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 | | That was when Sega assigned Yuji Naka, a programmer with many succesful games completed, such as Ghouls 'N Ghosts and Phantasy Star, to team up with Naoto Oshima, a character designer, to dream up Sega's new mascot. |
 | | Originally, Naka and Oshima imagined their new character to be fast, and have enough mobility to pick up objects. |
 | | Yuji Naka and Naoto Oshima believed they had a winner in Sonic the Hedgehog, and the general reaction from Sega was positive, and Sonic went ahead as planned. |
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