Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: NetHack


Related Topics

In the News (Mon 30 Nov 09)

  
  NetHack: review, discussion, hints, tips and walkthrough at Jay is Games
Nethack is a classic singl-player (randomly generated) dungeon exploration game that runs on a wide variety of platforms, and yet each implementation uses the same game engine.
Nethack is one of the oldest games still being developed, and some consider it to be the greatest game ever made.
Nethack is frequently acclaimed by players as one of the finest games ever designed, not so much for its casual look, but for its incredibly intricate gameplay, clever sense of humor and epic scope.
jayisgames.com /archives/2006/07/nethack.php   (3769 words)

  
 [No title]   (Site not responding. Last check: 2007-11-05)
NetHack 3.4 March 20, 2002 NetHack Guidebook 3 Rogues are agile and stealthy thieves, with knowledge of locks, traps, and poisons.
The effects NetHack 3.4 March 20, 2002 NetHack Guidebook 35 option should be followed by a string of 1-29 characters to be used instead of the default special-effects characters.
NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel.
www.delorie.com /gnu/docs/nethack/Guidebook.txt   (14133 words)

  
 NetHack - StrategyWiki
NetHack is a very difficult game, especially for players who lack knowledge of Dungeons and Dragons and avoid reading the spoilers.
NetHack is a complicated game, and it can be difficult to understand all the details of how it works.
However, NetHack is very much an exploration and discovery game, and many people prefer to avoid reading spoilers, or at least to wait to read them until they have a hunch about how a certain part of the game works and want confirmation.
strategywiki.org /wiki/NetHack   (374 words)

  
 Nethack
NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems.
I began playing NetHack about two years ago, when I read an intriguing description on www.dosgames.com.
NetHack is by far the best RPG ever made.
www.angelfire.com /co3/WoT/nethack/00.html   (208 words)

  
 Nethack for Psion 5/5MX
Nethack 3.4.3 is now included in the downloads area.
The binary supplied here is based on the official Nethack distribution with the addition of the Jukka Lahtinen's dump patch.
Commands are available to run Nethack (optionally in Explore mode, or with an arbitrary command line string), or to view the ReadMe, Nethack manual or Guidebook files.
www.suttoncourtenay.org.uk /duncan/Nethack.htm   (1885 words)

  
 NetHack 3.4.0: Guidebook for NetHack 3.4
NetHack generates a new dungeon every time you play it; even the authors still find it an entertaining and exciting game despite having won several times.
NetHack should scroll the display when the hero or cursor is this number of cells away from the edge of the window.
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga.
nethack.sourceforge.net /v340/Guidebook.html   (14526 words)

  
 NetHack 3.4.3: Home Page
Nethack is one of my all-time favorite games, one I've been playing since 1200 baud was smokin' fast.
In short, NetHack 3.1.3 is the most elaborate role-playing environment you are ever likely to explore.
NetHack is Copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.
www.nethack.org   (448 words)

  
 BBC - h2g2 - NetHack - the Computer Game
NetHack is one of the most popular roguelike computer games and is notable for having been developed by a team who mainly contacted each other over the Internet.
NetHack evolved from Hack, which added character classes, pets and shops to the basic features of the original Rogue game.
The first version of NetHack (1.3d) was released on 28 July 1987, and the current version (3.4.3) on 9 December 2003.
www.bbc.co.uk /dna/h2g2/A2266805   (974 words)

  
 Deron's Planet: Nethack
Nethack is the ultimate decendant of a long line of text-based action adventure games; including the grandfather of them all, Rogue.
Nethack is completely free and has been developed as an
Nethack is turn-based though, so you'll get as much time as you want to contemplate your next move.
deron.meranda.us /games/nethack   (521 words)

  
 Hack and NetHack
NetHack is a greatly improved version of Hack.
Further Nethack versions have been produced by a large number of people (too many to mention by name in here).
New releases of Nethack were not released between December 1996 and December 1999 and the development speed of NetHack has been much slower than Zangband.
users.tkk.fi /~eye/roguelike/nethack.html   (603 words)

  
 List of Nethack Spoilers
Nethack Index which is a very useful list of pages relating to Nethack.
A Gazetteer Of Nethack 3.4, by Dylan O'Donnell.
The Nethack Docs, by the DevTeam and Boudewijn Waijers.
www.statslab.cam.ac.uk /~eva/nethack/spoilerlist.html   (1280 words)

  
 The NetHack Index - Listing every webpage about your favourite computer game - Main   (Site not responding. Last check: 2007-11-05)
Nethack is a so-called roguelike game which has the simplicity of a deux chevaux, yet a depth unseen in many other games.
GnomeHack is a port of NetHack for GNOME.
NetHack is chosen as the most ground breaking roguelike, as it is the deepest and most actively developed one.
www.nicolaas.net /erebus   (5773 words)

  
 Big X11 Nethack Font
A kind user has contributed glyphs for new characters used in Nethack 3.4 (tree, grave, and iron bars), and a new config file for them.
But because of limitations of drawing the walls (nethack doesn't know which side of a wall is the room and which is unexplored) I couldn't draw all the edges of the grid.
At that resolution, nethack is too tall, but not too wide, so you can resize it to fit and then shrink the message area by hand until everything looks right.
hea-www.harvard.edu /~fine/Fun/nethack.html   (748 words)

  
 NetHack Time Spoiler   (Site not responding. Last check: 2007-11-05)
NetHack is aware of the time in the real world (or, at least, what it's told about it by your system clock); certain particular times have effects on gameplay.
The date is only checked when the game is started or restored; if you keep playing without saving, you'll continue to see the effects even after the relevant period has passed (or not see the effects even though it has been reached).
NetHack divides the month into eight phases of three or four days each; thus the full and new moon will be reported for a rather longer time than your calendar might depict.
www.steelypips.org /nethack/341/time-341.html   (374 words)

  
 NetHack 3.4.3: Download for Microsoft Windows CE
Nethack 3.4.3 installer package for Handheld PC Professional running Windows 2.11 or higher.
If you have a previous version of NetHack installed, you will need to uninstall the old version before installing the new version (the installer won't upgrade 3.4.2 in place since they have different application names: "Nethack 3.4.3 For PocketPC" vs "Nethack 3.4.2 For PocketPC").
Nethack for Windows CE installation packages were created using EZSetup utility by Scott Ludwig available at http://www.eskimo.com/~scottlu/win/index.html
www.nethack.org /v343/ports/download-wince.html   (521 words)

  
 GameSpy.com - Hall of Fame
There's some kind of magic in NetHack, a world so huge and complex that every game is completely different, where each new item can twist the gameplay in new directions.
NetHack is an ascii-adventure game (or "Rogue-Like" game, as we'll see below) where your character is an intrepid dungeon explorer and you've got to descend into the bowels of a randomly-generated, mazelike empire of tunnels -- complete with villages and shops and fortresses in the lower levels.
The hundreds of different items all interact with each other in surprising ways, and with randomly generated dungeons, the game is never the same place twice.
archive.gamespy.com /legacy/halloffame/nethack_a.shtm   (799 words)

  
 Nethack   (Site not responding. Last check: 2007-11-05)
Nethack was originally Hack, a game written many years ago, which was a text, yet graphical adventure.
Nethack has been compiled to a lot of unix flavours, so it is likely that your particular unix system supports it.
Nethack is, of course, as I mentioned, available for MS-Dos and OS/2, and maybe (I hesitantly add) Windows NT.
www.walrus.com /~thundy/webpage/nethack.html   (609 words)

  
 Geoduck's Nethack
If you don't know what NetHack and Slash'EM are, go here and here posthaste for more information.
If you do know what NetHack is, but think that the use of any sort of graphical 'tiles' with the game is an evil perverted abomination, you may as well turn back now.
It's been reported to me that that some NetHackers out have found the result to be a useful cross between the default WinHack tiles and the original ASCII version.
www.olywa.net /cook/nhack.htm   (1225 words)

  
 The NetHack Home Page - Introduction
The "Net" in NetHack refers to its development by a team of programmers here in the usenet community (normally referred to as the NetHack Development Team, or, usually, the Dev Team).
NetHack itself is a very complex game, compared to ones such as Moria, Rogue, or Angband (even if it is not necessarily more difficult to win).
On this Nethack home page, and on all other pages maintained by yours truly, links to files that are bigger than about 30 kByte have the size of that file mentioned.
roguelikes.sauceforge.net /pub/nethack/index.html   (492 words)

  
 The best game ever - Salon   (Site not responding. Last check: 2007-11-05)
No graphics, no sound, no razzle-dazzle -- but Nethack is still one of the finest gaming experiences the computing world has to offer.
After all, Nethack has been around for nearly 15 years and doesn't require a soundcard, a 3D graphics card or even a VGA monitor.
And while open-source advocates are more likely to vaunt the movement's ability to transform desktop and network computing, this endearingly pokey dungeon adventure is perhaps its most accessible exemplar, demonstrating how its core virtues seem to work even in the unlikely realm of computer gaming.
dir.salon.com /tech/feature/2000/01/27/nethack/index.html   (489 words)

