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Topic: OpenGL plus plus


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In the News (Wed 11 Nov 09)

  
  OpenGL plus plus - Wikipedia, the free encyclopedia
OpenGL++ was intended to be a powerful layer above the OpenGL 3D graphics system written in C++ that supported object-oriented data structures.
Work on OpenGL++ ended when SGI decided to partner with Microsoft instead, leading to the Fahrenheit project, which also died.
OpenGL++ (OGL++) was intended to offer a selection of routines and standardized data structures to dramatically simplify writing "real" programs using OpenGL.
en.wikipedia.org /wiki/OpenGL_plus_plus   (638 words)

  
 OpenGL ES Overview
For programmable hardware:OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification and emphasizes a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL ES Shading Language.
OpenGL ES is designed to accommodate these differences by requiring a minimum footprint with minimum data storage requirements, minimized instruction/data traffic, and is both integer and floating point friendly.
OpenGL ES allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism and for the API to be easily updated.
www.khronos.org /opengles   (1362 words)

  
 SGI - Press Releases: SGI and Architecture Review Board Release Next-Generation, 3D Enhancements to OpenGL   (Site not responding. Last check: 2007-10-09)
As OpenGL prepares to enter its second decade, the foundation for the next generation of graphics is being readied.
OpenGL will be advanced, appropriately, via the open industry consortium that has ensured its continued significance in the graphics industry.
OpenGL is available on all other major computer platforms, including IRIX, Solaris OE, HP-UX, AIX, Windows NT®, Windows® 98 and Mac OS X. An industry-wide architecture review board governs the evolution and ongoing development of OpenGL.
www.sgi.com /company_info/newsroom/press_releases/2002/july/opengl.html   (1144 words)

  
 OpenGL @ Lighthouse 3D - Picking Tutorial
The OpenGL API provides a mechanism for picking objects in a 3D scene.
Instead the names of the objects (plus depth information) are collected in an array.
Using the OpenGL terminology, a hit occurs whenever a primitive is rendered in selection mode.
www.lighthouse3d.com /opengl/picking   (1813 words)

  
 OpenGL News December 2004   (Site not responding. Last check: 2007-10-09)
December 08, 2004 OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices.
The OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of high-performance 3D games, screensavers, animation, applications and user interfaces for mobile devices.
December 01, 2004 H3D V1.0 API is a C++ implementation of the X3D standard as an open source API for the development of haptic (touch-enabled) applications.
www.opengl.org /about/news/archives/2004_12.html   (3498 words)

  
 OpenGL News January 2002   (Site not responding. Last check: 2007-10-09)
It removes the requirement to have either the data or the advanced visualization capability local to the user or to have enhanced, ultrahigh bandwidth networking resources connecting the remote and the centralized locations.
OpenGL is used to allow draw the graphics, and color interpolation is used to displace the electric potential interpolation from the software.
Ch OpenGL 1.0 is free Ch binding to OpenGL.
www.opengl.org /about/news/archive2002/jan02.html   (3940 words)

  
 BYTE.com
OpenGL is the only graphics engine we looked at that extends beyond the PC and Mac to many flavors of Unix.
A graphics client (e.g., a 3-D application) uses the OpenGL interface and the host's OS to transmit such graphics primitives as vertex coordinates, colors, and texture coordinates to a graphics server process that runs the OpenGL rasterizer.
OpenGL is particularly good at technical applications such as CAD and architectural drawing.
www.byte.com /art/9606/sec11/art4.htm   (2443 words)

  
 OpenGL - OneLook Dictionary Search
OpenGL : Free On-line Dictionary of Computing [home, info]
OpenGL : Dictionary of Computing and Digital Media [home, info]
Phrases that include OpenGL: opengl performer, opengl plus plus
www.onelook.com /?w=OpenGL   (104 words)

