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Topic: Nonplayer characters


In the News (Tue 22 Dec 09)

  
  Non-player character - Wikipedia, the free encyclopedia
Although these characters are still designed and normally controlled by the gamemaster, when a player is given the opportunity to temporarily control these non-player characters it gives them another perspective on the plot of the game.
This is a character controlled by the GM, but for which the player character is responsible in some way, and who may be put in harm's way by the PC's choices.
The term non-player character is also used in computer role-playing games to describe entities not under the direct control of players.
en.wikipedia.org /wiki/Nonplayer_characters   (743 words)

  
 Rhydin Cathedral:Nonplayer Characters - Audhumla
Character Description: Orphaned in her extreme youth, and now only fourteen, Lenore is already an experienced dock-walker, good with a knife and quick-witted enough to have survived.
Character description: Lara is in her early fifties, though her clothing is so well-tailored and her physical appearance so well-tended that she looks like a strikingly handsome woman in her early fourties.
Character description: Barely seventeen, 'Zella's youthful sweetness makes her even more beautiful, to some, than her sister, though they bear a great resemblance, though Gizella wears her hair much longer, in sandy blonde ringlets, and she is more willowy in figure.
www.audhumla.org /wiki/index.php/Rhydin_Cathedral:Nonplayer_Characters   (1466 words)

  
 Fallout 2 + 1.02d Update » WarezMaster.ru | скачать crack программы фильмы музыку ...   (Site not responding. Last check: )
Your character's people have carved out a modest settlement in an isolated corner of the futuristic Californian wasteland, but they realize that their attempts to eke out a meager existence are doomed to failure unless they find a "Garden of Eden Creation Kit" to revitalize their village.
Your character has ten primary skills, up to two optional traits, which both benefit and penalize, and a large variety of enhancing "perks" (several of which are new) that become available as your character completes quests and gains experience levels.
In combat, nonplayer characters are a little more cautious with their gunplay to avoid splattering your character with automatic weapons fire, but they don't seem to exhibit their newfound cautious nature when it comes to dealing with your other party members.
www.warezmaster.ru /2006/04/08/fallout_2__102d_update.html   (1732 words)

  
 oreilly.com -- Online Catalog: AI for Game Developers
Nonplayer character units in a war simulation must be able to navigate over terrain and avoid barriers to reach the enemy.
Secondary creatures and nonplayer characters in different genres can be programmed to move in some predefined pattern to give the impression that they are wandering, feeding, or performing some task.
In all these examples, the idea is to have the nonplayer characters move cohesively with the illusion of having purpose.
www.oreilly.com /catalog/ai/toc.html?CMP=ILL-4GV796923290   (11235 words)

  
 [No title]   (Site not responding. Last check: )
The Central Characters Most of the western world is familiar with Arthur and Merlin, Guenever and Lancelot, Gawaine and his brethren of Orkney, the lovers Tristram and Isoud, the Dame Igraine and her daughters Margawse and Morgan le Fay, the Holy Sir Galahad, and of course Sir Mordred.
These are characters of literature, and are involved with bodies of pre-existing plotlines and relationships that range from normal human affairs to epic adventures that players and gamemasters are free to interpret, interact with, and by their actions, potentially alter.
If you wish to create characters who are members of the great clans, yet exhibit exceptional traits or passions, remember medieval belief usually tied such differences to the nature of the birth or upbringing of the individual, and such differences heralded either fated greatness, infamy or obscurity for the individual.
www.employees.org /~pcorless/pendragon/courts.txt   (8060 words)

  
 Non-player characters
A character in a role-playing game that is generally used and created by the gamemaster.
Non-player characters range in importance greatly - the aforementioned Innkeeper may seen once by the characters, but their arch-nemesis that comes back time and again to foil their plans for an entire campaign is also a NPC - just one with a lot more time and effort put into him by the gamemaster.
The term is also used in some types of video game to describe entities not under the direct control of players.
www.ebroadcast.com.au /lookup/encyclopedia/no/Nonplayer_characters.html   (306 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
Characters with a high strength rating are given both an attack and a damage bonus in melee combat and are given a higher probability of bursting open locked doors.
Characters with high dexterity ratings are given a bonus to their armor class ratings, making them more difficult to hit in combat.
The alignment of nonplayer characters in your party is important as well, as grouping characters with conflicting alignments together will either cause one of the characters to leave your party or cause the characters to fight with each other.
www.gamespot.com /features/baldurs/page04.html   (511 words)

  
 Eye of the Beholder II: The Legend of Darkmoon
Characters can be rolled up by the computer, transferred from the original Eye of the Beholder, selected from a pre-rolled quick-start party, or modified to fit the statistics of your favorite character from any computer or paper-and-pencil role-playing game.
Characters are awarded experience for completing quests, finding significant items, solving puzzles, and making the correct choice when given an option.
Characters also speak up if the party is asked to commit an act contrary to their moral alignment with respect to good, evil, chaos, and order, adding more personality to the characters.
www.atarimagazines.com /compute/issue142/86_Eye_of_the_Beholder_.php   (1190 words)

  
 [No title]   (Site not responding. Last check: )
Even though the characters were new, we the fans knew what to expect from them because of the characters they were based upon.
By using a character you know well, it saves you time and effort on filling in the blanks and you have a template for the type of powers the character should have.
Distorted characters are much like the Amalgom characters, taking one or two heroes and villians and creating a mixed reflection based on both of them.
members.lycos.co.uk /genesisproject/mirrors.html   (973 words)

  
 [No title]
Equip your characters with the new items and sell what can't be used and use the gold to train characters later in the game.
If you see a character getting low on hit points, use the Paladin to HEAL a wounded character if he is close enough to lay his hands on him, or the Cleric to cast a healing spell on the injured person during combat.
Alter (arrange) your characters so the one with the most hit points, usually a fighter, is on top of the list and arrange the rest so that the maji (weakest character) is at the bottom of the list.
www.gamesover.com /walkthroughs/gatewayof.txt   (8748 words)

  
 Amazon.com: "nonplayer characters": Key Phrase page
I have participated in scenarios in which player- characters decide to kill all nonplayer characters that they meet, in order to ensure that these characters do not secretly...
To allow participants to "talk to" the nonplayer characters (NPCs) within the simulation, ICT researchers developed a natural language interface that permitted a freewheeling exchange between the commanding officer...
less energetic cut-scene*, she has a clear idea of who among the nonplayer characters are friends or foes.
www.amazon.com /phrase/nonplayer-characters   (421 words)

  
 Non Plaer Charaters   (Site not responding. Last check: )
This refers to any character who is not being run by a player.
All nonplayer characters are the property of the GM and only he has control of their actions.
It is suggested that the GM have a number of 'stock' characters available for use when the situation requires them.
d_little.tripod.com /Games/Western/9.htm   (106 words)

  
 Dummies::Looking at the Components of a Dungeons & Dragons Game
Each player creates a character (or selects a ready-to-play character), a heroic adventurer who is part of a team that regularly delves into dungeons and battles monsters.
If you want your character to try something — such as attack the ogre, disarm the trap, or search for clues — the dice are used whenever the result isn't a sure thing.
Your D&D character is defined by a series of key statistics, as well as by the background story you create for the character.
www.dummies.com /WileyCDA/DummiesArticle/id-3081.html   (1545 words)

  
 [No title]   (Site not responding. Last check: )
The nonplayer characters (NPCs) with whom the player characters (PCs) interact are the blood and soul of a campaign.
It doesn't matter what profession the Main Character has, as long as the PCs interact with him or her regularly and, more importantly, care about him or her.
Thus, a Main Character could be (but doesn't have to be) a relative, a spouse, a butler, a librarian, a priest, a mechanic, a best friend, a captain, and so forth...
members.lycos.co.uk /genesisproject/awnpcs.html   (2947 words)

  
 Gothic - PC News at GameSpot
As the game progresses, these characters go about their daily business independent of the actions of the player characters, assuming the player characters do not interfere.
Actions you take against nonplayer characters affect your relationships with them and will alter the way those characters react to you the next time you encounter them.
The motion-captured animations in the game have been created so that you will be able to watch your character improve in skill; motions will become more fluid and efficient the better the character becomes at that particular skill, eliminating the need to monitor statistics and simplifying the interface.
www.gamespot.com /pc/rpg/gothic/preview_2568421.html   (517 words)

  
 [No title]   (Site not responding. Last check: )
The pregenerated nonplayer characters, both heroic and nefarious of various classes and levels, are ready to use in any campaign.
This is the 4th adventure in a series of 8-strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level.
A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone.
www.fouduroi.net /produits/93.asp   (1946 words)

  
 Game Parlor "the store with every type of game"   (Site not responding. Last check: )
This adventure for 13th level characters takes warriors through a descent into darkness in an effort to rescue the remnants of a once-lost civilization.
This sourcebook is a collection of nonplayer characters and villains for use in your campaigns or adventures.
Ready-to-run minions, guards, and thugs useful for dungeon masters needing a conflict, as well as statistics for powerful and unusual nonplayer characters to drop in to aid (or attack) your players' party are included.
www.gameparlor.com /Sales/new/rpg/dnd.html   (1020 words)

  
 Drakon - Destinies Forged
The system of a RPG is designed for resolution of conflicts between their characters, other characters, and the environment.
The term boffer is in reference to foampadded weaponry used in character for simulated combat.
Players will also be expected to obey out of character constraints, such as the respecting of designated out of character areas and when emergency is called.
www.drakon.net /basics.shtml   (927 words)

