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| | [Aradune Mithara] microeconomics 101 - MMOG Welten Forum |
 | | This creates MUDflation, where the older the server gets, the more items exist, and even if they were once very rare, the eventually become much more common. |
 | | Additionally, earlier in the game, before MUDflation has done a lot of damage, you can really frustrate platers because no matter what, because of error, underestimation of players abilities, or whatever, there will be those who legitimately earn an item higher level than they can use. |
 | | In the old days, MUD admiinstrators would do their best to slow MUDflation for as long as they could, but then when a certain amount of content was being ignored and high level items where readily available and players were just min/maxing to the end game, they'd eventually do a player wipe. |
| forum.onlinewelten.com /showthread.php?t=58430 (2002 words) |
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