  
 TechiWarehouse - OpenGL   (Site not responding. Last check: 2007-10-09)
OpenGL Tutorial in C++ - This tutorial is for people who wish to get into OpenGL.
The last major OS to port OpenGL at the time of its creation was Windows, who tried and failed (so far) to make Direct3D better.
Even though OpenGL is considered an old api when it comes to graphics programming, it is still the industrial standard when dealing with graphics.
www.techiwarehouse.com /OpenGL   (279 words)

  
 Gamasutra - Features "Understanding and Using OpenGL Texture Objects" [07.23.99]
With the advent of the OpenGL 1.1 specification, texture objects became part of the API.
These texture objects have been available for quite some time as extensions to OpenGL 1.0 because of their incredible performance benefits.
For our example, we'll use a spinning cube with a different texture on each face, plus a marble texture for the floor beneath this cube.
gamasutra.com /features/19990723/opengl_texture_objects_01.htm   (556 words)

  
 Amazon.ca: Books: OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4   (Site not responding. Last check: 2007-10-09)
OpenGL is really a hardware-independent specification of a programming interface, and you use a particular implementation of it on a particular kind of hardware.
OpenGL is a powerful software interface used to produce high-quality, computer- generated images and interactive applications using 2D and 3D objects and color bitmaps and images.
Plus, any code was in the latter's native graphics library, further increasing your dependence on that company.
www.amazon.ca /exec/obidos/ASIN/0321173481   (2327 words)

  
 RealTime Mirrors   (Site not responding. Last check: 2007-10-09)
This is achieved in OpenGL by rendering the floor in the stencil buffer.
And, finally, you'd have to use that image as a texture for the mirror taking into account the scaling of the window and the restrictions of alignment of textures in OpenGL.
Plus, the image quality is degraded a good deal.
www.cs.rice.edu /~sschaefe/projects/opengl/mirror   (541 words)

  
 [SDL] When will there be blitting support when using OpenGL   (Site not responding. Last check: 2007-10-09)
It uses Glide, which has the "advantage" of being an API which puts you a lot closer to the guys of a system and means that you don't have to deal with some of the crap which I've mentioned here.
My main complaint with OpenGL for 2D based games is that you don't get raw access to the framebuffer -- the ability to dump pixels without either going through glDrawPixels() or glTex/*Sub*/Image2D.
However, my worry about SDL blit modes using OpenGL is that it won't encourage "smart usage".
www.libsdl.org /pipermail/sdl/2000-April/026520.html   (735 words)

  
 Conix 3-D Explorer | Linux Journal
Since libGLClientSys.so.1 is contained in the OpenGL distribution from Conix, it would appear you do indeed have to install that package in order to properly use 3-D Explorer.
Texturing of OpenGL objects is supported; however, the demo showing a texture on a wave (from the on-line documentation) crashed GLExplorer.
This is just as you would use them in any other OpenGL application written in C, for example (although C syntax differs from Mathematica's--the function names are the same).
www.linuxjournal.com /article/3267   (2154 words)

  
 Microsoft and 3D Graphics
OpenGL was to be a state-of-the-art API that could be implemented efficiently on a wide variety of computers.
OpenGL has an established set of conformance tests, so there is no argument about exactly how things are supposed to work.
OpenGL offers two levels of drivers that can be written: mini client drivers and installable client drivers.
www.vcnet.com /bms/features/3d.html   (4283 words)

  
 Geek.com Geek News - Sony could use OpenGL for PlayStation 3
You can port OpenGL games to Dreamcast with ease, because all you have to do is rewrite the input code to handle a controller instead of a keyboard, and that's more or less it really.
As for the OpenGL, bring it on if it will help with PC conversions and lets hope that gets the 2 big companies to really go at each other so that we can get some stunningly beautiful games with fantastic lifespans.
Everybody is entitled to their own opinion and if they feel the Hexbox is better than the PS2 then so be it, personally I think they are all mad in the head, but again that is only my opinion.
www.geek.com /news/geeknews/2004Jul/bga20040728026203.htm   (2230 words)

