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Topic: Nintendo Super Famicom


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In the News (Sat 26 Dec 09)

  
  Super Nintendo Entertainment System - Wikipedia, the free encyclopedia
Masayuki Uemura, the man responsible for designing the Famicom several years earlier, was put in charge of the design of the console and the Super Famicom was released in Japan on November 21, 1990 for ¥25,000.
In Japan, the Super Famicom easily outsold its chief rival, the Mega Drive, and Nintendo retained control over approximately 80% of the Japanese console market thanks, in part, to Nintendo's retention of most of its key third party developers from the Famicom, including Capcom, Konami, Tecmo, Square Co., Ltd., Koei and Enix.
In Japan, the Super Famicom continued to be produced until September 2003.
en.wikipedia.org /wiki/Super_Famicom   (2995 words)

  
 Super Famicom   (Site not responding. Last check: 2007-10-29)
Super Famicom (Japanese:スーパーファミコン) was a videogame console released by Nintendo in Japan.
Nintendo executives at first were not interested in making a new system when rival Sega announced that they would release their 16-Bit video game system Sega Megadrive in 1988.
Another interesting note is that the Super Famicom logo appeared in the "Special Zone" of Super Mario World worldwide, despite the fact that the logo was not used for the SNES releases in North America, however the logo was used on European releases.
www.worldhistory.com /wiki/S/Super-Famicom.htm   (1105 words)

  
 Super Nintendo Entertainment System - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-10-29)
The Super Famicom was released November 21, 1990 in Japan.
Although, unlike the Super Famicom, it was not backwards-compatible with the NES (like some Atari Models), generating some consumer hesitation.
Nintendo took the same stance against the distribution of SNES ROM image files and emulation as it did with the NES, insisting that they represented nothing but flagrant piracy.
www.encyclopedia-online.info /SNES   (1504 words)

  
 Encyclopedia: Super Nintendo Entertainment System   (Site not responding. Last check: 2007-10-29)
Super Mario RPG: Legend of the Seven Stars (スーパーマリオRPG) was the last Mario game made and released for the Super Famicom/Super Nintendo Entertainment System, and was the last Square-produced game for a Nintendo video game console until 2003, with the debut of Final Fantasy: Crystal Chronicles for the...
Japan saw the release of the Satellaview, a modem which attached the Super Famicom's expansion port and connected to the St. GIGA satellite radio station.
Super Mario All-Stars, known in Japan as Super Mario Collection (スーパーマリオコレクション), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993.
www.nationmaster.com /encyclopedia/Super-Nintendo-Entertainment-System   (9939 words)

  
 Super Nintendo Entertainment System   (Site not responding. Last check: 2007-10-29)
In Japan and South Korea it is known as the Super Famicom (スーパーファミコン).
Masayuki Uemura, the man responsible for designing the Famicom several years earlier, was put in charge of the design of the console, called the Super Famicom, which was released in Japan on November 21, 1990 for ¥25,000.
Many of these devices were modelled after earlier add-ons for the NES: the Super Scope was a light gun similar to the NES Zapper (though the Super Scope featured wireless capabilities) and the Super Advantage was a arcade-style joystick with adjustable turbo settings akin to the NES Advantage.
www.worldhistory.com /wiki/S/Super-Nintendo-Entertainment-System.htm   (2845 words)

  
 Super Nintendo Entertainment System/Super Famicom Console Information
The Super Famicom would be 16-bit, just as they had originally wanted for the Famicom, but due to the high prices of such components at the time of making the Famicom, almost a decade before, it had to be 8-bit.
The Super Famicom was released on the 21st November 1990 in Japan, and basically took over the market (about 80% of the market was eventually taken by the Super Famicom after it had been established).
A shortage of supplies meant that the Super Famicom's US release would be delayed one year, meanwhile the success of the Genesis (The American version of the Mega Drive) continued to grow with its arcade ports and quality sports games.
www.consoledatabase.com /consoleinfo/snes   (533 words)

  
 Welcome to my Homepage!   (Site not responding. Last check: 2007-10-29)
The Nintendo Super Famicom was released in Japan on the 21st November 1990, priced at 32,000 Yen, with Super Mario World.
Nintendo already had a very large userbase for it's 8bit NES console who would be reluctant to upgrade as the SNES was not backward compatable.
The US Super Nintendo is internally identical to the Super Famicom, (except for the Power requirements??) however Nintendo changed the casing from the sleek rounded grey design to an angular, boxy design with purple buttons for the US system.
www.severedbbs.u-net.com /fletcher/SNES.html   (418 words)

