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| | Gamasutra - Features - "Occlusion Culling Algorithms" [11.09.99] |
 | | In the book, the occlusion culling section is preceded by sections on backface and clustered culling, hierarchical view-frustum culling, portal culling, and detail culling. |
 | | Such approaches go under the name of occlusion culling algorithms, since they try to cull away (avoid drawing) objects that are occluded, that is, inside the view frustum but not visible in the final image. |
 | | The idea behind efficient occlusion culling algorithms is to perform some simple tests early on and so avoid sending data through much of the pipeline. |
| www.gamasutra.com /features/19991109/moller_haines_01.htm (899 words) |
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