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Topic: Nintendo Family Computer


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In the News (Tue 20 Aug 19)

  
  Nintendo Famicom/NES (History, Specs, Pictures)
Back in the early 80's Nintendo sat down and started work on designing a new console that would be both cheap and powerful.
Nintendo made several efforts to partner up with companies such as Atari in order to market and distribute the console in the US, however, because of the video game industry crash of 1984 companies were still wary and doubtful.
In 1993, and after the release of the SNES, Nintendo released a new top-loading version of the NES also known as the "dogbone" version because of the shape of its controllers.
www.cyberiapc.com /vgg/nintendo_nes.htm   (398 words)

  
 NINTENDO FAMILY COMPUTER : Encyclopedia Entry
Nintendo continued to support the system in North America through the first half of the decade, even releasing a new version of the console, the NES 2, to address many of the design flaws in the original NES hardware.
Nintendo’s near monopoly on the home video game market left it with a degree of influence over the industry exceeding even that of Atari during Atari's heyday in the early 1980s.
Following the introduction of the Sega Mega Drive, Nintendo began to face real competition in the industry, and in the early 1990s was forced to reevaluate its stance towards its developers, many of whom had begun to defect to other systems.
www.bibleocean.com /OmniDefinition/Nintendo_Family_Computer   (5927 words)

  
  Console Passion Retro Games - Nintendo NES Games & Consoles for Sale
Nintendo had felt some of the impact of this as they had ported a few of their successful arcade games (Donkey Kong and Donkey Kong Jr) onto the Colecovision.
But Nintendo had also decided that if they were going to release their own titles onto the home video game market, they would also produce the machines to play them on...
Nintendo noticed that their machine had done relatively well not as a home computer, but as a games console.
www.consolepassion.co.uk /nintendo-nes.htm   (1150 words)

  
  Science Fair Projects - Nintendo Family Computer
In Japan and South Korea it is known as the Nintendo Family Computer (任天堂ファミリーコンピュータ), or Famicom (ファミコン).
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry exceeding even that of Atari during its heyday in the early 1980s.
Nintendo of America, Inc. was found in favor of Galoob and their Game Genie device, for instance), most were eventually forced out of business or out of production by legal fees and court costs for extended lawsuits brought by the giant against the transgressors.
www.all-science-fair-projects.com /science_fair_projects_encyclopedia/Famicom   (3197 words)

  
 Smart Computing Encyclopedia Entry - Nintendo   (Site not responding. Last check: )
Nintendo further cemented its leadership position in 1989 with the release of the Game Boy system, a pocket-sized game system with a fl-and-white display and relatively crude graphics, but games that captured players’ interest.
Nintendo continued to improve its technology, releasing the 16-bit Super NES system in 1991 (it was released as the Super Famicom in Japan in 1990) and the 64-bit Nintendo 64 in 1996.
Nintendo’s immediate response was to release a slimmer, more compact version of the older Super NES, which was put on the market at only $100.
www.smartcomputing.com /editorial/dictionary/detail.asp?guid=8CF5E5CB35CB42E1857F6F42970E2A2C&searchtype=1&DicID=18334&RefType=Encyclopedia   (1226 words)

  
 Nintendo Family Computer
Nintendo saw firsthand how successful videogames were in the late 1970's.
When Nintendo saw their market get eaten away by the PC-Engine and Megadrive, the Super Famicom, the NES' successor, was released.
Nintendo recaptured the Japanese market thanks to the Super Famicom, but the Famicom wasn't dead yet, and wouldn't die for a long time.
www.xasa.com /wiki/en/wikipedia/n/ni/nintendo_family_computer.html   (899 words)

  
 NationMaster - Encyclopedia: Super Princess Peach
Nintendo Company, Limited (ä»»å¤©å ‚ or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards.
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session.
In computing, a button (sometimes known as a command button or push button) is a widget that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming his actions.
www.nationmaster.com /encyclopedia/Super-Princess-Peach   (3212 words)

  
 Nintendo Entertainment System - Nintendo - a Wikia wiki   (Site not responding. Last check: )
Its Japanese equivalent is known as the Nintendo Family Computer, or Famicom.
This was exacerbated by Nintendo of Canada being poorly managed and Nintendo of Europe having difficulties dealing with the multiplicity of nations it sold to.
Nintendo continued to support the system in America through the first half of the decade, even releasing a new version of the console, the NES 2, to address many of the design flaws in the original NES hardware.
en.nintendo.wikia.com /wiki/Nintendo_Entertainment_System   (780 words)

