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Topic: Orz (Star Control)


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In the News (Mon 28 Dec 09)

  
  The Pages of Now & Forever - All About Star Control
Physiologically, the Orz seem to be gill breathers, gathering dissolved gases from a strong ethanol solution.
The Orz themselves have said the Arilou Lalee'lay, who they do not like, are from "above" and that they are from "below".
The Arilou confirmed that the Orz are from a dimension unknown to us and warned us not to trust them.
starcontrol.classicgaming.gamespy.com /sc3/orz_sc3.shtml   (270 words)

  
 Star Control
Star Control II was written by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for PC; it was later ported to the Macintosh, and the 3DO.
Star Control II was highly influenced, both in story and game design, by the games "Starflight" (1986) and "Starflight 2: Trade Routes of the Cloud Nebula" (1989) developed by Binary Systems and released on a variety of platforms by Electronic Arts.
Star Control 3 was developed by Legend Entertainment, hired by Accolade to create a sequel when the original creators expressed their disinterest in churning out a sequel right away.
www.sfcrowsnest.com /scifinder/a/Star_Control.php   (1662 words)

  
 Orz   (Site not responding. Last check: 2007-10-11)
The Orz are a fictional race of beings in the sci-fi Star Control computer game series.
The Orz are actually manifestations of a pan-dimensionsal being using "*fingers*" to produce the beings seen on a viewscreen.
Orz use a vaguely manta-like craft design the Nemesis that's armed with a rotating and is capable of launching armored space that enter the ships of those they
www.freeglossary.com /Orz   (188 words)

  
 Orz - Ultronomicon
The Orz sometimes refer to themselves in the singular third person, although whether this is another quirk of the Orz's odd speech pattern or a reference to their true essence is unclear.
The Orz are a newcomer to TrueSpace that appeared suddenly in the vicinity of the Vulpeculae constellation, the adopted homeworlds of the Androsynth.
In fact, both the Arilou and the Orz themselves suggest that it was the IDF research of the Androsynth which enabled the Orz to come to TrueSpace.
uqm.stack.nl /wiki/Orz   (1898 words)

  
 Star Control II - Uncyclopedia
Star Control II is the second in a series of games made by pro-Earthist movements to stereotype every other sentient lifeform in the universe down to one, or at the most two, personality traits.
Star Control II's greatest achievement and greatest failure was the extensive number of races documented in extreme detail, albeit with pro-Earthist stereotypes as a dominant factor.
His thought processes while writing the Orz were deemed so alien, even the universal translator doesn't understand them, resulting in wildly batshit crazy conversations and words that don't mean anything denoted by asterisks.
uncyclopedia.org /wiki/Star_Control_II   (1418 words)

  
 Star Control 3 - Review
Star Control 2 ends, as this load of things have to, at a major explosion.
Star Control used to be difficult to define, but now its easily nutshelled by this adjectives 'combaty, logistically managerial, and arcade adventurery with some of strategy'.
Star Control 3 is a good game, but it isn't a mod on its predecessor.
www.computerandvideogames.com /t/details/pc/starcontrol3/review/id3451/index.html   (885 words)

  
 Game Trivia for Star Control II
Star Control 2 is very different from the other two games that bear the name "Star Control", however it is suspiciously similar to the Starflight series of games.
The position of the stars according to the starmap are actually hyperspace coordinates and not realspace coordinates.
When entering a star system, the planets are raytraced, which is the cause of the noticable delay (on a 286 anyway) when entering a star system.
www.mobygames.com /game/dos/star-control-ii/trivia   (1013 words)

  
 Universal translator
According to Star Control: Great Battles of the Ur-Quan Conflict, Captain Rand is referred to as saying "That is one ugly sucker" when the image of a VUX first came onto his viewscreen.
In Star Control III, the K'tang are portrayed as an intellectually inferior species using advanced technology they do not fully understand in order to intimidate people, perhaps explaining why their translators' output is littered with misspellings and nonstandard usages of words, like threatening to "crushify" the player.
In Star Trek, the Universal Translator was used by Ensign Hoshi Sato, the communications officer on the Enterprise in Star Trek: Enterprise, to invent the linguacode matrix in her late 30's.
www.sfcrowsnest.com /scifinder/a/Universal_translator.php   (1727 words)

