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Topic: Nintendo Famicom


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In the News (Fri 25 Dec 09)

  
 Nintendo Entertainment System - Wikipedia, the free encyclopedia
Nintendo continued to support the system in America through the first half of the decade, even releasing a new version of the console to address many of the design flaws in the original NES hardware.
The Famicom featured a top-loading cartridge slot, a 15-pin expansion port located on the unit's front panel for accessories (as the controllers were hard-wired to the back of the console), and a red and white color scheme.
Many of Nintendo's business practices during this period were heavily criticized, and may have played some role in the erosion of Nintendo's market share throughout the 1990s.
en.wikipedia.org /wiki/Famicom   (4051 words)

  
 Nintendo Famicom/NES (History, Specs, Pictures)
Nintendo made several efforts to partner up with companies such as Atari in order to market and distribute the console in the US, however, because of the video game industry crash of 1984 companies were still wary and doubtful.
In fact, the main reason Nintendo didn't jump on the bandwagon and release a 16-bit console was because the NES was doing so well.
In 1993, and after the release of the SNES, Nintendo released a new top-loading version of the NES also known as the "dogbone" version because of the shape of its controllers.
www.cyberiapc.com /vgg/nintendo_nes.htm   (398 words)

  
 Nintendo Famicom Disk System Console Information   (Site not responding. Last check: 2007-10-21)
The Famicom Disk System (FDS) was released in 1985 throughout Japan (where the Famicom had been overwhelmingly popular since its 1983 release) and some other parts of Asia.
Nintendo's answer to this was to release an add-on for the Famicom that would allow disk-based games to be played on the system.
Nintendo kept Disk Writers in stores up until 1993 and up until September 2003, you could still send a blank disk and 500 Yen in stamps to Nintendo of Japan and they would send the disk back to you with a game of your choice.
www.consoledatabase.com /consoleinfo/nintendofamicomdisksystem   (599 words)

  
 | insert credit | feature | famicom 20th: famicomugly |   (Site not responding. Last check: 2007-10-21)
So it is that the Famicom has, in the twenty years since its invention and initial mass manufacture, become less of a computer than it was in the beginning.
The Nintendo Famicom is far from the silver, sleek, smallness of a Gameboy Advance SP.
The Famicom's crimson walls and golden pyramid elevate and love the cartridge; no matter what the game, no matter what color its cartridge, that color is important, and right there in front of you, even as you play.
www.insertcredit.com /features/famicom/famicomugly.html   (1737 words)

  
 Nintendo Famicom/ Nintendo Entertainment System NES - Ultimate Console Database at Hawanja.com   (Site not responding. Last check: 2007-10-21)
Nintendo, the one game company in the world left that didn't suck ass, had to disguise their game system as a toy by packaging it with a stupid ass robot and later some dumb ass power-pad piece of garbage to try and fool John Q I'm-not-wasting-my-money-on-the-stupid-video-game-fad-citizen into even looking at it.
Nintendo single handily revitalized the entire video game industry, and had a virtual monopoly on home console systems until the SMS came out a few years later.
So all you fools say what you want about Nintendo, the fact is there would be no Playstation 2 or X box if Nintendo hadn't bit the bullet and took a risk by releasing game console to a virtually dead market.
hawanja.com /nes.htm   (1070 words)

  
 The world's top nintendo family computer websites
Nintendo saw firsthand how successful videogames were in the late 1970's.
The Famicom was re-released with a new motherboard.
Famicom fans on foreign shores would have an easier time buying the newer Famicom over the older one, as they do not have to mess with the RF output of the older one, and it is still widely availible with importers.
dirs.org /wiki-article-tab.cfm/nintendo_family_computer   (877 words)

  
 Dark Watcher's Console History   (Site not responding. Last check: 2007-10-21)
Nintendo's jump into the console market was a gamble which made a simple toy company into one of the biggest Videogame console manufacturers in the biz.
After negotiations with Atari to sell the Famicom in the U.S. fell through, Nintendo decided to release the system on their own in 1985, ignoring the weak videogame market and the recent crash occurring in the States.
Nintendo would later debut the NES successor, but would still try to cash in on the remainder of the NES's success.
darkwatcher.psxfanatics.com /console/nes.htm   (595 words)

  
 Nintendo Entertainment System/Famicom Console Information   (Site not responding. Last check: 2007-10-21)
In the late 1970s, Nintendo, then an experienced maker of electronic games, noticed the success of programmable video game consoles as well as the huge success of the ColecoVision in 1982 with one of their own games, Donkey Kong, being the pack-in with the console.
They asked Atari to market the Nintendo Advanced Video System, an Americanised version of the Famicom, but they were developing their own machine at the time so Nintendo later hired Worlds of Wonder to distribute the NES when it was released the next year.
Nintendo had to promise retailers that they would buy back all unsold systems as they were weary that no-one would buy after the crash and the push towards home computers.
www.consoledatabase.com /consoleinfo/nes   (702 words)