  
 Boris Blue: Real-time 3D Compositing and Motion Graphics   (Site not responding. Last check: 2007-10-09)
Powerful OpenGL vertex shaders distort and warp 3D objects with a simple one-parameter action.
OpenGl hardware-acceleration provides highly interactive real-time performance to streamline 3D effects creation.
Powerful OpenGL vertex shaders let you distort and warp 3D objects with a simple one-parameter action.
www.borisfx.com /products/blue   (318 words)

  
 OpenGL Game Development Mailing List:   (Site not responding. Last check: 2007-10-09)
If an OpenGL driver is available on the system then the library will automatically call Microsoft's library so that the driver will be invoked during rendering.
Whilst a full port is meant to strictly adhere to the standards laid down by the OpenGL 1.1 specification it is often the case that bugs and minor incompatibilites remain.
OpenGL Miniports are there to support games such as Quake, and they will usually only support a small subset of OpenGL commands.
www.fortunecity.com /skyscraper/nuclear/274/opengl-gamedev-faq.htm   (3131 words)

  
 Mini vMac - a miniature Macintosh emulator
There are a number of things that still need to be looked into for the Macintosh SE emulation, but it seems to work as is. Future versions may improve the accuracy of the emulation, as is usual for Mini vMac.
The Macintosh Plus emulation now has a more accurate emulation of the keyboard and of VIA timers, using a new mechanism for delayed tasks.
The idea is to use OpenGL, which seems to be the only way to avoid the double buffering done by OS X. This made drawing much faster on my development machine (though still nowhere near the speed of the OS 9 version).
minivmac.sourceforge.net   (1430 words)

  
 g e w a n g . c o m [projects - samples - opengl]
here are the some opengl samples i have helped to develop as a teaching assistant for the graphics class at duke university, and for teaching the c++/visualization courses at adrenaline.
note: opengl requires all textures to have dimensions that are powers of 2 (plus optional compensation for a border)
xform is a simple illustration of hierarchical modeling in opengl.
www.gewang.com /projects/samples/opengl   (248 words)

  
 druid-'s GL Journal   (Site not responding. Last check: 2007-10-09)
I'm trying to get accelerated OpenGL in X working (with an ATI Radeon Mobility 7500, Mandrake 8.2, XFree86 4.2.0), so if anyone would like to help, please email any helpful links to me. I'm running X fine with the Radeon, but my gl code is running the software driver.
A few people pointed out that the DemoGL port of Ambient Psychosis was missing a header file (AP_globals.h).
I'll be graduating from the university in a few months so I've been busy with school and am working on getting job - plus lots of time-wasting activities like playing counter-strike.
www.gamedev.net /opengl   (1092 words)

  
 [No title]
The /dev/nvidia device files will be created, and your /boot/loader.conf file will be updated to automatically load the NVIDIA kernel module on boot, as well as the Linux ABI compatiability module should you not have it compiled into your kernel.
Known Issues: the Linux OpenGL library, when run in linux compatibility mode on FreeBSD, may have difficulties determining if the application is multithreaded.
A: The NVIDIA OpenGL driver and the NVIDIA X driver require shared memory to communicate; you must have: a) SYSVSHM built into your kernel b) XFree86-Server-4.2.1_3 or later Downloading XFree86 4.2.1 from the XFree86 ftpsite is not sufficient; a shared memory bug in XFree86 was fixed between 4.2.1 and XFree86-Server-4.2.1_3.
download.nvidia.com /freebsd/1.0-4365/README.txt   (2164 words)

  
 LMNOPC.com - Disasteroids 3D
Disasteroids 3D is my 'research project' to learn how to write a simple game using Visual Studio and OpenGL.
The rough game was playable in less than a week, and since that time I've added a lot of cool effects to make the game more polished.
I owe a great deal of thanks to Jeff Molofee of nehe.gamedev.net for his OpenGL base code, as well as his encouragement throughout the project.
www.lmnopc.com /disasteroids3d   (266 words)