  
 Reference.com/Encyclopedia/Nintendo Entertainment System
Nintendo Entertainment System (often referred to as NES or simply Nintendo), is an 8-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia in 1985.
The Nintendo Family Computer (Famicom) was slow to gather momentum: during its first year, many criticized the system as unreliable, prone to programming errors and rampant freezing.
Nintendo of America, Inc. was found in favor of Galoob and its Game Genie device, for instance), most were eventually forced out of business or out of production by legal fees and court costs for extended lawsuits brought by Nintendo against the companies.
www.reference.com /browse/wiki/Nintendo_Entertainment_System   (4998 words)

  
 links2
Nintendo continued to support the system in America through the first half of the decade, even releasing a new version of the console designed to resemble the SNES.
The Nintendo Seal of Quality was placed on every officially licensed NES cartridge released in North AmericaNintendo's near monopoly on the home video game market left it with a degree of influence over the industry exceeding even that of Atari during its heyday in the early 1980s.
Nintendo of America, Inc. was found in favor of Galoob and their Game Genie device, for instance), most were eventually forced out of business or out of production by legal fees and court costs for extended lawsuits brought by the giant against the transgressors.
library.thinkquest.org /04oct/00928/buttons/makeup/neshistory.htm   (1943 words)

  
 Urban Dictionary: nintendo dual screen
The psp however, is trying to beat nintendo with better graphics and dvd, making the DS the instant winner.
Nintendo DS, a new line for Nintendo handhelds running side by side with their current Gameboy not replacing.
Nintendo DS was relased on November 21st 2004 in North America, and has done more than well since then striking up tons of sales in both foreign countrys and here.
www.urbandictionary.com /define.php?term=nintendo+dual+screen   (732 words)

  
 Nintendo Entertainment System at AllExperts
Blowing on the cartridge connectors was, in most cases, no better than removing and reinserting the cartridge, and tended to increase the rate of oxidation resulting in browning of the printed circuit board, while slapping the side of the system after inserting the cartridge could potentially damage the console.
The Nintendo Seal of Quality (nearly identical to this new seal, except that the original said "Seal of Quality" across the bottom) was placed on every officially licensed NES cartridge released in North America, with a similar design used in Europe.
Following the introduction of Sega's Mega Drive/Genesis, Nintendo began to face real competition in the industry, and in the early 1990s was forced to reevaluate its stance towards its developers, many of whom had begun to defect to other systems.
en.allexperts.com /e/n/ni/nintendo_entertainment_system.htm   (4922 words)

  
 Nintendo History
Nintendo of America Inc. developed portable fun centers to assist the Starlight Foundation in bringing happiness to hospitalized children by allowing them to enjoy their favorite video games during hospital stays.
Nintendo even enhanced the quality of ACM graphics for the upcoming release of Donkey Kong Country 2: Diddy's Kong Quest.
On September 29, Nintendo 64 launched in North America.
www.ncecbvi.org /students/keith/Nintendo.html   (1308 words)

  
 Bata-kun no Uchi - Nintendo Family Computer
Nintendo has made an impact so big, an individual would have to wonder what would video games be like today if it wasn't for Nintendo.
Nintendo has done a task that rarely occurs in the video game world: make an impact that would change the gaming world forever.
Well, the Nintendo Family Computer/Famicom or for many of you, the Nintendo Entertainment System, was my first system and I'd have to say that it was the first system of many people.
www.angelfire.com /jazz/jazzie_kun/famicom.html   (1251 words)

  
 CEA: Digital America - Videogames
Nintendo was a 100-year-old Japanese company founded as a playing card manufacturer but by the early 1980s was a leading coin-op arcade console maker.
But Nintendo had superior distribution and NES game developers were restricted from creating games for Sega, dooming Sega's first entry into the consumer hardware market.
Nintendo trumped Sony and Sega and reclaimed its street cred in September 1996 with its Nintendo 64 system.
www.ce.org /Press/CEA_Pubs/2056.asp   (1672 words)

  
 [No title]   (Site not responding. Last check: )
The Nintendo Family Computer (Famicom) was slow to gather momentum: during its first year, many criticized the system as unreliable, prone to programming errors and rampant freezing.
Nintendo of America, Inc. was found in favor of Galoob and its Game Genie device, for instance), most were eventually forced out of business or out of production by legal fees and court costs for extended lawsuits brought by Nintendo against the companies.
Following the introduction of the Sega Mega Drive, Nintendo began to face real competition in the industry, and in the early 1990s was forced to reevaluate its stance towards its developers, many of whom had begun to defect to other systems.
www.gamecheatz.net /games.php?title=NES   (5847 words)

  
 NINTENDO
Nintendo richtet eine Abteilung für münzbetriebene Spielautomaten ein.
Nintendo hilft in den Vereinigten Staaten bei der Entwicklung und Umsetzung eines branchenweiten Spielebewertungssystems.
Nintendo führt das Rumble Pak ein, das es den Spielern ermöglicht, den Spielablauf noch realistischer mitzuerleben.
www.nintendo-europe.com /NOE/de/DE/corporate   (2295 words)

