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Topic: Paul Reiche III


  
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Boleslaus III of Poland '']] Boleslaus III the Wrymouth (Bolesław III Krzywousty), (Ladislaus Herman of Poland an...
Valdemar III of Denmark Valdemar III of Denmark (Waldemar III) (1330.
Vladislaus III Laskonogi Vladislaus III Laskonogi (Polish Władysław III Laskonogi) was the duke of the 1228.
www.brainyencyclopedia.com /topics/iii.html   (6161 words)

  
 Paul Reiche III -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-10-08)
Reiche is best known for being the co-creator, together with (additional info and facts about Fred Ford) Fred Ford, of the (additional info and facts about Star Control) Star Control universe.
Reiche was one of the co-founders of (additional info and facts about Free Fall Associates) Free Fall Associates, the (Photographic equipment consisting of a chemical solution for developing film) developer of the Archon series of games.
Reiche is currently the (The corporate executive responsible for the operations of the firm; reports to a board of directors; may appoint other managers (including a president)) CEO and Director of Development of the video game development company Toys for Bob.
www.absoluteastronomy.com /encyclopedia/p/pa/paul_reiche_iii2.htm   (371 words)

  
 Paul Reiche III - Wikipedia, the free encyclopedia
Paul Reiche III (born ~1961) is a computer game designer.
Reiche was one of the co-founders of Free Fall Associates, the developer of the Archon series of games.
Reiche is currently the CEO and Director of Development of the video game development company Toys for Bob.
en.wikipedia.org /wiki/Paul_Reiche_III   (251 words)

  
 Search Encyclopedia.com   (Site not responding. Last check: 2007-10-08)
Henry III Henry III, 1551-89, king of France (1574-89); son of King Henry II and Catherine de' Medici.
Paul Paul, 1901-64, king of the Hellenes (1947-64), brother and successor of George II.
Paul was succeeded by his son, Constantine II.
www.encyclopedia.com /search.asp?target=Paul+Reiche+III&rc=10&fh=11&fr=21   (467 words)

  
 CANOE -- WHAM! gaming
Paul Reiche III, the president of Toys For Bob, the developer of the title, explains the ins and outs of how the game was put together and what it was like to work with the DreamWorks studio on the project.
Paul Reiche III: Based on the highly anticipated animated feature film from DreamWorks Animation, Madagascar is the only game that lets players enter the world of four hilarious Central Park Zoo animals—a personality-packed crew made up of a lion, zebra, giraffe and hippo.
Paul Reiche III: I think we are most proud of a couple of aspects: 1) Capturing the unique visual elements from the film in terms of background art and character animation and 2) Offering the player a huge amount of fun, differentiated gameplay.
wham.canoe.ca /kids/2005/05/25/1055357.html   (996 words)

  
 Encyclopedia: Archon (computer game)   (Site not responding. Last check: 2007-10-08)
It was designed by Paul Reiche III and Jon Freeman and programmed by Freeman's wife, Anne Westfall.
Reiche also produced the artwork for the game.
Toys For Bob is a small, independent video game developer started in the 1989 by Paul Reiche III and Fred Ford.
www.nationmaster.com /encyclopedia/Archon-%28computer-game%29   (2120 words)

  
 Principles of good game design
Reiche's philosophy--that a good game design is simply a fun game--may seem too basic.
As an old hand at designing popular games, