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| | Color Graphics Adapter |
 | | Thus, the display font in text mode was fixed and could not be changed.) This mode allowed each character a foreground and a background colour, both of which could be freely chosen from the entire CGA palette (see table) — e.g. |
 | | So the first half of display memory was for rows 0, 2, 4, 6, 8, 10, etc., till the end of the screen and the second half of CGA RAM was for rows 1, 3, 5, 7, 9, etc. This added extra calculation steps to most CGA graphics operations. |
 | | The MDA produced significantly higher resolution text display in 80×25 mode, rendering each character in a box of 9×14 pixels, of which 7×11 were the character itself. |
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