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Topic: Paranoia (game)


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In the News (Fri 27 Nov 09)

  
  Paranoia Summary
In popular culture, the term paranoia is usually used to describe excessive concern about one's own well-being, sometimes suggesting a person holds persecutory beliefs concerning a threat to themselves or their property and is often linked to a belief in conspiracy theories.
Although the diagnosis of pure paranoia is no longer used (having been superseded by the diagnosis of delusional disorder) the use of the term to signify the presence of delusions in general, rather than persecutory delusions specifically, lives on in the classification of paranoid schizophrenia, which denotes a form of schizophrenia where delusions are prominent.
Paranoia is most commonly defined as a mental state of constantly fearing persecution from people in your surroundings, either in the form of physical or mental harassment.
www.bookrags.com /Paranoia   (2080 words)

  
  Paranoia - Wikipedia, the free encyclopedia
In popular culture, the term paranoia is usually used to describe excessive concern about one's own well-being, sometimes suggesting a person holds persecutory beliefs concerning a threat to themselves or their property and is often linked to a belief in conspiracy theories.
Although the diagnosis of pure paranoia is no longer used (having been superseded by the diagnosis of delusional disorder) the use of the term to signify the presence of delusions in general, rather than persecutory delusions specifically, lives on in the classification of paranoid schizophrenia, which denotes a form of schizophrenia where delusions are prominent.
Paranoia is often associated with psychotic illnesses, particularly schizophrenia, although attenuated features may be present in other primarily non-psychotic diagnoses, such as paranoid personality disorder.
en.wikipedia.org /wiki/Paranoia   (759 words)

  
 Paranoia (role-playing game) - Wikipedia, the free encyclopedia
Paranoia is a humorous role playing game set in a dystopian future similar to 1984, Brazil, Brave New World and especially Logan's Run ; however, the tone of the game is rife with fl humor, frequently tongue-in-cheek rather than dark and heavy.
The game is set in Alpha Complex, an immense and futuristic domed city controlled by The Computer, a schizophrenic civil service AI.
Paranoia was also made into a video game called The Paranoia Complex released in 1989 by Magic Bytes.
en.wikipedia.org /wiki/Paranoia_(game)   (970 words)

  
 Games * Design * Art * Culture
Essentially, the hobby games industry has some of the same disease afflicting digital games, albeit not to the same degree; its harder and harder to get an original title noticed, licensed games are spreading, and the larger publishers are loathe to launch a new line without a clear marketing message.
Greg Aleknevicus at The Games Journal has a long piece entitled "German Boardgames Are Fraudulent," a title he acknowledges is purposefully inflammatory, in which he argues, in essence, that German boardgames (or Eurogames, to use a broader term) are bad because they graft an arbitrary set of game mechanics onto a theme.
PARANOIA XP The popularity of the original game was in part due to society's fear of nuclear war with the Soviet Union, and uneasiness about the new desktop computers that were starting to revolutionize working life.
www.costik.com /weblog/2004_08_01_blogchive.html   (6521 words)

  
 Paranoia - free-definition   (Site not responding. Last check: 2007-10-16)
Paranoia is excessive concern about one's own well-being, sometimes suggesting the person holds persecutory beliefs concerning a threat to themselves or their property.
Specifically, the term paranoia is used to denote a delusional belief that is self-referential.
Paranoia and delusions in general are considered an important (if not the most important) diagnostic feature of psychosis.
www.free-definition.com /Paranoia.html   (522 words)

  
 Paranoia (game)   (Site not responding. Last check: 2007-10-16)
Paranoia: 2nd Edition A online site with plenty of information for players of Paranoia's second edition.
Down the Tubes A demo adventure that was used to demonstrate the unpublished Third Edition of Paranoia.
MIK Sector Offers to the GM new ideas for use in their Paranoia games, such as some new experimental weapons, new robots, psychological tests, the occasional Pre-Whoops artifact, more new equipment, and forms.
www.serebella.com /encyclopedia/article-Paranoia_(game).html   (354 words)