  
 NINTENDO LAND - The History of Nintendo: The Famicom rules the world! - (1983 -89)
Famicom, or the NES as it was named when launched abroad) in Japan and sold in 500.000 copies in the first 2 months mainly because of the low price but also because it didn't had any real competitors on the market.
He knew that if Nintendo released their system when the video game market was as good as dead, there would be no competition and if successful their NES would be the only choice for gamers around the states...
Nintendo tried desperately to get a retailer to release their NES in the US but it was hard because of the big "video game crash" earlier that year.
www.nintendoland.com /history/hist3.htm   (3295 words)

  
 PGNx Media: News: Nintendo Ponders Famicom Mini Series 4 News Article
Originally, Nintendo planned to make the series a one-time, ten-game deal but due to its popularity, expanded it to include two others.
Earlier this month, it was revealed that Nintendo pulled the plug on the series but hope was recently given.
A Nintendo representative stated that they " believe that it is the responsibility of a company to answer to the needs of the customer if they have a demand." We'll have more on the series soon.
www.pgnx.net /news.php?page=full&id=5810   (108 words)

  
 Nintendo Famicom   (Site not responding. Last check: 2007-10-21)
Nintendo began soliciting support from the major Japanese game makers and the rest is history.
In '84 Nintendo tried to get Atari to market the Nintendo Advanced Video System (basically an americanized version of the Famicom), however, even though Atari did express interest, they were developing their own machine at that time.
The Nintendo Famicom is identical to the Nintendo Entertainment System internally.
home.cogeco.ca /~kroland/systems/Famicom   (181 words)

  
 N-Sider.com
Nintendo's online past also paints a picture of how the company, though it may say differently now, once strived to become a communications juggernaut like that of AOL Time Warner or MSNBC.
Nintendo could make commissions or fees on home banking, shopping, and airline ticketing done on the Famicom network or charge for information such as movie reviews, news, and content (all realities of our present day "Internet").
Nintendo of America was given one last opportunity in September 1991, when it was approached by Control Data Corporation, a company that handled lottery in many states around the US.
www.n-sider.com /articleview.php?articleid=258   (1744 words)

  
 Nintendo Famicom Disc System Overview   (Site not responding. Last check: 2007-10-21)
The Famicom Disk System (FDS) was released in 1985 by Nintendo as an add-on to the popular Famicom.
It was a unit that sat underneath the Famicom and used non-standard floppy disks for data storage.
These 'Disk Cards', as Nintendo called them, were a slight modification of Mitsumi's 'Quick Disk' format used in a handful of Japanese computers and MIDI keyboards.
www.woen.info /en/console/fds.html   (452 words)

  
 [No title]
The SNES is also the predecessor to the Nintendo 64 (N64), a 64 bit system, which was released in July 1996, and is Nintendo's flagship system today.
Nintendo decided to go with nonstandard screws when assembling the hardware and cartridges, presumably to keep kids from tampering with them.
Nintendo had objections to the limitations of the CD-ROM unit, and shelved it, in favor of a cart based system.
www.emucamp.com /vgee/snes/snesfaq.txt   (5865 words)

  
 ClassicGaming.com - The Museum: Nintendo Entertainment System
As the 1990s began, Nintendo found itself threatened by next-generation 16-bit consoles like the TurboGrafx-16 and the Genesis, but the NES was still the best selling system on the market.
Nintendo's "Seal of Quality" wasn't a measure of how good the game was, the seal just meant that the company had paid a licensing fee and that the game didn't contain adult content.
Nintendo released many other controllers, including the NES Max which was shaped like a small Genesis controller and used a round sliding disc for control.
www.classicgaming.com /museum/nes   (2219 words)

  
 Nintendo Database >> Famicom / NES >> Ice Climber (Disk)   (Site not responding. Last check: 2007-10-21)
Sporting a new intro, improved level select, and improved music, you once again control Popo (and player 2 Nana), the Ice Climbers whose aim is to climb every mountain and gather the vegetables stolen by the red condor.
Unlike the Famicom version, this version replaces the original Topi seals with the western Topi yetis, as well as adding a few new enemies.
At the top of each mountain is a bonus area where you have to race against the clock to reach the top, gathering all the vegetables you can.
www.planetnintendo.com /nindb/nes/icd.shtml   (169 words)

  
 Nintendo Database >> Famicom / NES   (Site not responding. Last check: 2007-10-21)
The Nintendo Famicom (or Family Computer) was Nintendo's first home videogame console, released in Japan in 1983.
The American release in 1985 was graced with the good fortune to be released with Super Mario Bros. With aggressive licensing and marketing, the redesigned and renamed system hit America and restored public faith in videogame consoles, broken by Atari a few short years before.
In 1986, Nintendo also introduced the Famicom Disk System - a disk-reading add-on that allowed games to be bigger and sport such things as battery-backup savegames (to replace the password system).
www.planetnintendo.com /nindb/nes/index.shtml   (180 words)