  
 NGEB -> Nintendo GameCube EarthBound
The release of the Super NES could have been like the release of a new Atari system 10 years prior, in which all you got was a new controller with slightly different looking graphics.
Nintendo tried their hardest to make the SNES an enjoyable machine for gamers of all types around the world.
In 1994, Nintendo gave dedicated Nintendo fans a chance to bring their two systems together with the Super Game Boy; an adapter device that could play Game Boy titles on your TV screen in a selected, limited color scheme.
www.ngeb.net /systSNES.shtml   (622 words)

  
 [No title]   (Site not responding. Last check: 2007-10-29)
The Super FX 2 chip is a faster version of the FX chip, and is used in Doom, Dirt Trax FX, and Stunt Race FX.
Like the appearance and design of the Super Famicom and the European SNES being virtually identical in appearance, so too is their respective versions of the Super Game Boy.
Super WildCard 1.6C This is a very early backup device, made in 1993 (may be the first SNES backup unit).
www.overclocked.org /emusnesfaq.txt   (6467 words)

  
 NINTENDO
The Super Nintendo features true stereo sound, multiple scrolling backgrounds, and twice the built-in memory of the older NES - and giant-sized Game Paks allow the system to recreate sprawling worlds that take weeks to explore.
The Super Nintendo's built-in DSP (Digital Signal Processor) performs complicated calculations on in-game images in the blink of an eye.
Super FX While other systems could only dream about bettering their primitive flat graphics, Nintendo quietly beavered away on a quantum leap in videogame visuals.
www.nintendo-europe.com /NOE/en/GB/system/snes_topic1.jsp   (355 words)

  
 Nintendo SNES   (Site not responding. Last check: 2007-10-29)
Market History 1988 Nintendo executives at first were not interested in making a new system when rival Sega announced that they would release their 16-Bit Sega Megadrive/Sega Genesis in 1988.
1990 The Super Famicom was released November 21, 1990 in Japan.
Nintendo claimed that ROMs are nothing but gratuitous piracy, but the company actually brought it onto itself.
www.megalong.com /games/platform.asp?pid=6   (1282 words)

  
 Nintendo Super Famicom (History, Specs, Pictures)
The Super Famicom was the Japanese version of the SNES released on Novemeber 21, 1990.
Its casing is similar to the PAL Super Nintendo with its light shades of grey and 4-color controller.
Cartridges designed for the Super Famicom have a different shape than the ones designed for the SNES, and so they're not compatible with each other (You can get around this problem with a third-party adaptor).
www.cyberiapc.com /vgg/nintendo_superfamicom.htm   (132 words)

  
 Nintendo Database >> Super Famicom / SNES >> Battleclash   (Site not responding. Last check: 2007-10-29)
Nintendo Database >> Super Famicom / SNES >> Battleclash
The screen automatically scrolls from left to right, and you have to aim and shoot the enemy with the Super Scope, while also avoiding being hit by shooting at their energy bolts as well.
Nintendo Database was created on the 28th June 2001
www.planetnintendo.com /nindb/sns/bt.shtml   (181 words)

  
 Vidgame.net: Nintendo Famicom
He tried to trim costs by using cheap parts, which caused a malfunction with the consumers' systems and he recalled many of them, with a loss that came from his pocket.
He had decided that Nintendo's reputation was more important than the value of money.
The Famicom was both a cartridge based system and could also use floppy disks with the attached disk drive.
www.vidgame.net /NINTENDO/FAMICOM.htm   (235 words)

  
 Nintendo Database >> Super Famicom / SNES >> StarFox   (Site not responding. Last check: 2007-10-29)
Nintendo Database >> Super Famicom / SNES >> StarFox
There is also a Training mode, and the option to change your controls to one of four combinations.
This was the first game to use Argonaut's Super FX chip, allowing for 3D polygons to be made on the Super NES.
www.planetnintendo.com /nindb/sns/fo.shtml   (188 words)

  
 Retronews   (Site not responding. Last check: 2007-10-29)
There have been loads more updates too, with all Sega sections now fully updated, and a huge revamped Nintendo Famicom section, in fact, there are currently only three stock sections which have yet to be updated, Other Formats, Neo Geo, and Philips CDI.
Nintendo’s mini-site includes dedicated Game and Watch page with information on rare types, a new Super Nintendo section with 100% pictures, and a new dedicated NES section.
Next on the revamp hitlist is the Nintendo section, so keep in touch with the site, there are hundreds of new games on their way.
www.retrogames.co.uk /html/retronews.html   (5936 words)

  
 Vidgame.net: Nintendo Game & Watch   (Site not responding. Last check: 2007-10-29)
During the early 1980’s Gumpei Yokoi was asked to create a new toy for Nintendo which would result in the Game and Watch pocket systems.
At the time of production for these small units, a joystick would be too difficult and clumsy to incorporate into a small system, so Yokoi, the great inventor created the D-pad, he called it ‘control cross’, which provided the most reasonable and accurate movements.
A series of three Game and Watch Galleries was released for the Game Boy and Game Boy Color which include ‘generic’ Nintendo titles such as the Octopus game.
www.vidgame.net /NINTENDO/GAMANDW.html   (411 words)

