| | Affordance - Wikipedia, the free encyclopedia |
 | | If we can understand this language, then industrial designers can make tools that explain their own functions, and even tools that recommend themselves for some uses and discourage other uses. |
 | | Ecological cognition using neuroimaging studies suggests that when an actor either objectively or subjectively perceives an affordance they will develop a plan to act on that affordance and will act on that plan unless they experience cognitive dissonance. |
 | | Dissonance can lead to the actor using an object in a way other than the way it suggests through its affordances. |
| en.wikipedia.org /wiki/Affordance (559 words) |