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Topic: Pandemic Studios


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In the News (Thu 24 Dec 09)

  
 PS3Land Interviews Pandemic Studios :: PS3 News :: PS3Land.com
Pandemic: The basic storyline and setting is a power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone.
Pandemic: There is always where developers [sic] test new consoles on how far they can push its limits and so far the Pandemic team has been really excited about all the cool new things they are now capable of doing thanks to the PS3’s processing power.
Pandemic: Pandemic Studios is asking its fans to contribute to the development of Mercenaries 2.
www.ps3land.com /article-569.php   (1079 words)

  
 Bioware/Pandemic Studios
Pandemic is known for its top-selling action/adventure titles; BioWare is the leading independent developer of story- and character-based role-playing games.
Pandemic is a leading force in the action/adventure category, with four major hit games, three of which are original Pandemic-created IPs, in the last 18 months: MercenariesTM, Destroy All HumansTM, Full Spectrum WarriorTM, and Star Wars BattlefrontTM (look for Star Wars BattlefrontTM II, published by LucasArts in stores now).
Pandemic, Pandemic Studios, Mercenaries and Full Spectrum Warrior are trademarks or registered trademarks of Pandemic Studios in the U.S. and other countries.
bioware.pandemicstudios.com   (919 words)

  
 Sumea:Launchpad. - Pandemic Studios Hiring   (Site not responding. Last check: 2007-10-19)
Pandemic Studios, creators of Destroy All Humans!™, is forming a new AAA, next generation console team in sunny Brisbane, Australia.
Pandemic's professional management approach and commitment to quality of life are the foundation of one of the industry's largest, most successful independent developers.
Many studios get hundreds of applications and a lot of them don't have the time to follow up on their posts here or to see whether people are sorta interested.
www.sumea.com.au /snews.asp?news=1888   (937 words)

  
 LA Based Pandemic Studios Creates Videogame with Venezuela Invasion Theme : LA IMC
Pandemic is a subcontractor for the US Army and CIA funded Institute for Creative Technologies, which uses Hollywood techniques to mount war simulations in California's high desert in order to conduct military training.
Pandemic's target market is young men of military recruitment age and indeed this is not Pandemic's first military adventure.
Pandemic is simply capitalizing on negative and inaccurate U.S. press stories about Venezuela and its leader, Hugo Chavez, in order to make a quick buck.
la.indymedia.org /news/2006/07/168695.php   (1471 words)

  
 Pandemic Studios :: Success of Destroy All Humans!(R) 2 Heralds Launch of Pandemic's Second Australian Development Team
With a string of top-selling, critically acclaimed game releases, Pandemic Studios is one of the world's premier developers of console and PC entertainment.
Pandemic is currently in development on Mercenaries 2: World in Flames(TM) and a number of other new, unannounced titles for next generation gaming platforms at its Los Angeles and Brisbane studio locations.
NOTE: Pandemic, Pandemic Studios, and Mercenaries are trademarks or registered trademarks of Pandemic Studios in the U.S. and other countries.
sev.prnewswire.com /computer-gaming/20061023/SFM04723102006-1.html   (617 words)

  
 BioWare/Pandemic Studios to Showcase Next Generation of Hits At E3 2006   (Site not responding. Last check: 2007-10-19)
From Pandemic Studios, the power of the PlayStation 3 from Sony is exploited in this open-world 3rd person shooter that allows players to enter a world of infinite possibilities where gamers get to be their own boss.
Both Pandemic and BioWare are at the forefront of development for next generation consoles, with each taking a unique approach to creating critically acclaimed titles.
By harnessing the power that these consoles provide, both studios are showcasing the best of what next-generation games can offer, whether it is recreating the feel of living inside a massive science fiction universe or taking the concept of freedom and destruction to new heights.
www.thecomputershow.com /computershow/news/biowaree3051006.html   (851 words)

