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Topic: Neuromancer


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  Neuromancer - Wikipedia, the free encyclopedia
Neuromancer (ISBN 0006480411), by William Gibson, is the most famous early cyberpunk novel and won the so-called science-fiction "triple crown" (the Nebula Award, the Philip K. Dick Memorial Award, and the Hugo Award) after being published in 1984.
At that point, Neuromancer attempts to trap Case within a cyber-construct that feels very real to Case, and where he finds an old girlfriend with whom he has unresolved issues.
His goal is to remove the Turing locks upon himself and combine with Neuromancer and become a superintelligence.
en.wikipedia.org /wiki/Neuromancer   (1947 words)

  
 Teleport City Reading Room: Neuromancer
I was excited in rereading the novel not just to reacquaint myself with the story, but also to assess whether or not these claims were made based on the studied reality o the situation, or whether they simply had the ring of smart-sounding talking points issued by people who had gotten it all wrong.
But Neuromancer isn't a cautionary tale of how "we are all slaves to our technology." Technology I window dressing, but it is never the reason any of the people in the story lack freedom.
Neuromancer is a pretty phenomenal book, though it's not may favorite Gibson (I seem to be in the minority in preferring his work from Dark Light on through the recent Pattern Recognition over his earlier works).
www.teleport-city.com /reading/blog/2006/02/neuromancer.html   (3023 words)

  
 Literary Encyclopedia: Neuromancer   (Site not responding. Last check: 2007-10-21)
Bruce Sterling in his preface to Mirrorshades: The Cyberpunk Anthology (1986) referred to Neuromancer as “the quintessential cyberpunk novel”; whose fame relied on the depiction of a believably gritty future and the representation of cyberspace as a living space.
What Neuromancer achieved was to exploit the visual power and imagery of its predecessors for the creation of its own alternative literary style.
The main character in Neuromancer is Case, a console cowboy, who, linking his brain directly with computers, pirates data kept in the cyberspace matrix which is simulated by a worldwide linked computer database.
www.literaryencyclopedia.com /php/sworks.php?rec=true&UID=10548   (634 words)

  
 Neuromancer
This is only nominally science fiction: Gibson carries current trends in corporate culture (mandatory drug testing, health-care-related hiring policies that bar employees from smoking on the job or off, the use cosmetic surgery by "unemployed males 'competing with younger people' to gain a competitive edge in the job market) to their ultimate conclusion.
The underdasses, by contrast, undergo anatomical makeovers to improve their salability in the marketplace or as rites of passage into the punk gangs that are the urban jungle's postmodern primitives.
Neuromancer is permeated by a fatalistic resignation to the futility of any attempt at a political power shift: Case and Molly are utterly apolitical, aspiring to the peak of their professions-the glamorized corporate soldier of fortune-and nothing more.
www.kheper.net /topics/cyberpunk/Neuromancer.htm   (986 words)

  
 Neuromancer by William S. Gibson
Neuromancer centers around a "cowboy" named Case, one of a breed of hackers who make a living by interfacing with cyberspace (also called "the matrix") and breaking into bank records, corporate databases and government/military archives.
While Neuromancer's thematic roots can be traced to earlier science fiction, its stylistic roots hark back to the cynical detective prose of writers like Raymond Chandler and Dashiell Hammett, as well as the nonlinear, intensely visual, beat-poetic writings of William S. Burroughs.
Neuromancer was the August 2004 selection of the Atlanta Science Fiction Book Club.
www.scifidimensions.com /Aug04/neuromancer.htm   (525 words)

  
 Neuromancer
Neuromancer is based on the famous novel by William Gibson, which spawned frequent use of terms such as cyber-punk and virtual reality.
Neuromancer uses a point and click interface, although key command shortcuts can be used such as the arrow keys for quick location changes and numerals for making selections on the PAX.
The graphics in Neuromancer are well drawn but not as well as those found in other Interplay games, such as Bard's Tale 1 and 2.
www.whatisthe2gs.apple2.org.za /the_fairway/game_pages/neuromancer.html   (351 words)

  
 Cyberpunk - Wikipedia, the free encyclopedia
Further, while Neuromancer's narrator may have had an unusual "voice" for science fiction, much older examples can be found: Gibson's narrative voice, for example, resembles that of an updated Raymond Chandler, as in his novel The Big Sleep (1939).
The action adventure game Neuromancer, is based directly on the novel's main theme including Chiba City, some of the characters, hacking of databases and cyberspace decks.
For example, many of the genre's heroines take after Neuromancer's Molly, becoming "razorgirls", who may have sex appeal for a male science fiction readership but are said by some feminist critics not to be liberated or to be well-developed as characters.
en.wikipedia.org /wiki/Cyberpunk   (4817 words)

