavy graphical nature of the game.
www.sciencedaily.com /encyclopedia/simcity_4   (928 words)

  
 Science Fair Projects - SimCity 4
To fix some of the major issues affecting the Rush Hour expansion, Maxis has later released a patch which can be downloaded from the official SimCity 4 website.
Of note are the exceptionally high system requirements of this game, with users having 2GHz CPUs and 1.5GB of RAM reporting that their systems are too slow to effectively run the program.
The work done by these "modders" has allowed modified but working structures to be created in SimCity 4, such as road overpasses over flat land, landmarks with jobs (as compared to the normal ones, which do not offer work), significantly modified highway interchanges, and new tools for building tunnels without going into elevated terrain.
www.all-science-fair-projects.com /science_fair_projects_encyclopedia/SimCity_4   (1704 words)

  
 5cardporker   (Site not responding. Last check: 2007-10-12)
Contributions The Modd Squad has unlocked many of the games internals to modification, and has created an impressive array of changes to the game.
Modd Squad tasks The amount of tasks given to a Modd Squad member depends on the size of a project.
The following are Modd Squad groups and projects that have produced a large number of high quality custom contents, ranging from buildings to modifications; and developed a relatively good reputation among the SimCity 4 community after a sustential amount of time.
www.i-ultimatebet.net /pokeroom/5cardporker.html   (712 words)

  
 Upto11.net - Wikipedia Article for SimCity 4   (Site not responding. Last check: 2007-10-12)
SimCity 4 (SC4) is the fourth computer game in the SimCity series of games.
On September 22, 2003, Maxis released an expansion pack for SimCity 4 dubbed Rush Hour (RH).
SimCity 4 Deluxe Edition, a bundle of SC4 and the Rush Hour expansion pack, was also released by Maxis on the same day.
www.upto11.net /generic_wiki.php?q=simcity_4   (1397 words)

  
 Reference.com/Encyclopedia/SimCity 4
SimCity 4 Deluxe Edition, a bundle of SC4 and the Rush Hour expansion pack, was released on the same day.
For the original release, some users complained that the system requirements were prohibitively high, and that the game ran slowly on relatively powerful computers.
The majority of the Modd Squad's public activities are based in a popular SC4 fan site, Simtropolis (see Fansite links), while others are conducted in separate fan sites and message boards.
www.reference.com /browse/wiki/SimCity_4   (1368 words)

  
 Wikinfo | SimCity 4   (Site not responding. Last check: 2007-10-12)
It is also useful for determining where potential traffic bottlenecks are likely to occur and how to fix them.
With all the options available to a SimCity 4 player, it's possible to have Checkered Cabs driving through your city, the Amtrak running along your rail lines, yearly crop reports, and more!
Images, some of which are used under the doctrine of Fair use or used with permission, may not be available.
www.internet-encyclopedia.org /wiki.php?title=SimCity_4   (967 words)

  
 README   (Site not responding. Last check: 2007-10-12)
The use of this document, the information within, and the Network Addon Mod is conditional upon the acceptance of this disclaimer and all that is within this document.
And a thank you to the entire Modd Squad and all the members of Simtropolis who have contributed to this Network Addon Mod in its current form.
Simtropolis has given the Modd Squad a valuable and necessary tool to create the contents of this Network Addon Mod.
www.brightok.net /~greyveil/1.README.htm   (248 words)

  
 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > Sim City 4: Rush Hour - The ...
But of course, that argument also has two sides: the time that was spent implementing those personal touches could have been spent improving on the existing systems in the game, some of which have a bit to be desired.
Right, but my point in the little ramble about the Sims and SimCity converging to one another was that while Streets of SimCity and such do, indeed integrate the different genres of the games, they are still separate.
The more identity-oriented theme of the latest SimCity calls for more micromanagement (as in, following individul garbage trucls to see what they are doing), while the olde games in the series gave the mayor a more abstract role (get general data on what garbage trucks are doing and see what you can do about it).
apolyton.net /forums/showthread.php?postid=2360504   (2846 words)

  
 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > It's Rush Hour in SimCity
The first expansion pack for SimCity 4 is now official
Maxis has released the Lot Editor (allows you make your own buildings using existing props); The Building Architect Tool (BAT) is forthcoming sometime in the next few months (don't recall a timeframe); The Modd Squad has a VERY useful program, iLive Reader, available at Simtropolis (allows you to modify both the.dat and.SC4lot files).
Finally, if you are among those who felt burned by your vanilla copy of SC4, the second patch (includes the first patch) has corrected many problems, though somethings are beyond "repair" for the most part.
apolyton.net /forums/showthread.php?postid=1976248   (1205 words)

  
 August 2004 - All About All   (Site not responding. Last check: 2007-10-12)
At landfall, Charley has a windspeed of 145 mi/h (230 km/h), Category 4 storm on the Saffir-Simpson scale.
A spectacular opening ceremony marks the start of the 2004 Summer Olympics in Athens, Greece.
A non-radioactive steam leak at the nuclear power plant in Mihama, Fukui Prefecture, Japan, kills 4 and scalds 8 others.
www.allaboutall.info /article/August_2004   (4385 words)

  
 Another suggestion from Jeeper - Simvision.net Forums   (Site not responding. Last check: 2007-10-12)
Something that says "Simcity Highway" on it in big letters.
Another idea, We have a BATT squd and a MODD squad..
It might give us a edge over ST. Let us just say, it was an idea I heard in a "steam room conversation"
www.simvision.net /forum/showthread.php?t=953   (149 words)

  
 HISTORY   (Site not responding. Last check: 2007-10-12)
This file contains a history of all the Transit related items that have been fixed, addressed and/or added to by Simtropolis Modd Squad and/or others since SimCity 4 has been released.
You do not need to read this file just to use the Network Addon Mod.
On half of the perpendicular road to road intersections oriented on the diagonal, Sims could not turn left from one of the roads coming from either direction.
www.brightok.net /~greyveil/4.HistoryFile.htm   (2896 words)

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