  
 PARANOIA
There are several PARANOIA fans involved in Game Chef, both behind the scenes and as contestants.
The Game Chef forums are The www.game-chef.com/workshop, and there's still time to tap into the contest.
Andy "Jazzer" Fitzpatrick, furtive and flitting High Programmer of the leading PARANOIA fan site, Paranoia-Live.net, is politely requesting loyal citizens -- well -- I guess you'd say he's peremptorily commanding loyal citizens (but I mean that in a nice way) to contribute money to support the continued operation of P-L.net.
www.costik.com /paranoia   (904 words)

  
 Paranoia: Mandatory Bonus Fun Card Game Review » Brittlefish
Paranoia is known throughout the geeky RPG-playing world as one of the most fun abstract pen and paper role playing games available.
Although the game is fairly simple, the instructions are not set forth in an organized manner so learning to play through the first time can be a little rough.
The instructions and game setup are littered with little funny quotes that help you get into the mindset of the game but don’t do a lot to help you understand how to play it.
www.brittlefish.com /?p=31   (1005 words)

  
 BBC - h2g2 - UPDATE: Paranoia - The Role-Playing Game
Paranoia, a role-playing game originally published by West End Games and currently published under the auspice of Mongoose Publishing, breaks several of the established traditions of role playing games.
Whatever the setting of the game might be, from fantasy to science fiction, post-apocolyptic to superhero, the basic premise of the game is the same: The goal of the players is to co-operatively solve problems set by the GM, in their search for a happy ending.
In Paranoia, which is set in a futuristic, post apocalyptic human society, the players are presented with a problem by the GM, and must co-operate to solve it.
www.bbc.co.uk /dna/ww2/A2903186   (1802 words)

  
 The Thing for Windows User Reviews at VideoGameReview.com   (Site not responding. Last check: 2007-10-16)
Game programmers have to realize, little things like these may seem minor, but serve to remind us, the players, that we're not living this experience but playing a game, shattering the suspension of disbelief.
This game is based off of John Carpenter's famous movie, "The Thing." At first, I have to admit the game had impressive graphics and creepy sounds.
While the game claims to be heavily dependant on 'trust' and 'fear', I found those factors had hardly any effect at all on what your squad did, or what you ordered them to do.
www.videogamereview.com /sf-1/pid-20606164/productreviewscrx.aspx   (2622 words)

  
 BBC - h2g2 - Paranoia, the game
Paranoia, a role-playing game by West End Games breaks several of the established traditions of role-playing games.
Some games are set in a fantasy world where players fight strange monsters, intract with mysterious and magical creatures, and get extremely rich by stealing treasure from dragons lurking in dungeons.
Other games are set in space, where players fight strange aliens, interact with mysterious and unusual creatures, and get extremely rich by stealing from, selling to, or otherwise profiting from the people they meet.
www.bbc.co.uk /h2g2/guide/A271144   (1798 words)

  
 WarFactory - Paranoia GMing: Prepare to Fail?
I once read an Internet forum post that suggested that when running a Paranoia game, it was best to do as much preparation as possible, making maps and notes for every eventuality.
Having said that, a classic Paranoia adventure from the First Edition rulebook entailed all the players being put in a room with a broken robot, which they had no parts or skills to fix, (until either they succeed or die) so the simple approach can work in moderation.
If the rules of Paranoia were really important then the game would dissolve into arguments of who got what modifier and whether Player A reached cover by the end of the phase before Player B took the shot.
www.warfactory.co.uk /rules/paranoiagmprep.php   (588 words)

  
 Paranoia game redesigned using open-source methodology
Recently, I was excited in my purchase of a new PC game, The Temple of Elemental Evil (TOEE), created by veteran developers Troika who were most famous for their work on Fallout and Arcanum, two great games that exhibit some very pleasing aspects to Role Playing Games (RPG).
To play the game one has to just spin the wheel and his or her fortune will foretell depending on the wheels that spin.
Ne tAttack "is a new type of indoor/outdoor Augmented Reality game that makes the actual physical environment an inherent part of the game itself." In this game, two teams are fighting to destroy the central database of a virtual big company.
www.stargeek.com /item/219793.html   (3773 words)

