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| | The Critical Eye | Anime: A Guide to Japanese Animation (1958-1988) |
 | | Japanese animation, otherwise known as anime, has become impossible to avoid: Pokemon, Digimon, Card Captors, and Dragonball are on every channel, Princess Mononoke and Akira still run in repertory cinemas, and you can't go to a video store without seeing shelves full of anime titles, half of which are rented out at any given time. |
 | | Then there's the later mention of a show's use of "step one" animation, which clearly should be "stop motion." That's likely a translation error, but it still points to a lack of understanding on the part of the translator or, less forgivably, the editor. |
 | | Of particular interest is the way the OAV (Original Animation Video, or direct-to-video) market exploded in so little time, and the shifts in themes that came about once studios were freed of television's constraints. |
| purpleplanetmedia.com /eye/book/anime.shtml (1096 words) |
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