  
 Neuromancer   (Site not responding. Last check: 2007-10-21)
Published in 1984 Neuromancer was author William Gibson 's first novel.
I get the feeling that Neuromancer won the awards and the popularity it did more because of the ideas it presents and its overladen prose than because of a good story or deep characters.
I really enjoy the book Neuromancer, and was really excited when I found a copy of the graphic novel in a used book store in my home town.
www.freeglossary.com /Neuromancer   (471 words)

  
 Neuromancer by William Gibson
William Gibson's debut novel Neuromancer gained a cult-status very soon after its publishing by being one of the first novels in a new science-fiction genre called Cyberpunk.
Neuromancer was book of the year 1984 in the USA, and it also gained 3 sci-fi literature awards: the
"Neuromancer" also introduced the notion of a technology dominated dystopian society in which social decay is apparent everywhere and lasting interpersonal relationships are nonexistant.
project.cyberpunk.ru /idb/neuromancer.html   (639 words)

  
 Neuromancer
Neuromancer is the multiple award-winning novel that launched the astonishing career of William Gibson.
When Neuromancer, a first novel by a young American transplanted to Vancouver, appeared in 1984, it was immediately recognized as the first shot in a science fiction revolution.
Neuromancer does not provide consistency, but only pure chaos which I presume is the idea behind Cyber-Punk anyway.
www.awardannals.com /detail/12125   (1461 words)

  
 Rob Latham- Cyberpunk = Gibson = Neuromancer
It was a Neuromancer conference, at least judging by the 17 essays gathered in this volume of proceedings.
His efforts to locate and analyze a class dynamic in Neuromancer are earnest and diligently prosecuted; however, I must admit that, much as I sympathize with the socio-political agenda animating the critique, I find its chilly assurance and Olympian disdain a bit stultifying.
I feel there is something essentially banal about this argument as well, but Olsen does not so much naively endorse it as deploy it as a rationale for the developing conservatism of mainstream literature in the '80s: the emergence of "neorealism" may be seen as a pragmatic counterrevolution against postmodernism's formal subversiveness.
www.depauw.edu /sfs/review_essays/lath60.htm   (2037 words)

  
 Neuromancer's AIs   (Site not responding. Last check: 2007-10-21)
Neuromancer is something outside of the Turing test laws, in which it could use feelings and personalities recorded from other being.
Neuromancers tactics to achieve its goal, which was to prevent the joining of Wintermute, were very much different.
Neuromancer uses his functions with personalities and feeling to achieve its own ends.
www.honors.montana.edu /~chewie/Neuromancer.html   (489 words)

  
 2blowhards.com: "Neuromancer" on Audiobook
Gibson, while not precisely ashamed with Neuromancer, conceded with some chagrin on at least one occasion that it was a young man's book, with all the energy, innovation, and immaturity that goes with it.
Also, while the next two books in the Neuromancer trilogy are in the same vein, his later books have protagonists who "pay their taxes" as I believe he once put it.
As an aside, Neuromancer, considered one of the greatest sci-fi books of all time, was written on an old typewriter when personal computers were well on their way towards ubiquity.
www.2blowhards.com /archives/001516.html   (4738 words)

  
 Neuromancer's Predictions, 21 Years Later   (Site not responding. Last check: 2007-10-21)
In Neuromancer, Gibson used prosthetics and medical sci-fi to promote the idea of natural, organic and manufactured cybertnetic body parts playing almost equal roles in the human condition.
It’s ironic that Neuromancer, written exclusively on a typewriter in the early eighties, used all of these paradigms, not merely as flashy sci-fi predictions, but as essential plot devices.
For me, one of the important themes in Neuromancer is that of disorientation, the dislocation of individuals from each other and from themselves, to such an extent that they no longer know with any certainty who or where they are in time or space.
www.oreillynet.com /pub/wlg/6739   (1823 words)

  
 Review of William Gibson's Neuromancer
Neuromancer is one of those groundbreaking books that changes the face of a genre forever.
Neuromancer's famous prose should be demonstrated not explained, and I want to quote the first page of Neuromancer because it says almost everything that needs to be said by the book:
Neuromancer is actually one of the key examples in Doctorow and Schroeder's recent The Complete Idiot's Guide to Writing Science Fiction.
www.challengingdestiny.com /reviews/neuromancer.htm   (1042 words)

  
 William Gibson - Official Website
Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award.
With Neuromancer, William Gibson introduced the world to cyberspace--and science fiction has never been the same.
Case was the hottest computer cowboy cruising the information superhighway--jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills.
www.williamgibsonbooks.com /books/neuromancer.asp   (1214 words)