  
 Serebella Contents Paranibbana---Paranoia (game)   (Site not responding. Last check: 2007-10-16)
It uses material from the Wiktionary page "Game".
A style of game existing as and controlled by software, usually run by a video game console or a computer, and played on a video terminal or television screen.
Controlled by a paddle, joystick, mouse, cursor keys or a combination of any of these input devices.
www.serebella.com /encyclopedia/contains-330441-330444-Paranibbana-Paranoia_(game).html   (127 words)

  
 Paranoia (game)   (Site not responding. Last check: 2007-10-16)
Paranoia is a role playing game set in a dystopian future.
Despite the dystopian background, the tone of the game is light, humorous and tongue-in-cheek rather than dark and heavy.
Humorous undertones are provided by the fact that all players are mutants and secret society members, and much of the dynamic of the game involves trying to double-cross fellow players and to keep one step ahead of them.
www.eurofreehost.com /pa/Paranoia_(game).html   (186 words)

  
 Paranoia (game)   (Site not responding. Last check: 2007-10-16)
The first editon, (ISBN-1869893), by Greg Costikyan, Dan Gelber, and Eric Goldberg, was published in 1986 by West End Game s.
The second edition, by Greg Costikyan, Dan Gelber, Eric Goldberg, Ken Rolston, and Paul Murphy, was published in 1989 by West End Game s.
A third edition, called "Fifth Edition", was published in 1995 by West End Game s.
www.portaljuice.com /paranoia__game_.html   (216 words)

  
 TRG Online: Paranoia?
A plastic bottle was thrown and the referee decided that the best course of action was to end the game there and then with half an hour remaining, despite the bottle not even landing on the pitch.
A few weeks later we were scheduled to return to the Oval for a League game against Glentoran and there were restrictions put on the numbers allowed to attend and the match being made all-ticket...
AFTER some unsavoury scenes at a game involving two other clubs in an Irish Cup match in 1971, the local football authorities and police force agreed that the best course of action was to ban Linfield FC from Solitude - meaning that we had to play ALL games against the Blues at their home ground...
www.geocities.com /redgazete/paranoia   (2123 words)

  
 The War Store   (Site not responding. Last check: 2007-10-16)
When PARANOIA was first published almost 20 years ago, amid fears of nuclear war and job loss to those newfangled desktop PCs, it was instantly popular for its vision of a high-tech, post-holocaust, totalitarian future ruled by a deranged Computer.
Paranoia does away with the sacred cows of tradional role-playing.
Oh yes, a crafty PARANOIA player might think it helpful, even fun, to learn specific message-drop points and fl market sites, ways to avoid surveillance or sabotage Troubleshooters in rival societies, and even the means to obtain Emergency Bathroom Break Tickets.
www6.mailordercentral.com /thewarstore/products.asp?dept=1410   (1584 words)

  
 For Paranoia, an incomplete science fiction story by Lorne Laliberte   (Site not responding. Last check: 2007-10-16)
In 1994 the Fidonet Amiga Games echo was abuzz with news of a game being made by a group in Calgary, Alberta.
The game involved finding some means to survive and get off the ship.
I offered to help with the documentation for the game and was impressed by the depth of materials that Ken Pierce, the designer, had prepared.
www.cdnwriter.com /stories/ForParanoia.shtml   (2793 words)

  
 Amazon.com: Paranoia XP: Books: A. Varney   (Site not responding. Last check: 2007-10-16)
Paranoia XP is the entirely updated and perfected version of the darkly humorous RPG originally published by West End Games.
Paranoia XP is the newest and in my opinion best version of the Paranoia game line.
Paranoia purists might enjoy it, but I was hoping for something a little more updated, more in keeping with the times.
www.amazon.com /Paranoia-XP-Varney/dp/1904854265   (2283 words)

  
 PalmInfocenter.com - Print Story (818)
ABC has since increased the on-air program's interactivity by offering an "Enhanced TV" version of the Internet game in which viewers can play the game on the Net at the same time of the program's broadcast, with the same questions that appear to on-air contestants.
This is why the wireless communications module is free and why you can compete in "Paranoia." To continue in the game, and to guarantee the continued activation of this cellphone module, after some of the special offers, a one-question quiz pops up to ascertain if you have read the ad.
But this module is not simply for use only during "Paranoia." No. It is provided through a collaboration of television networks, cable TV channels, cellphone companies, advertisers, and TV show producers.
www.palminfocenter.com /print.asp?ID=818   (1894 words)