  
 Sigil and Beyond
Since player characters don't deal with the power of a realm, the nonplayer characters they're likely to meet, and those who would be useful to know, are named under this heading, along with their position, title, or role.
Nonplayer characters - rulers, merchants, and the like - will always have important information listed in parentheses after their names.
For a character who's exposed to the light, this means rolling a saving throw vs. death with a -1 penalty applied for each time the character strayed from his chosen alignment (which the DM must adjudicate).
www.dotd.com /planescape/Sigil_and_Beyond_03.htm   (14416 words)

  
 Dummies::Understanding What You Need for Role Playing Games
Other people truly enjoy the character-creation process as much as the actual adventure and may constantly be designing new characters for possible adventures or just for their own amusement.
Within gaming circles, people commonly refer to their characters in the first person — "I managed to crawl across the pit of snakes and grab the magical staff." For many, the enjoyment of the game is more in role playing the character than in the action of the adventure.
Referred to as nonplayer characters (NPCs), these characters do not have free will but instead are all managed by the GM and exist to help enrich and guide the story line.
www.dummies.com /WileyCDA/DummiesArticle/id-4070.html   (1166 words)

  
 Dungeons & Dragons 3rd Edition
Every character record sheet and spell list is designed to be easy to photocopy, so you’ll always have a fresh sheet on hand when you need one.
There are tips and information for running heroic campaigns and characters, and the text is written to instruct and inspire players to take a broader view of their game as they engage in exalted or valiant activities.
With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do).
www.gameslore.co.uk /acatalog/Products_Dungeons___Dragons_3rd_Edition_14.html   (5464 words)

  
 Rhydin Cathedral - Audhumla
Unconditionally evil characters are nauseatingly boring because the essence of their character is just so darn mundane, and unfortunately, even more the norm on AOL than anywhere else.
I advise that you have an in-character reason to come to a church when you play with us, rather than expecting us to give your character something to do.
First of all, if your character isn't a Christian, there's no reason they'd be seeking confession from a church figure and get it — have a reason in mind for this if you attempt this, it will come up in-character.
www.audhumla.org /wiki/index.php/Rhydin_Cathedral   (759 words)

  
 Preamble
The first and second sessions flow from one to the next At the beginning of the third session Yun Tin Kang is used to give all the teams the three opals so they can complete the module.
At the beginning of each session all characters have full hit points and all dead characters are "resurrected" as they are assumed not to have died in the previous session.
The characters also begin the session with a full complement of spells.
tho.yewenyi.net /Preamble.htm   (656 words)

  
 Get Into The Game - Lineage II: The Chaotic Chronicle for PC   (Site not responding. Last check: )
Create authentic D&D characters by choosing a character race such as human, elf, halfling, dwarf, or "warforged," and a class such as barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, or wizard.
In addition to playing their initial character, players will be able to raise nonplayer characters as apprentices and later use them as their own characters.
Lineage II is being designed to be easily accessible at the lower levels, and players will gain access to more complexity as their characters progress in the game.
www.getintothegame.com /pages/gamespace/story.php?pid=559083&sid=2856398   (531 words)

  
 Talon Comics & Games - D&D Revised Corebooks   (Site not responding. Last check: )
Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement.
New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.
Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm.
www.taloncomics.com /dndrevisedcorebooks.html   (949 words)

  
 Natural Selection, Inc.
One of the challenges of designing games with broad appeal concerns creating nonplayer (computer-controlled) characters that can adapt their behavior in light of the current and prospective situation.
Evolutionary algorithms were used to generate a platform to evolve nonplayer characters with genetic and behavioral traits within the context of a World War I combat flight simulator.
Our World War I flight simulator provides an example in which each airplane is an evolvable character, complete with genetic and behavioral traits that can adapt to conditions.
www.natural-selection.com /Press/2006/pr07132006.htm   (299 words)

  
 Compare Prices and Read Reviews on the Advanced Dungeons & Dragons Core Rules 2.0 by Wizards of the Coast at ...   (Site not responding. Last check: )
Character sheets have been redesigned to be more paper efficient.
And maintaining characters and printing out new records after going up a level (or other significant changes) is really wonderful (especially for my kids who aren't so good at keeping records).
*basically if you don't want a core character straight out of the player's handbook you are in for a real nightmare; however, it is possible given time.
www.fetchprices.com /product/198980.html   (1454 words)

  
 Charisma   (Site not responding. Last check: )
It is important to all characters, but especially to those who must deal with nonplayer characters (NPCs), mercenary hirelings, retainers, and intelligent monsters.
Maximum Number of Henchmen states the number of nonplayer characters who will serve as permanent retainers of the player character.
Reaction Adjustment indicates the penalty or bonus due to the character because of Charisma when dealing with nonplayer characters and intelligent creatures.
www.mayhawk.com /swords/charisma.htm   (211 words)

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