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| | Middle Monk's character sheet and items |
 | | Special monk abilities: speak with animals, speak with plants, ESP on him has a 4% chance of success, fake death, charms on him have a 10% chance of success, quivering palm, heal 12-15 hit points per day on himself, save vs. petrification to dodge missiles. |
 | | Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, infravision, protection from evil, protection from good, protection from normal missiles, read magic, tongues, and unseen servant. |
 | | User has limited omniscience and may request the DM to answer 1 question per game day (answer is given with limitations set by the DM's discretion, with overall campaign factors and knowledge of player vs. player character overriding considerations) |
| pw1.netcom.com /~rogermw/ADnD/MiddleMonk.html (543 words) |
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