  
 Pandemic Studios - Project Q (radiOPM hints) - Beyond3D Forum
In Mercenaries 2, Pandemic has constructed a whole new "playground of destruction" from the ground up, fully stocked with the hottest vehicles and weapons.
While Pandemic is keeping the full story under wraps until E3, fans have discovered the Studio dropping hints about the game at http://www.pandemicstudios.com/proje...index.php?id=2.
We may be able to figure out the "playground", if you click on the pandemic link in the article and scroll through the pic, there is one of a land mass, looks like a satellite view.
www.beyond3d.com /forum/showthread.php?t=30360   (1129 words)

  
 GameDaily BIZ: BioWare, Pandemic and Elevation Partners Join Forces
AG: Elevation recently had a passion for the game space; Pandemic and BioWare were looking at how they were going to manage their businesses and continue to grow the businesses through the console transitions and really position themselves for the business as it becomes more and more hit-driven.
AG: Pandemic will continue to work under the Pandemic Studios name and our goal is really to build that as a brand and it's the same thing for BioWare.
They'll recognize that Pandemic or BioWare is a place where you can come and work with a group of people who are going to make you better than you would be if you were off on your own or somewhere else...
biz.gamedaily.com /industry/feature/?id=11006   (1886 words)

  
 Crypto's Team Expands // News
Pandemic confirms the expansion of its Brisbane studios, home of Destroy All Humans!...
Pandemic Studios has today confirmed the expansion of its operations in Brisbane, Australia, with the creation of a second development team.
Avalanche Studios confirms to Swedish publication that a follow-up to 'la revolution' is on its way...
www.totalvideogames.com /news/Cryptos_Team_Expands_10828_6276_0.htm   (302 words)

  
 GameSpy.com - Interviews
With BattleZone II threatening to go gold "any day now," GameSpy took this opportunity to sit down with Josh Resnick, President of Pandemic Studios, to talk about their company, how they got started, why they chose to spin off from Activision, and their plans for unabashed worldwide conquest.
That's what we want to do, we want players to be able to walk into stores and see the Pandemic Studios label and not have to worry about anything.
GameSpy - Pandemic has had its work cut out for it being a new developer with a lot of gamers probably wondering what they are capable of.
archive.gamespy.com /legacy/interviews/pandemic_a.shtm   (927 words)

  
 Pandemic Studios Video Game News Games Reviews Accessories and Product Price Information
Pandemic is poised to build on the success of its Australian operation, which has grown over its six year history from a dozen to nearly one hundred employees.
BioWare/Pandemic Studios, the global video game developer, is mounting a major recruiting drive to attract new talent to its award-winning international studios to work on some of the most exciting next generation titles in the industry.
Originally designed for United States Army use, Pandemic and THQ decided they had a good thing on their hands and published the game for the Xbox and PC.
gameinfowire.com /company.asp?cid=466   (437 words)

  
 Pandemic Studios announces Mercenaries 2: World in Flames - Gaming Age   (Site not responding. Last check: 2007-10-19)
Pandemic Studios unveils Mercenaries 2: World in Flames, the sequel to the best-selling original console IP of 2005, next week at the Electronic Entertainment Expo in Los Angeles.
Set in a new and exotic hotspot, you can be your own boss in a wide-open world where there's only one rule: everybody pays.
While Pandemic is keeping the full story under wraps until E3, fans have discovered the Studio dropping hints about the game at The official site.
www.gaming-age.com /news/2006/5/3-20   (204 words)

  
 Pandemic - Wikipedia, the free encyclopedia
A pandemic (from Greek παν pan all + δήμος demos people) is an epidemic (an outbreak of an infectious disease) that spreads across a large region, or even worldwide.
In 1892 cholera contaminated the water supply of Hamburg, Germany, and caused 8,606 deaths.
Despite sensational media reporting, avian flu cannot yet be categorized as a "pandemic" because the virus cannot yet cause sustained and efficient human-to-human transmission.
en.wikipedia.org /wiki/Pandemic   (1998 words)

