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Topic: Ozark Softscape


  
  Ozark Softscape - Wikipedia, the free encyclopedia
Ozark Softscape was a computer game programming team consisting initially of Dan Bunten, Bill Bunten, Jim Rushing, and Alan Watson.
In the early 1990s, Ozark Softscape left their partnership with Electronic Arts over a dispute to port some games to cartridge format for the Nintendo entertainment system.
Dan (later Dani) Bunten was arguably the driving force behind Ozark Softscape.
en.wikipedia.org /wiki/Ozark_Softscape   (181 words)

  
 The Seven Cities of Gold (game) - Wikipedia, the free encyclopedia
The Seven Cities of Gold is an adventure game created by Dan (then Danielle) Bunten (and the game development team Bunten founded, Ozark Softscape) and published by Electronic Arts in 1984 for the Apple IIe, the Atari 800 and Commodore 64 computers, as well as the IBM PC and compatibles.
The game is important for pioneering the use of large randomly generated maps, which were made possible by Ozark Softscape's new technology that allowed the C64 to load map data into the game by streaming without interrupting game play.
Since the C64 floppy disk drive was notoriously slow, Ozark's technology was a major breakthrough at the time.
en.wikipedia.org /wiki/The_Seven_Cities_of_Gold_(game)   (580 words)

  
 E2
Ozark Softscape was started by Dan Bunten, Bill Bunten (Dan's brother and MBA), Jim Rushing, and Alan Watson.
Hawkins was disappointed but Buten assured him Ozark could cooked up an even better game.
Buten was diagnosed with lung cancer and she died on July 3, 1998.
www.geocities.com /conspiracyprime/e2_ozark.htm   (881 words)

  
 Profiles: Dan Bunten
Ozark Softscape is located in the game design hotbed (?) of Little Rock, Arkansas and it has created two of the most impressive games available for the Atari-the 1983 award winning science-fiction economic simulation M.U.L.E. and 1984's graphics scrolling conquistador simulation Seven Cities of Gold.
Ozark Softscape has developed a game development routine, during its two years of existence.
Ozark's other game, M.U.L.E. takes place on a distant planet, where up to four players (only two players if you have an Atari XL) must either compete or cooperate to colonize this world in the allotted food, energy, Smithore and Crystite time.
www.atarimagazines.com /v3n9/profiles.html   (2394 words)

  
 Danielle Bunten Berry   (Site not responding. Last check: 2007-10-31)
After three titles for SSI, Bunten, who by then had founded his own software company called Ozark Softscape, caught the attention of Electronic Arts founder Trip Hawkins.
Bunten wanted to follow up M.U.L.E. with a game that would have been similar to the later game Civilization, but after his Ozark Softscape partners balked at the idea, he followed with Seven Cities of Gold, which proved popular in spite of (or possibly because of) its simplicity.
By the time the continent data was stored in memory, there was little memory left in 64K for fancy graphics or complex gameplay.
bopedia.com /en/wikipedia/d/da/danielle_bunten_berry.html   (610 words)

  
 Danielle Berry
The key member of Ozark Softscape, she had a solid reputation as a game designer before creating her best known titles, two early releases from Electronic Arts: "M.U.L.E." and "Seven Cities of Gold." The former is still regarded as one of the finest multiplayer games written, even among cynical Usenet crowds.
Our mechanized mules and their funny antics convinced us at Ozark Softscape that an acronym for mule would be cool, but EA wanted "Moguls from Mars." We showed them how well "M.U.L.E." looked on the title screen.
I originated this glib and somewhat morbid comment years ago for a keynote address: "No one on their death bed says 'I wish I'd spent more time with my computer!'" The point being that when faced with the grim reaper the meaningful things in one's life seem to be the people we connected with.
www.dadgum.com /halcyon/BOOK/BERRY.HTM   (2690 words)

  
 Heart of Africa
The game is a successor to Ozark Softscape’s Seven Cities of Gold, and the two share a strong superficial resemblance.
As with all Ozark Softscape games, there’s a lot of trading involved.
In this case, it’s more critical than usual because your resources are limited, and you can carry only what will fit into your pack.
www.geocities.com /SiliconValley/Code/5104/gazette/February1986/heartofafrica.htm   (802 words)

  
 My View: Computer Players Dont Fly Solo Anymore
However, in the computer world, single-player games are the rule, and multiplayer games haven't been very welcome.
Of the 20 or so mass-market games designed for multiple players, my partners and I at Ozark Softscape developed 6.
Dan Bunten and Ozark Softscape have created nine games since 1979, including M.U.L.E. and Modem Wars.
www.atarimagazines.com /compute/issue115/370_1_MY_VIEW_COMPUTER_PLAYERS_DONT_FLY_SOLO_ANYMORE.php   (733 words)

  
 Publishers
Sometimes programmers were employees of a publishing company, but more often they were freelancers looking to sell a game (or game idea) to an already established publisher.
Again using Electronic Arts as an example, M.U.L.E. was part of EA's first shipment of games, and it was written by a freelance team called Ozark Softscape.
In fact, Electronic Arts was founded as a pure publisher and has only become a developer through subsequent hiring and acquisition of entire studios.
gotcha.classicgaming.gamespy.com /publishers.htm   (666 words)

  
 Dani Berry: ZoomInfo Business People Information   (Site not responding. Last check: 2007-10-31)
Dani Berry's summary was automatically generated using 4 references found on the Internet.
Dani Bunten Berry, president of Ozark Softscape, Inc., passes away at 49 years of age.
The film is heavily laced with superior computer animation to bring a battery of toy dolls to life as they battle each other throughout the course of the film.
www.zoominfo.com /directory/Berry_Dani_241337099.htm   (348 words)