  
 Screen Shots
Modify and display up to 6 equations, change the range and resolution of the plotted graphs, manipulate the axis and tick marks to allow easy analysis of the drawn graphs
Using OpenGL to render the graphs, hardware acceleration is widely available on most recent video cards.
A complicated equation that can be used to model wave interactions.
www.graphcalc.com /screen_shots.shtml   (442 words)

  
 22C:251 Home Page --- Spring 1998
Mesa does not match the OpenGL API 100 per cent and is not a "certified" OpenGL implementation, but you can use it as if it were a real OpenGL for the purposes of this course.
Thus, programs written using OpenGL plus GLUT are portable across windowing and operating systems.
Digital Equipment Corp has a nice set of OpenGL Reference Pages, though they're for Version 1.0, not Version 1.1 (which is the latest).
www.cs.uiowa.edu /~cremer/courses/cs251-spring98/cs251.html   (1557 words)

  
 Untitled Document
The GF4mx kicks the GF2 titanium's butt, esp at higher graphics and screen res settings, and isnt that what most people are looking for these days, more bang for your buck.
The Winfast GF4mx delivers just that, plus TVout, and two games in the one deal.
This is a value for money package, that is nicely placed between the Hot GF2 cards and the more expensive GF3 range of cards.
ocplus.freeservers.com /gf4mx.htm   (514 words)

  
 Satisfaction Guaranteed   (Site not responding. Last check: 2007-10-09)
This Windows 95 B/C OSR2/98/98 SE and NT 3.51/4.0 Easter Egg is hidden into the 3D Pipes (OpenGL) Screen Saver, bundled with these Operating Systems.
If your Win9x system (or your Windows applications: MS Plus!, MS Office etc) become corrupted, and you have misplaced the installation cd-rom key (which is usually shown on the cd-rom sleeve or on the manual cover), there is still a way to find it, so you can reinstall your OS/app from scratch.
By editing the Registry you can add a third option: to position the wallpaper anywhere on your screen by specifying values for the X and Y coordinates.
www.geocities.com /cyberkrishnan   (5127 words)

  
 A Simple Geometry library for OpenGL.
Since SG is designed to work with OpenGL, it uses similar naming conventions - all SG functions and other tokens that work with 'float' precision math begin with 'sg' or 'SG'.
An sgFrustum corresponds to the set of parameters that is used to describe an OpenGL view frustum.
It has a stiffness and a damping factor plus a 'rest' length (ie how long it is when no forces are applied to the system).
plib.sourceforge.net /sg   (3284 words)

  
 VirtualMEC - 3D CAD for MECCANO
The whole contents of set No. 10 of 1970's, excluding cords, rubber bands and chains, plus not less than 350 additional parts!
Then, you can decide to unlock the retail version of VirtualMEC, that enables you to build models as big as you like.
VirtualMEC is based on OpenGL, the industry's foundation for high performance graphics.
www.virtualmec.com   (422 words)

  
 Computer Graphics: Programming, Problem Solving, and Visual Communication
The texture maps are all in the public domain and may be used or shared freely; I suggest that you add some of your own for your class and would be very glad if you would share them with me to be included in these materials.
The course is built on the OpenGL API and gives students an introduction to the concepts and practice of interactive computer graphics while discussing rendering algorithms and mathematical details only at a conceptual level.
This approach is described in several articles (see below) and supports a curriculum in which either the goal is to develop skills to support application areas, or there is a second graphics course that provides the traditional algorithms and techniques for computer science students who want to go on to become graphics professionals.
www.cs.csustan.edu /~rsc/NSF   (1313 words)

  
 Results for 'OpenGL'
OpenGL Volumizer to Linux, but not all applications will be ported.
OpenGL, plus PDF-based rendering, plus metadata-based searches, plus the Aqua top-level GUI, I'll take it.
OpenGL (comparable to Microsoft's DirectX gaming graphics technology) for the entire OS X GUI.
search.infoworld.com /query.html?qt=OpenGL   (691 words)

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