  
 Nintendo Super Famicom (History, Specs, Pictures)
The Super Famicom was the Japanese version of the SNES released on Novemeber 21, 1990.
Its casing is similar to the PAL Super Nintendo with its light shades of grey and 4-color controller.
Cartridges designed for the Super Famicom have a different shape than the ones designed for the SNES, and so they're not compatible with each other (You can get around this problem with a third-party adaptor).
www.cyberiapc.com /vgg/nintendo_superfamicom.htm   (132 words)

  
 Vidgame.net: Nintendo Famicom
He tried to trim costs by using cheap parts, which caused a malfunction with the consumers' systems and he recalled many of them, with a loss that came from his pocket.
He had decided that Nintendo's reputation was more important than the value of money.
The Famicom was both a cartridge based system and could also use floppy disks with the attached disk drive.
www.vidgame.net /NINTENDO/FAMICOM.htm   (235 words)

  
 Square Co., Ltd. - Wikipedia, the free encyclopedia
Square's first games were released for the Nintendo Family Computer (also known as the "Famicom," and known internationally as the Nintendo Entertainment System) and the Famicom Disk System.
Their early games were not very successful, and by 1987 the company was faced with the possibility of bankruptcy.
North American localization was originally planned for the Famicom version of the sequel, but given the age of the game at that point, and the imminent arrival of Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System), it was abandoned in favor of the Super Famicom Final Fantasy IV.
en.wikipedia.org /wiki/Squaresoft   (1536 words)

  
 Planet GameCube News Article: Nintendo Announces Famicom GBASP and Games
Nintendo has recently announced a series of Game Boy Advance games.
These games are all re-releases of classic Famicom games from way back when.
It is colored to match the original Famicom's color scheme.
www.planetgamecube.com /news.cfm?action=item&id=4929   (256 words)

  
 GameSpy.com - Gaming's Homepage
The Famicom virtually took over the game market in many parts of the world, and it single-handedly revived the flagging interest in video gaming in North America.
Monday: Anarchy in the Nippon: Birth of the Famicom
Kudos also go to The Nintendo Database for its meticulous recording of Nintendo-related data, and the long-defunct tsr's NES Archive for being excellent in general.
archive.gamespy.com /articles/july03/famicom   (414 words)

  
 IGN: Nintendo Gives Famicom Mini a Break.
Known as the Classic NES series in America, the Famicom Mini games have been a hit in Japan, with Super Mario Brothers alone managing sales of over 500,000 units, enough to make it Japan's number five best selling game of the first half of the year.
The newest batch of titles, set for Japanese release on 8/10, were originally released on Nintendo's Famicom Disk system, a disk drive peripheral that attached to the Famicom.
As collector nuts who'd be happy to have every single Famicom game ever made released in this collection, we're a bit unhappy to see Nintendo call it quits after just three rounds.
gameboy.ign.com /articles/529/529276p1.html   (208 words)

  
 Nintendo Famicom
En août 1983, Nintendo, à l'origine fabricant de cartes à jouer pour la famille impériale, lance sur le marché japonais un jeu vidéo familial qui s'apparente aux jeux d'arcade, la Famicom.
En fait, Nintendo a su tirer parti des qualités de traitement graphique et de rapidité d'un microprocesseur d'origine américaine, le 6502, utilisé par Apple pour son Apple II.
Le hardware de la Famicom produit ainsi 48 couleurs et 4 teintes différentes par sprite, avec une définition sur l'écran de 256*240, dépassant ainsi touts les modèles antérieurs de jeux vidéo familiaux.
www.silicium.org /console/nintendo/famicom.htm   (1433 words)

  
 NINTENDO
To celebrate the birthday of Famicom (you know it better as the Nintendo Entertainment System, or NES) we're dishing out Famicom desktop icons for you to download from the Stars Catalogue.
Famicom/NES was the console that single-handedly saved the videogame industry from collapse in the mid-80s, and paved the way for the Super Nintendo, Nintendo 64 and Nintendo GameCube.
Quite simply, Famicom was the console that started it all...
www.nintendo-europe.com /NOE/en/GB/news/article.jsp?ElementId=c9e92726-06a9-4473-ad8c-d05248995a74   (208 words)

  
 TNL Forum - Nintendo Super Famicom Satellaview
The Satellaview was a base unit for the Super Famicom that allowed Japanese folks to download games / articles etc during certain times of the day via satellite (you would use your normal TV satellite dish) to a memory card.
I'd love to see Nintendo compile all the BS exclusive titles onto a GameCube disc.
Nintendo have been a bit grumpy lately, cracking down on import companies in the UK and being a general pain in the ass...
www.the-nextlevel.com /board/showthread.php?t=18947   (420 words)

  
 Devil World, Nintendo Famicom
In the early 80s, Nintendo took a gamble with its introduction of the Family Computer System, or Famicom as it is commonly known.
Fortified by excellent graphics and an impressive library of original games and arcade ports, the Famicom won over consumers still gunshy after "the great video game crash." Of course, Nintendo would have their own take on the dot-munching genre, and in 1984 they released Devil World.
For most of the game there is no background music; as in many games of this style, the "music" consists primarily of the sound effects produced by constantly munching dots.
www.stageselect.com /games/game.aspx?gameid=13561&fromint=1   (1078 words)

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