  
 The Call of the Computer (Paranoia meets Call of Cthulhu) Role Playing Game Adventure OFFICIAL Homepage.   (Site not responding. Last check: 2007-10-16)
Produced by West End Games (no longer), the game is set within a dark future where the world is an underground warren and the players portray a hapless security team of Troubleshooters, whose mission literally consists of shooting trouble, with lasers no less.
Minutes before the game was to be run, I was still refining and rewriting the adventure.
After the game ran, I was voted by the Players as "The Best Role-Player," a title that was supposed to go to one of the Players, which is where it ended up after I turned it down.
www.joshdm.com /paracoc   (1490 words)

  
 Mongoose Publishing   (Site not responding. Last check: 2007-10-16)
Paranoia was first put out in the way back, the 1980's and it was chock full of satire, underhandedness, betrayal, and was the pursuit of everything people avoided in the, then standard, RPGs.
The entry point into the game is too high and if you ever plan to play against anyone and have a prayer of enjoying yourself, you end up with an extra house payment, all for well designed but grossly overpriced models.
This is a rule system, included with every game, that takes care of basic game mechanics and lets the designer concentrate on the flavor of the game and what sets it apart.
www.spewgilist.com /portal/Companies/Reviews/MongoosePublishing/tabid/174/Default.aspx   (925 words)

  
 Paranoia-Live :: View topic - an Origins Paranoia game report with Phobia.
However, I ran a pickup game of Paranoia for a group of Cthulhu Keepers and a few random suckers late on Saturday Night.
The game proper started in the cafeteria area, where bunches of Reds were enjoying their cold fun and algae wafers.
There were a few scheduled Paranoia games running (a couple actually ran in our area on Wed night) but I did not schedule, run or oversee them.
www.paranoia-live.net /forum/viewtopic.php?t=4506   (2413 words)

  
 Paranoia, or Why It's Fun to Get Shot Six Times | Gamegrene.com
PARANOIA was a strange mix of pop culture sci-fi and ancient McCarthyism, rooted in a Cold War paranoia that I was too young to remember.
He did one better by making a blog for the game and regularly posting new ideas for discussion on the Paranoia-Live.net forums, letting the die-hard fans argue with him about everything from skill divisions to player rewards.
Of all the changes to the new Paranoia XP edition, the most important was the change to its method of development.
www.gamegrene.com /node/462   (3186 words)

  
 GamingReport.com :: Where Gamers get their News
Paranoia XP is a new edition of the classic roleplaying game from Mongoose Publishing.
My natural fear when I heard a new publisher was putting out a new version of this classic game was that they were going to “re-invent the wheel.” In other words, they were gonna take a concept and totally re-work it.
It streamlines certain aspects of the game (older editions seemed to add too many secret societies) while at the same time expanding tried and true concepts that were taken for granted.
www.gamingreport.com /modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=1151   (1186 words)

  
 [Paranoia] GNS and actual play (split)
In my opinion, lots of other games concentrate on themselves: the rules have to be airtight, the players and GM have to work together, the setting must have internal consistency, and so on.
Paranoia doesn't pretend to be other than what it is, which is a lesson in GM coercive tactics.
The game also wants players, not their characters, to enjoy fear and paranoia much the same as a horror movie controls what the view sees to induce enjoyable fear.
www.indie-rpgs.com /forum/index.php?topic=20754.0   (4320 words)

  
 Paranoia game redesigned using open-source methodology
The new version of Paranoia, the classic role-playing game in which players battle a mad, totalitarian computer for their freedom, was collaboratively developed with fans of the game via blog, wiki, and online forum, borrowing "the tools and methods of...
The new version of Paranoia, the classic role-playing game in which players battle a mad, totalitarian computer for their freedom, was collaboratively developed with fans of the game via blog, wiki, and online forum, borrowing "the tools and methods of open-source software development for a paper game."
Paranoia XP will premiere on August 19th at GenCon, the world's largest convention for game players and enthusiasts, in Indianapolis.
www.we-make-money-not-art.com /archives/002227.php   (207 words)

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