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| | Paper Mario: The Thousand-Year Door Review for GameCube - Pro-G |
 | | Mario can flatten himself to the thickness of paper, roll himself up into a tube, and even transform into a paper aeroplane and a paper boat; it's also possible to blow away sections of scenery, unfurl staircases and slip through the narrowest of gaps, as the situation requires. |
 | | The paper motif is by no means consistent - for instance, it's still possible to be hurt by large spikes even though it should technically be possible to slip between them, and despite his two-dimensional nature, Mario's still pretty handy with that hammer - but it's charming, and it's funny, and it works. |
 | | Paper Mario 2, while fundamentally similar to its predecessor, comprehensively outdoes the original in every way, with a better storyline, a surprisingly sophisticated battle system and some superbly detailed characterisation, as well as a defiantly loopy sense of fun. |
| www.pro-g.co.uk /gamecube/paper_mario_2/review.html (1501 words) |
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