  
 GURPS Star Control: Interbellum Information
Star Control 2/Interbellum: The Human Captain couldn't have become Omega immediately after destroying the Sa-Matra: It must have been after he left the hospital.
Interbellum/Star Control 3: The timeline in SCIII claims that the Galacticus was destroyed after Hyperspace stopped working: This obviously can't be true because the Captain is showing it to his grandchildren at the end of SCII.
Star Control's universe--especially with regards to Interbellum-- is a science fantasy universe.
hkn.eecs.berkeley.edu /~mcmartin/gsc/Interbellum.html   (789 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
Star Control 2 was one of the best games ever created for any platform.
When Star Control 3 was announced, everyone, including the fans and the designers of Star Control 3, knew that it would be a monumental task to live up to Star Control 2.
What made it worse was that Star Control 3 would be a near duplicate of Star Control 2 in terms of gameplay.
www.gamespot.com /features/tenspot_badendings/9.html   (401 words)

  
 Star Control - Questions, Answers, Fun Facts, Information
This was a proud, and deep down a very honarable species, and normally they would never have simply sided with a former enemy, but they were forced to obey the command of their Queen, who had chosen to surrender to the Ur-Quan when most of the Yehat were prepared to fight them to the death.
The Alliance Of Free Stars lost its war with the Ur-Quan Hierarchy (played out in part 1) and was disbanded as the Hierarchy enslaved each remaining species in the galaxy that could travel the stars.
Actually, in "Star Control 3", it is explained that the Precursors were big green cows in the first place, but at least they were INTELLIGENT big green cows.
www.funtrivia.com /en/VideoGames/Star-Control-15233.html   (5749 words)

  
 Review: Star Control 3   (Site not responding. Last check: 2007-10-11)
Star Control 2 ends, as these things must, in a massive explosion.
Star Control used to be hard to define, but now it's easily nutshelled by the adjectives 'combaty, logistically managerial, and arcade adventurery with a bit of strategy'.
Star Control 3 is a good game, but it's not a patch on its predecessor.
www.computerandvideogames.com /stories/pc/pczone_review/star_control_3.html   (1125 words)

  
 Star Control 3 walkthrough - FAQ
Orz: They are a bit hard to understand.
We do know that we like listening to the Orz in general and that their ships are no laughing matter.
The Orz do not like the Arilou or the Syreen and they may have finished off the Supox ship, but we are not sure.
www.the-spoiler.com /ADVENTURE/Legend/star.control3.2.html   (3802 words)

  
 SUPMELER.HTM: Star Control II Super Melee: Extended Reference
However, when it's a player's turn to select a ship, the A, B, C and D buttons on the opponent's controller will be locked out for 3 seconds, and this 3-second lockout timer restarts each time the A, B, C or D button on the player's controller is pressed.
STARS ======== o The stars appearing in the combat zone are actually 3 overlapping star fields.
(Stars within each field remain fixed relative to each other.) The foreground stars (which appear larger as the screen zooms in) are the best guide for determining a ship's true state of motion, as the background/smaller stars can appear to move even if the ship in question is stationary.
ledmeister.com /supmeler.htm   (16603 words)

  
 The Pages of Now & Forever - All About Star Control
Despite the long and confusing name, it is Star Control 2's official hint guide/book.
The emulator everyone uses to play Star Control is DOSBox.
DOSBox is a DOS emulator that allows you to run the PC versions of Star Control 1 and 2 on modern day computers.
starcontrol.classicgaming.gamespy.com /faq   (3914 words)

  
 [No title]
Orz are happy *people energy* from the outside.)Tj 0 -13.2 Td(Inside is good.
Orz is the name.)Tj 0 -13.2 Td(Do you want to *squirt*?)Tj 0 -13.2 Td(If you want to, then you do.
Orz are here.)Tj 0 -13.2 Td(You are not the same too much like Androsynth.
greg.froh.ca /pdf/?referer=/fun/orz-quotes   (2221 words)

  
 SourceForge.net: Star Control: TimeWarp
Star Control: TimeWarp is a fan created project that intends to create a science fiction war/exploration game based on the Star Control Universe.
Project Admins: culture20, geomannl, mrsparkle, orz, tw_spy, youbastrd
SourceForge.net is introducing a new feature that will let you buy or sell services for Open Source projects right from the site.
sourceforge.net /projects/timewarp   (125 words)

  
 My Star Control Story   (Site not responding. Last check: 2007-10-11)
The pilot lost control over the Skiff, sending it into Q-Space and back were it morphed with a comet and hurled it back into the 1940's, where it crashed in the north american continent, near a small city named Roswell.
The Orz are a dangerous race, they seek to make this place their *house*.
If this place was a unstable time, and the unstableness caused by the Orz, he wondered what can happen if you manipulated that time for your own good, like enslaving it and using it against others.
starcontrol.freeservers.com /story.html   (7200 words)

