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 | | -- Pseudo-code for a ratings algorithm -- revised: October, 1995 -- Algorithm in C and C++ by Paul Matthews -- Pseudo-code version by Wilfred J. Hansen -- This algorithm computes p.rating, the rating for each player, p, -- assuming that the player's initial rating, p.seed, is within a few -- stones of the correct value. |
 | | -- Rating is a player rating: a dan value is expressed as the corresponding -- positive number and the kyu value k is entered as 1-k -- (so 1 kyu is zero, 2 kyu is -1, and so on). |
 | | It is a mapping of a rating -- or game result into [0,1] such that higher values correspond -- to more likely ratings or results. |
| www.cs.cmu.edu /~wjh/go/Ratings.pseudo-code (1226 words) |
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