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Topic: NiMUD


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  Locke, group, project, groups, creation, Surreal, ported, popular, modified, major, float, first, could - NiMUD
NiMUD started as a project called "CthulhuMUD" http://groups.google.com/group/rec.games.mud.diku/browse_thread/thread/94009fe1bdd58e71/68d5fc359740ba0c?lnk=st&q=cthulhumud&rnum=106&hl=en#68d5fc359740ba0c, but author Locke later changed its name to "Nameless Incarnate MUD" in reference to Locke's first mudding experience on a Merc 1.0 called "Nameless Merc".
One of the team's efforts was to insure that many of the numbers and digits could be read in English, and that most of the descriptions used full words and descriptive text instead of broken sentences with bad grammar, to facilitate the use of screen readers for the blind.
NiMUD's major changes in recent versions reflect a desire of its surviving author to complete a conceptual connection between LARP-style roleplay, dramatic structure, and MUDs, a la the type of dramatic structures present in game design today.
www.alphasearch.org /NiMUD.html   (768 words)

  
  NiMUD Information
NiMUD started as a project called "CthulhuMUD" [1], but author Locke later changed its name to "Nameless Incarnate MUD" in reference to Locke's first mudding experience on a Merc 1.0 called "Nameless Merc".
NiMUD's major contributers include Andrea Cavaluzzo (Callista) of IdeaLab and Sidra.org and Newt, the mud administrator of a hybrid William Gibson / Bruce Sterling-like historical science fiction world called Imperial Gothique.
NiMUD's major changes in recent versions reflect a desire of its surviving author to complete a conceptual connection between LARP-style roleplay, dramatic structure, and MUDs, a la the type of dramatic structures present in game design today.
www.bookrags.com /wiki/NiMUD   (675 words)

  
  NiMUD
NiMUD is an open source MUD software which originated "online editor" or "online creation" for Dikumud variants.
Written by Herbert E Gilliland III ("Locke") and Christopher "Surreal" Woodward, it was released in 1992 and continues to be developed to this day.
Known as a more advanced code-based, NiMUD has its own scripting language, and online-creation system.
www.xasa.com /wiki/en/wikipedia/n/ni/nimud.html   (288 words)

  
 Erwin's home page - MUD Snippets
Now with a ROM 2.4 patch, one for Smaug as well (courtesy of Walter Goodwin, updated again for 1.4) and also one for Circle.
If you are using NiMUD, here is a contributed NiMUD copyover installation guide by Niksa.
This first version of this feature appeared in Melvin "Fusion" Smith's MUD++ codebase, and this code was inspired by it.
www.andreasen.org /snip.shtml   (1145 words)

  
 CircleMUD List: re: Long item-list fix   (Site not responding. Last check: )
I clearly(?) stated that I use plural and plurallong, look at NiMUD 2-73, Ray (or even later, but I know FOR sure it's in 2-73).
NiMUD is a MERC derived MUD with Circle, Aber, Silly, and Copper like qualities.
Anyone intersted in becoming a co-author or someone whom has an anonymous FTP site with over 10 megs free (or just anyone interested in the server) can contact me at .
www.circlemud.org /maillist/1995-06/0173.html   (212 words)

  
 Mud Magic: Re: Greet/Introduction Snippet
You want to either remove or comment out your original PERS macro in merc.h(assuming you are using a merc derivative that isn't aldara or NiMUD) :p
Next step is to paste the new PERS function in whatever file you want...
Browsing: 615 - 11 members / 604 guests
www.mudmagic.com /boards/bases/4/2325/4895   (73 words)

  
 A Classification of MUDs
Sources: LPMud FAQ, DikuMUD FAQ, DUMII internal documentation, "Mud History", personal communication (1996 and 1997) with Richard Bartle, Alan Cox, Jim Aspnes, Brooke Paul, George Reese, Alex Fletcher, Christer Holgersson, Elizabeth Reid, Dan Koepke, Alec Muffett
Sources: DikuMUD FAQ, the source code for Merc, Circle, NiMUD, Pirate, Copper and Silly, personal communication (1996 and 1997) from Dan Koepke, Alex Fletcher, Kane Dudgeon and Erwin Andreasen
LP also inspired Ogham, a seldom-used mud server by Neil Robertson, author of the NUTS talker system.
www.brandeis.edu /pubs/jove/HTML/v2/keegan.html   (4873 words)

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