  
 GameSpy.com - Hall of Fame
But beware of the capital "D," that represents a dragon...) Nethack has been in development for over 15 years, and because it still has no graphics, nearly every line of code ever added is pure gameplay.
Best of all, it's open source and free to play -- Download NetHack to see what the hub-bub is about.
To understand the NetHack phenomena -- and why we chose to feature it out of all the other Rogue-Like games -- requires a bit of background.
www.gamespy.com /legacy/halloffame/nethack_a.shtm   (799 words)

  
 NetHack - Falcon's Eye
NetHack is one of the oldest computer role-playing games still played and developed.
The latest version of the game, NetHack 3.4.0, was released in March 2002.
Falcon's Eye is a mouse-driven interface for NetHack that enhances the visuals, audio and accessibility of the game, yet retains all the original gameplay and game features.
www.hut.fi /~jtpelto2/nethack.html   (293 words)

  
 Nethack Tournament Patch   (Site not responding. Last check: 2007-11-05)
The purpose of the tournament mode is to allow people to play Nethack from the same starting point and see who does better.
When the dungeon levels are generated, the difficulty is adjusted to approximate the experience level a typical character is likely to have when first entering that dungeon level.
These are for Tournament Patch version 0.1 on Nethack 3.4.1, and will almost certainly change if and when platform-independent seeds are implemented or the patch is revised or applied to any other Nethack version.
waah.dyndns.org /nhtournament   (694 words)

  
 Webfroot » Nethack Quick Reference Guide
NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine.
Unlike many other Dungeons and Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly.
Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.
www.webfroot.co.nz /projects/nethack   (290 words)

  
 The Linux Game Tome   (Site not responding. Last check: 2007-11-05)
Nethack was packaged with SuSE 5.0 and a number of versions after that (not anymore, unfortunately).
In the years since, I've played nethack on Linux, my various Palm connected organizers, in emacs, and on other unusual platforms.
I've been playing Nethack since the eighties, and it's really amazing how it just keeps going, slowly but steadily improving, year after year after year.
happypenguin.org /show?NetHack   (1572 words)

  
 Clippy, the NetHack Shopping Assistant   (Site not responding. Last check: 2007-11-05)
NetHack is a highly randomized game; however, despite this it is possible to identify items through the use of shops.
Several NetHack spoilers have been created to help you identify items, but they all have one fundemental flaw: tables.
NetHack is Copyright © 1985-2000 by Stichting Mathematisch Centrum and M. Stephenson.
nethack.roy.org /clippy   (242 words)

  
 Open Source Initiative OSI - The Nethack General Public License:Licensing   (Site not responding. Last check: 2007-11-05)
If NetHack is modified by someone else and passed on, we want its recipients to know that what they have is not what we distributed.
Any attempt otherwise to copy, sublicense, distribute or transfer NetHack is void and your rights to use the program under this License agreement shall be automatically terminated.
Stated plainly: You are permitted to modify NetHack, or otherwise use parts of NetHack, provided that you comply with the conditions specified above; in particular, your modified NetHack or program containing parts of NetHack must remain freely available as provided in this License Agreement.
opensource.org /licenses/nethack.php   (702 words)

  
 Nethack Weapon Skills
Starting with version 3.1.x, nethack added in a weapon skill system, where you are penalized for lack of skill with weapons, and can gain skill in some weapons as you play.
The skills penalty/bonus is added to your other to-hit factors to affect the odds of hitting your opponent.
There are two basic steps in a Nethack battle.
hea-www.harvard.edu /~fine/Fun/nethack-skills.html   (1497 words)

  
 Salon Technology | The best game ever   (Site not responding. Last check: 2007-11-05)
But as any hacker worth the title will tell you, Nethack is still one of the best games ever made.
However, if you download the new version of Nethack -- a compressed file barely a megabyte in size -- from its official Web site, you will probably experience an initial letdown.
On my recent visit to Blizzard North to preview the game company's wildly anticipated sequel to its hit role-playing game "Diablo," Blizzard's designers readily acknowledged their debt to Nethack and other "Roguelikes" -- games of single-player dungeon questing.
archive.salon.com /tech/feature/2000/01/27/nethack   (430 words)

  
 NetHack 3.3.1 for Agenda   (Site not responding. Last check: 2007-11-05)
I haven't ported NetHack 3.4.0 yet, but am considering creating a FLTK frontend for that version.
If you are not familiar with NetHack, check out the link above and try it first on the PC (it will be easier to get the hang of that way.
For those familiar with the game, this is a port of the TTY version of the game, which is launched in its own terminal window via a script.
www.delorie.com /agenda/nethack   (197 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.