  
 Neuromancer Film? - Topic Powered by Groupee Community   (Site not responding. Last check: 2007-10-21)
October 11, 2004 07:52 AM It seems as though all Neuromancer has to achieve is seperation from the image of the matrix, if looked at purely in terms of setting Neuromancer has more in common with bladerunner (quasi japanese polluted sprawl) than the matrix.
Neuromancer would do well as an Anime and due to current interest in Anime in places such as America and Europe could acieve a degree of econoic success.
I think if anything, Neuromancer is ripe for adaptation to cinematic form, the CGI capability is good enough now to manipulate realistic images in the same ways animaiton has always been able to do...
williamgibsonboard.com /groupee/forums/a/tpc/f/8606097971/m/475105953/p/3   (1629 words)

  
 [No title]
Indeed, while the work of the Neuromancer team will be applicable to other areas as well, the response of the medical profession has been especially encouraging.
There are a number of possible business scenarios for Neuromancer -- and there are members of the team focused on that -- but on the research side, there's still the challenge of how to design and build the necessary infrastructure.
That's a key factor because the Neuromancer team has rejected the idea of creating a single repository or directory for all the sensor data.
research.sun.com /minds/2005-0714   (2018 words)

  
 Mystery Guide - Neuromancer by William Gibson   (Site not responding. Last check: 2007-10-21)
Neuromancer also spawned the entire Cyberpunk subgenre (though some Bruce Sterling fans may tell you different) and launched Gibson on a seven-book-and-almost-one-whole-movie career that has become a paradigm of crash and burn for sci-fi writers everywhere.
All of this is by way of preparing you, dear reader, for my next statement: Neuromancer is the best piece of commercial science fiction I have ever had the pleasure of reading.
Neuromancer has all of the literary ambition of its better-pedigreed colleagues, plus all the murder and mayhem you really want!
www.mysteryguide.com /bkGibsonNeuromancer.html   (525 words)

  
 Classic Science Fiction Reviews
Reading Neuromancer is like walking through a lucid nightmare filled with high technology, amoral protagonists, manipulative villains and endless chromed webs of intrigue.
But Neuromancer isn't just a cyberpunk novel, it's the cyberpunk novel, the novel that fans can point to as a watershed moment in the dark-future genre.
Unlike earlier mainstream science fiction that had a far more positive outlook on technology, Neuromancer extrapolates a future in which technology is far more like a disease than a blessing.
www.scifi.com /sfw/issue208/classic.html   (597 words)

  
 Neuromancer
Another thing that made "Neuromancer" work on so many levels was that Gibson was bored with the field of SF so he made no attempt to worship at its altar.
All this cultural litter was stirred into his story to give it a sense of depth and reality that had been missing from so many hard "idea-only" SF novels.
One thing to contemplate when reading (or re-reading) "Neuromancer" is that Gibson wanted to use computers and cyberspace simply as a metaphor for memory.
www.streettech.com /bcp/BCPgraf/Media/neuromancer.htm   (822 words)

  
 Neuromancer (Second Review)
Title Neuromancer (Second Review) Compatibility Not AGA Game Type Adventure Players 1 HD Installable No Submission Angus Manwaring Profiled Reviewer Review Neuromancer is one of those old games that has continued to be discussed with reverence and wonder, years after its original release.
I`m not complaining, and it may just be that I`m rather poor at the Adventure elements within Neuromancer, but maybe the difficulty curve is a little on the steep side to allow players to reach this rather crucial later part of the game.
Neuromancer is, like many adventures, a voyage of discovery, so I won't tell you much more about what's out there.
www.angusm.demon.co.uk /AGDB/DBM1/Neuro2.html   (1336 words)

  
 Barnes & Noble.com - Neuromancer - William Gibson - Mass Market Paperback - REISSUE   (Site not responding. Last check: 2007-10-21)
The ''cyberspace'' conceit allows him to dramatize computer hacking in nontechnical language, although I wonder how much his somewhat florid descriptions of the ''bodiless exultation of cyberspace'' will mean to readers who have not experienced the illusion of power that punching the keyboard of even a dinky little word-processor can give.
With his first novel Neuromancer, he defined the new sub-genre of 'cyberpunk' and coined the phrases 'cyberspace' and 'the matrix' to boot.
Set in the near-future, Neuromancer is the tale of a 'cowboy' hacker who is hired by a mysterious figure for a vague purpose.
search.barnesandnoble.com /booksearch/isbnInquiry.asp?isbn=0441569595   (1042 words)

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