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| | Patrician II - Ferrago |
 | | So that’s what you do in Patrician II; the bulk of the gameplay surrounds the intricacies of trade micromanagement, but Ascalon being the perfectionists they are, have also included elements of town management and building, as well as naval combat – which reminds me a little of Sid Meier’s ‘Pirates!’. |
 | | Which, by the way, are very well-designed, especially given the level of automation that is possible, and indeed essential, later in the game as your monopoly grows and you can’t concentrate as specifically on certain areas of the game (which you annoyingly can’t pause during trade-screen browsing). |
 | | All in all, though, despite a few niggling faults, a couple of missed opportunities, and some lacklustre presentation, Patrician II is a pretty good game; especially for those who relish the detail of the trading simulation. |
| www.ferrago.com /story/211 (587 words) |
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