  
 Gamasutra.com - The Ten Most Important Video Game Patents
Nintendo’s security program (referred to as the 10NES software) was a combination of “lock” software embedded into a chip in the NES gaming console, and “key” software in each Nintendo game cartridge.
The owners of the patent, Alpex Computer Corp., sued Nintendo, and in 1994, won a judgment of $253,641,555.00 in damages and interest for infringement of their patent.
On appeal, however, Nintendo was successful in arguing that the patent was narrow enough that it did not cover the particular graphic technique used in the NES.
www.gamasutra.com /features/20070119/dannenberg_02.shtml   (716 words)

  
 The Comeback Kid from 1UP.com
Nintendo had dedicated itself fully to video games in the mid 1970's, and was impressed with the success of programmable game systems like the Atari 2600.
Nintendo decided that crafty marketing was the key to the Famicom's success in the West.
Nintendo decided that the powerful hardware of the Famicom would remain the same, but everything else had to go.
www.1up.com /do/feature?cId=3144943   (943 words)

  
 Nintendo's Wii game console debuts in Japan - Breaking - Technology - theage.com.au
But it's always Nintendo that comes up with new ideas," said Kentaro Watanabe, a 19-year-old university student who demonstrated his keenness by coming dressed as a remote control and said he had been determined to wait all night.
Nintendo's Family Computer, an archetype of the present stand-alone game console, once dominated the world's game market after it was launched in 1983 and brought to the world the pudgy Italian plumber Mario.
Nintendo, Sony and Microsoft are all increasingly setting their sights on non-traditional game players to dominate -- and expand -- the 25-billion-dollar market with more user-friendly controls and more diverse games.
www.theage.com.au /news/Technology/Nintendos-Wii-game-console-debuts-in-Japan/2006/12/02/1164777841957.html   (796 words)

  
 The Video Game & Emulation Emporium (Nintendo Entertainment System / Main Page)
Nintendo had a software licensing policy that prevented third-party developers from making games for any other company or system.
The main purpose of this system was to introduce a cheaper NES to a new generation of gamers, and correct the infamous cartridge contact problem that had all of America blowing on the bottom of their games (you know you did it) just to get them to work.
I'm not sure if Nintendo intended for this to be more than a novelty, but that's about as far as it got.
www.emucamp.com /vgee/nes   (1275 words)

  
 NES
The equivalent in Japan and South Korea is known as the Nintendo Family Computer, or Famicom.
When Nintendo released a top-loading NES toward the end of the NES's lifespan, they fixed the problem by switching to a standard card edge connector, and eliminated the lockout chip.
Nintendo would ship the necessary replacement parts only to shops that had enrolled in the authorization program, and in practice, the authorization process consisted of nothing more than paying a fee to Nintendo for the privilege.
www.militant-buddhist.com /NES.htm   (3346 words)

  
 cooltech.iafrica.com | tech news Nintendo's Wii debuts in Japan
But it's always Nintendo that comes up with new ideas," said Kentaro Watanabe, a 19-year-old university student who demonstrated his keenness by coming dressed as a remote control and said he had been determined to wait all night.
Nintendo's Family Computer, an archetype of the present stand-alone game console, once dominated the world's game market after it was launched in 1983 and brought to the world the pudgy Italian plumber Mario.
Nintendo, Sony and Microsoft are all increasingly setting their sights on non-traditional game players to dominate — and expand — the $25-billion market with more user-friendly controls and more diverse games.
cooltech.iafrica.com /technews/500807.htm   (664 words)

  
 | Nintendo - Company History
Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment.
Nintendo releases a slew of hot titles for the Nintendo GameCube including Super Mario Sunshine, Mario Party 4, Animal Crossing, Eternal Darkness, and the game that many laud as the greatest title of 2002, Metroid Prime.
Nintendo DS owners were treated to this free and easy-to-use wireless service that enabled them to play with other gamers from around the world.
www.nintendo.com /corp/history.jsp   (2132 words)

  
 N64emu.com - Nintendo 64 Emulator N64 roms
Nintendo was in no rush to respond, though, as its NES business was still quite lucrative and it didn't see Sega as a big threat.
The Nintendo 64, as it was called, was to use the same technology as an SGI Graphics workstation, allowing amazingly realistic 3D environments with an unprecedented level of detail.
Nintendo also stubbornly retained the old and expensive cartridge format, despite the CD-ROM drives in the machines of its competitors.
www.n64emu.com /Nintendo_history.htm   (2795 words)

  
 Nintendo Famicom
The Family Computer or Famicom, released in July, 1983 was Nintendo's first attempt at a home video game system.
Nintendo began soliciting support from the major Japanese game makers and the rest is history.
In '84 Nintendo tried to get Atari to market the Nintendo Advanced Video System (basically an americanized version of the Famicom), however, even though Atari did express interest, they were developing their own machine at that time.
home.cogeco.ca /~kroland/systems/Famicom   (181 words)

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