  
 MULE - videogame classics
It's fun to outmaneuver your friends, but when you can really put the screws to them, you're on to something.
A brilliant example, one of my personal favorites, is the computer game classic, M.U.L.E. was the product of an Arkansas-based development team called Ozark Softscape.
The team was comprised of Dan Bunten (project leader), Bill Bunten, Alan Watson, and Jim Rushing.
www.danielthomas.org /pop/classics/mule.htm   (900 words)

  
 Seven Cities of Gold - videogame classics
1984 - Ozark Softscape - Released on Atari 800
Dan Bunten and Ozark Softscape created MULE with a keen eye on simulating market economics.
They clearly wanted to teach their audience a few things while entertaining them.
www.danielthomas.org /pop/classics/cities.htm   (1458 words)

  
 CoverCopy .:. Publishing Tidbits: Remembering Dani Bunten
Her most famous game, M.U.L.E., has been cited as an inspiration for generations of game developers.
As the frontman of Ozark Softscape, a quartet of game designers from Little Rock, she and her co-workers were the stars of the first publicity campaign to promote programmers as if they were rock stars.
The former Dan Bunten also pushed gender boundaries, changing her name, and her sex, in the early '90s.
www.covercopy.com /cc/2003/03/19_remembering_dani_bunten.html   (95 words)

  
 M.U.L.E. - Digital Press Online
The tune is infectious (so much so, that a MIDI version of the tune serves as the ringer on my cell phone.) Once the sound of the drum beat starts, you'll want to sit through the entire title sequence just to hear the whole tune.
M.U.L.E. was developed by Ozark Softscape (Dan Bunten, Bill Bunten, Jim Rushing, and Alan Watson), and published by Electronic Arts.
Dan Bunten (aka Dani Bunten and eventually Danielle Bunten Berry after a sex change operation) was the principal designer, and would later create such games as Seven Cities of Gold, Modem Wars (the first game played over a modem), and Command HQ.
www.digitpress.com /reviews/mule.htm   (1097 words)

  
 Danielle Berry (aka Bunten)   (Site not responding. Last check: 2007-10-31)
Danielle Berry is probably better remembered under her former name of Dan or Dani Bunten.
She was the founder of Ozark Softscape and made the graphics on a number of games which appeared on most 8/16 bit systems.
Only one of her games made it to the Amiga, Seven Cities of Gold, though due to some dodgy programming it only runs on WB1.2 systems.
eager.back2roots.org /PROG/B/BERRYD.HTML   (105 words)

  
 Compare Prices and Read Reviews on M.U.L.E. for Commodore 64 at Epinions.com
M*U*L*E* is a game that has been with me for over half of my life.
Developed in the 1980's by Ozark Softscape for EA, M*U*L*E* remains one of the greatest multi-player games ever to grace any computer format.
Even by the standards of the day, M*U*L*E* had pretty average graphics, with blocky (yet appealing) characters a map made up of lines, squares and triangles and little else, however beneath it's mild mannered exterior lurks a surprising amount of depth and variation for such a seemingly simple game.
www.epinions.com /content_95836147332   (1050 words)

  
 [No title]
on 7-Dec-1996, "'M.U.L.E.' is copyrighted by Ozark Softscape, all rights are reserved.' ********* The Project 64 etext of the M.U.L.E. package.
Software (c) 1983 Ozark Softscape Package design (c) 1983 Electronic Arts.
Atari is a registered trademark of Atari, Inc. [ Inmost Flap ] CARP, CUTTHROATS, AND LAST CALL AT SLICK WILLY'S [ Graphic omitted: Black and white photograph of four men sitting on a bench against a light-paneled building, three of which are looking attentively at a newspaper, one of which is holding a small dog.
www.devili.iki.fi /pub/Commodore/docs/Project64/games/mule10.txt   (9899 words)

  
 M.U.L.E. is now available in cartridge form!!! - AtariAge Forums
In fact, Ozark Softscape who did the original prgramming NEVER even
I wasn't aware there was a "copyright office" or that you needed to file for a copyright.
In fact, Ozark Softscape who did the original programming NEVER even
www.atariage.com /forums/index.php?showtopic=24118&st=25   (1447 words)

  
 Space HoRSE - Designer's Note
Mature gamers will instantly recognize the similarity between Space HoRSE and the classic PC game M.U.L.E., developed by Ozark Softscape and published by Electronic Arts in 1983.
M.U.L.E., and its lead designer Dan Bunten, are immortalized in the Computer Games Magazine Hall of Fame because of its great design and pure fun factor, back in the days when graphics and sound weren't the main focus of game development.
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www.shrapnelgames.com /gilligames/space_horse/7.htm   (267 words)

  
 WHDLoad Install for 7 Cities Of Gold (Ozark Softscape/Electronic Arts)
WHDLoad Install for 7 Cities Of Gold (Ozark Softscape/Electronic Arts)
This install applies to "7 Cities Of Gold" © 1985 Ozark Softscape / Electronic Arts.
This install requires WHDLoad and DIC to be in the path.
www.whdload.de /games/7CitiesOfGold.html   (556 words)

  
 Eidolon´s Inn - Classic Games
You still don´t know what a Multiple Use Labor Element is? Then find it out NOW!
The 'World of M.U.L.E.' is the largest internet site dedicated to this unique game by Ozark Softscape!
Make the little man who lives inside your computer visible!
www.eidolons-inn.net /old/games.html   (64 words)

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