  
 Star Control 2: The Ur-Quan Masters walkthrough - solution
The graphics are basically the same for the melee part of the game but the sound effects are incredible, and the music soundtrack is the best I've heard of in a game yet (of course you need a Soundblaster to enjoy this part of the game!).
One is to the SW of Delta Corvi (the star system in the top left corner) in one of the two blue stars in the Pegasi constellation.
The creature can be found at the Lyncis system (top north to the west of the Supox) on one of the yellow star systems.
www.the-spoiler.com /RPG/Accolade/star.control.2.2.html   (1616 words)

  
 Star Control II Fact (#2)
When we first got UQM doing something and we started messing around, I wasn't the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace.
I might post the calculation, along with some more orz-marines statistics as a 'Star Control II fact' sometime.
I'd like to keep this 'Star Control II facts' going for a while, so I'm planning on posting one every week/two weeks (depending on how long the fact is and when I've got a little bit of time).
uqm.stack.nl /forum/index.php?topic=3078.0   (947 words)

  
 AG // Star Control 2: The Ur-Quan Masters // Solution
Objective: The objective to solve Star Control II is the destruction of the Sa Matra, a Precursor battle platform that is being fought over by the Ur-Quan/Khor-Ah.
Consumed by the Orz they discovered from an alternate dimension while testing new space travel methods.
The Orz will give you the design for their ships and make an interesting visit to the Earth Station.
www.ag.ru /cheats/star_control_2_the_ur_quan_masters/6435   (5474 words)

  
 [No title]
Control 2, with hopes of better understanding what made it so exceptional for its time.
Star Control 2’s other high-profile parent is an illustrious member of the
Images of the Star Control games were also obtained off The Pages of Now and Forever.
sul-dl-dlib2.stanford.edu /gsdl/cgi-bin/library?e=d-000-00---0sts145--00-0-0--0prompt-10---4------0-1l--1-en-50---20-about---00031-001-1-0utfZz-8-00&a=d&c=sts145&cl=CL1.7&d=HASHfd4a4e43ffed0ccee68561   (3401 words)

  
 Game Over Online Magazine - Unreal II: The Awakening
Legend, the creators of the underrated Wheel of Time, proceeded to instil a story into Unreal II and they turned the pseudo multiplayer and single player romp of Unreal into a star faring story of a law enforcement marshal with the Terran Colonial Authority, an organization that is a notch lower than the military marines.
Playing as John Dalton, you join a motley crew of military rejects consigned to a life of policing some galactic backwater until one day when Dalton is asked to investigate a distress call from a mining operation which leads him to an alien artifact.
I particularly liked the pilot, Ne'Ban, who is one of those aliens permanently encased in a life support suit and speaks English using diction akin to the Orz from Star Control 2.
www.game-over.net /reviews.php?id=819   (1447 words)

  
 Games - Arilou
They are the race that's called the Greys (or little green men in the past), and their ships resemble the stereotypical flying saucers.
In Star Control 3, it was discovered that due to their age and partially due to their time in QuasiSpace, the Arilou DNA was very "brittle" and prone to abnormalities and defects, and human DNA could somehow be "spliced in" to alleviate this.
However, like many of Star Control 3's "revelations", this is generally disregarded non-canonical by the fans of the series for numerous reasons.
listing-index.ebay.com /games/Arilou.html   (567 words)

  
 Star Control 2 Super Melee Tournament   (Site not responding. Last check: 2007-10-11)
This page is dedicated to my ongoing project, the Star Control 2 Super Melee Tournaments.
I wanted to experiment with the combat ratings of the various races in Star Control 2.
Each team that lost in the first bracket was placed in the loser bracket for another chance.
www.geocities.com /genghiskhanx/starcon2/index.html   (328 words)

  
 SCGENXR.HTM: Star Control for the Sega Genesis: Extended Reference
(Stars within each field remain fixed relative to each other.) The largest stars are the best guide for determining a ship's true state of motion, as the smaller stars can appear to move even if the ship in question is stationary.
Note that blue stars may appear white as they revolve into the foreground of the cluster.
Hierarchy ships are prompted by default to move to the southern-most of those stars; Alliance ships are prompted by default to move to the northern-most of those stars.
www.ledmeister.com /scgenxr.htm   (9667 words)

  
 List of extraterrestrials in fiction information - Search.com
Caleban (Frank Herbert's Whipping Star (invisible telepathic beings who are actually the minds of stars)
Ceti eels (Star Trek II: The Wrath of Khan—bug-like ear parasites from Ceti Alpha V)
Tribbles, (Star Trek; compare the earlier flatcats from Robert A. Heinlein's The Rolling Stones)
www.search.com /reference/List_of_space_aliens_in_fiction   (1050 words)

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