  
 Blow Away - Pandemic Studios Gets Busy with LucasArts’ Mercenaries: Playground of Destruction   (Site not responding. Last check: 2007-10-19)
We periodically interface with their LA studio as well as the Montreal home office.
And we hope to be part of the Pandemic team for a long time to come.
If you have an exciting project that you would like to share with the Softimage community, please send us an e-mail and let us know what is underway at you facility.
www.softimage.com /community/spotlight/pandemic_blown_away/default.aspx   (1326 words)

  
 Sumea:Launchpad. - HR Consultant for Pandemic Studios Australia   (Site not responding. Last check: 2007-10-19)
Pandemic Studios Australia HR Consultant 6-month fixed-term contract Pandemic Studios consistently delivers outstanding entertainment for PlayStation 2, Xbox, GameCube, and the PC.
The Role Due to recent and ongoing growth, Pandemic Studios Australia is seeking a confident, passionate and energetic individual to pioneer a Human Resource role within the studio.
Reporting to the Business Director, the position will be the only HR role within the studio and consequently the knowledge required to undertake this responsibility is essential.
www.sumea.com.au /snews.asp?news=1646   (384 words)

  
 BioWare/Pandemic Studios to Showcase Next Generation of Hits At E3 2006 - Futurelooks Community Forums   (Site not responding. Last check: 2007-10-19)
LOS ANGELES--(BUSINESS WIRE)--May 10, 2006--BioWare/Pandemic Studios, a leading independent game developer behind such celebrated titles as Mass Effect(TM) and Mercenaries(TM), Jade Empire(TM) and Destroy All Humans!(TM), will be exhibiting its next generation of ground-breaking titles at the 2006 Electronic Entertainment Expo (E3) in Los Angeles, in the West Hall, space #2572.
A leader in the action/adventure category, Pandemic Studios joined forces in 2005 with BioWare, a company known for its role-playing games rich in story and character.
Pandemic, Pandemic Studios, Destroy All Humans and Mercenaries are trademarks or registered trademarks of Pandemic Studios in the U.S. and other countries.
www.futurelooks.com /forums/showthread.php?t=21218   (1058 words)

  
 Yankidank - BioWare Corp and Pandemic Studios Merge
TEAMXBOX.COM - The private equity firm Elevation Partners has announced the formation of a creative and management partnership with Pandemic Studios, LLC and BioWare Corp., two leading independent video game developers.
Pandemic is a leading force in the action/adventure category, with four major hit games, three of which are original Pandemic-created IPs, in the last 18 months: Mercenaries, Destroy All Humans, Full Spectrum Warrior, and Star Wars Battlefront (look for Star Wars Battlefront II, published by LucasArts in stores now).
In addition to the upcoming release of Full Spectrum Warrior: Ten Hammers (to be published by THQ), Pandemic is developing a number of new, unannounced original titles with forward-looking technology for next generation platforms at its two studio locations.
www.yankidank.com /article.php?story=2005110318133778   (919 words)

  
 GameSpy: Pandemic Studios Company Profile
Formed in 1998 by industry veterans Josh Resnick and Andrew Goldman, Pandemic Studios is an independent development company with studios in Los Angeles, California and in Brisbane, Australia.
The company quickly emerged as a leading developer of both licensed and original titles, including the Star Wars Battlefront series and Full Spectrum Warrior, the war sim originally designed as a training game for the U.S. Army to train light infantry in tactical urban combat.
In November of 2005, BioWare and developer Pandemic Studios made a partnership, together with U2 star Bono's Elevation Partners, for a shared development effort that melded the two companies as one holding company -- holding company called BioWare/Pandemic Studios -- designed to strengthen the independent viability of both companies.
www.gamespy.com /company/026/026862.html   (200 words)

