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Topic: Origin Systems

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In the News (Tue 25 Jun 19)

  Origin Systems - Wikipedia, the free encyclopedia
Origin Systems, Inc. (sometimes abbreviated as OSI) was a computer game developer based in Austin, Texas that was active from 1983 to 2004.
Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.
Origin's motto was "We create worlds", and its games were known for their well-realized (if not always creative) plots and the amount of detail furnished into the game's stories.
en.wikipedia.org /wiki/Origin_Systems   (786 words)

 [No title]   (Site not responding. Last check: 2007-11-07)
Some of these were certainly "clones"hastily assembled and quickly forgotten aboutothers explored new grounds of the genre and were highly acclaimed.
System Shock is a computer game developed by Looking Glass Studios (formerly Looking Glass Technologies).
The sequel, ''System Shock 2'' was developed by Looking Glass offshoot Irrational Games and Looking Glass, and published in 1999 by EA.
www.worldhistory.com /wiki/O/Origin-Systems.htm   (746 words)

 The Historical ULTIMA
While mine was probably the first such timeline (originally written back in 1995), several other fans have since done good chronologies, with their own theories as to the history of Britannia.
Since I worked or shared information with some of those fans to help them populate their timelines, I've included links to their sites for your perusal.
Ultima is a trademark of Origin Systems, Inc.
www.notableultima.com /history   (206 words)

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