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| | POV-Ray: Newsgroups: povray.general: Can I bake UV textures with Povray? |
 | | A typical uv map takes its coordinates from <0,0> to <1,1>, so rendering an orthographic view of the <0,0,0>,<1,1,0> area of plane{z,0} textured with the desired procedural pigment or normal should create a bitmap version of that pigment or normal, usable for uv mapping. |
 | | Well, Tor Olav, your first example gives me a nice textured torus, albeit with some seams, and the second gives me a sphere that looks like a planet, but what I really want to do it actually save the UV-mapped texture itself, not the 3D render. |
 | | It would certainly be a useful feature for times when you want to animate a mesh and have the texture remain static on it, yet still have textured it procedurally. |
| news.povray.org /povray.general/thread/ (1110 words) |
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