  
 Next Level Gaming's Pandemic Studios Developer Page   (Site not responding. Last check: 2007-10-19)
Pandemic Studios consistently delivers outstanding entertainment for Playstation 2, Xbox, GameCube, and the PC.
An established reputation for releasing the highest quality entertainment and cutting edge original content has allowed Pandemic to work with major licenses, recruit the world's best development talent, and cultivate strong relationships with the industry's leading publishers, including THQ, LucasArts, Electronic Arts, and Activision.
While glowing reviews of Pandemic's full-fuelled creations have been splashed across the covers of every major gaming magazine, the Studio's most significant achievement is the cultivation of creative teams, management approaches, and production processes that consistently deliver outstanding entertainment with every release.
www.nlgaming.com /nl/asp/id_186/nl/devdisp.htm   (157 words)

  
 IGN: Pandemic Studios on Revolution
We kick off a new feature by chatting with Pandemic Studios, which is best known for such games as Full Spectrum Warrior and Star Wars Battlefront, about Nintendo's new system and its potentially innovative controller.
The thing that makes me the most excited though is the new games and genres that might be able to evolve out of the Revolution.
I know we are very excited at Pandemic to be moving into this next round of consoles.
revolution.ign.com /articles/696/696869p1.html   (885 words)

  
 BioWare and Pandemic Studios Enter $300M Partnership - GamerNode Message Boards
Elevation Partners has announced the formation of a creative and management partnership with developers Pandemic Studios and BioWare Corp. (www.Bioware.PandemicStudios.com).
The combined investment, will be more than $300 million, creating one of the world’s best-funded and largest independent game development houses.
Pandemic is known for its top-selling action/adventure titles; BioWare is the leading independent developer of story- and character-based RPGs.
www.gamernode.com /forums/showthread.php?t=1259   (561 words)

  
 History for Pandemic Studios, LLC
Andrew Payne and Adam Iarossi leave the Los Angeles studio to start a branch in the Brisbane suburb of Fortitude Valley.
The Los Angeles studio moves from its founding location at Santa Monica to a high-rise building in Westwood.
BioWare's two co-founders, Greg Zeschuk and Ray Muzyka, and Pandemic's two co-founders, Andrew Goldman and Josh Resnick become shareholders and senior executives.
www.mobygames.com /company/pandemic-studios-llc/history   (208 words)

  
 BioWare & Pandemic Studios Join Forces
The private equity firm Elevation Partners has announced the formation of a creative and management partnership with Pandemic Studios, LLC and BioWare Corp. (bioware.pandemicstudios.com), two leading independent video game developers.
BioWare and Pandemic are truly among the greats of worldwide game developers.
BioWare and Pandemic will use our new alliance as a launch pad for exchanging creative ideas, cutting edge technologies and top talent while retaining our distinctive cultures,” said Ray Muzyka, joint CEO of BioWare Corp. “In a business where developers often must sell out to survive, this deal is refreshingly new: a partnership of equals.”
www.gameinfowire.com /news.asp?nid=7532   (707 words)

  
 Pandemic Studios' Sleepers - AtariAge Forums
From: Boston Burbs, MA Slashdot's blurb about the upcoming Pandemic/Bioware/Elevation merger (what does Elevation do anyway, just a financial company?) made me realize I kind of dig Pandemic.
That seems surprising, given that you don't hear THAT much about it, and there are some legendary games like X-wing, Rogue Squadron, KotR, and even the old Arcade Game in the mix.
Come on Pandemic, you can do much better than the silly Jabba level from last year's game.
www.atariage.com /forums/index.php?showtopic=78642   (1153 words)

  
 Pandemic Studios expands - Gaming Age   (Site not responding. Last check: 2007-10-19)
Pandemic Studios announced today the creation of a second development team at its Brisbane, Australia studios.
2, the much anticipated sequel to one of the best-selling original console games of 2005, Pandemic is poised to build on the success of its Australian operation, which has grown over its six year history from a dozen to nearly one hundred employees.
series and we are excited to build on our tremendous base of Australian talent with the addition of a second team,” said Josh Resnick, president of Pandemic Studios.
www.gaming-age.com /news/2006/10/23-41   (253 words)

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