  
 Super Robot Taisen 4 Scramble
The Super Robot Wars Series has seen incarnations on both Nintendo's Super Famicom and the Gameboy.
It is an enhanced port of the Super Famicom Super Robot Wars 4 with additional animation and voices.
Replay value is fairly good, because even after you've made it through the game you can try it again in the other mode, seeing different characters, mecha and scenarios along the way.
www.ex.org /ex/1.1/29-game_srt4s.html   (647 words)

  
 eBay - super famicom ..., Games, Accessories items on eBay.com   (Site not responding. Last check: 2007-10-29)
SUPER BOMBERMAN 4 - nintendo super famicom sfc snes jp
SUPER GUSSUN OYOYO - super famicom snes jp sfc
SUPER TETRIS 3 - super famicom snes jp sfc
search-desc.ebay.com /search/search.dll?query=super+famicom+...&krd=1   (608 words)

  
 super nintendo emulator games   (Site not responding. Last check: 2007-10-29)
On this page, there is lots of really useful information, and quality links relating to super nintendo emulator games.
Super Nintendo or an Emulator that can play SNES games.
Roms and Emulators for Nintendo 64 Pokemon Super...
www.game-supersite.com /articles/60/super-nintendo-emulator-games.html   (364 words)

  
 Chudah's Corner - Nintendo Super Famicom Game Music Review   (Site not responding. Last check: 2007-10-29)
The most notable tracks (those that most anyone of Nintendo fan caliber can answer to), are the two rockin' F-ZERO arranged tracks.
Lastly, you have the Super Mario World Ending Theme track which begins live and is lead by a very mellow acoustic guitar solo along with the clapping and cheering of eager fans before it bursts into a synthesized foray of jazz ensembles that play the ending theme in most every musical style.
Bottom Line - The arrange music is superb; some of the best yet released by Nintendo, and the original sound versions are also great, if limited and somewhat oddly placed.
www.chudahs-corner.com /reviews/toct6429.html   (658 words)

  
 Snes9X.COM
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit).
www.snes9x.com   (164 words)

  
 MAWS - showing resource: nss_con3
Contra III - The Alien Wars (c) 1992 Nintendo.
Ever since Red Falcon's plan to control the earth was thwarted by both Bill Rizer and Lance Bean, the world could breathe a sigh of relief once again.
Contra III - The Alien Wars (1992, Nintendo Super Famicom)
www.mameworld.net /maws/romset/nss_con3   (221 words)

  
 MAWS - showing resource: nss_smw
Super Mario World is the launch title for the Nintendo Super Famicom in 1990, and the Nintendo Super NES in 1991.
Super Mario Bros. 2 (1988, Nintendo Entertainment System) : remake of Yumekojo Doki Doki Panic (1987, Nintendo Famicom)
Super Mario 64 DS (2005, Nintendo Dual Screen)
www.mameworld.net /maws/romset/nss_smw   (172 words)

  
 TNL Forum - Nintendo Super Famicom Satellaview
05-17-2003 02:43 PM The Satellaview was a base unit for the Super Famicom that allowed Japanese folks to download games / articles etc during certain times of the day via satellite (you would use your normal TV satellite dish) to a memory card.
I'd love to see Nintendo compile all the BS exclusive titles onto a GameCube disc.
05-22-2003 01:44 PM Nintendo have been a bit grumpy lately, cracking down on import companies in the UK and being a general pain in the ass...
www.the-nextlevel.com /board/printthread.php?t=18947   (419 words)

  
 Super Nintendo links at JEE 6
This site is about the super nintendo console and how with help of software we can play games of this console on our home pc.
Here is a list my current used games for the Super Nintendo video gaming system to order or request a game phone 01847 893962 or email retrogames@dsl.pipex.com...
The Super Nintendo Entertainment System raised the bar for video game designers around the globe when it was...
www.jee6.com /digital/Super+Nintendo   (1902 words)

  
 ipedia.com: Super Nintendo Entertainment System Article   (Site not responding. Last check: 2007-10-29)
The Super Nintendo Entertainment System is a video game console designed and built by Nintendo in the 1990s.
Many companies who bought NES licences also purchased SNES licenses due to the success of the NES such as Squaresoft, Capcom, Tecmo, Konami and Koei.
Some video game critics consider the SNES era "the golden age of video games".
www.ipedia.com /super_nintendo_entertainment_system.html   (1496 words)

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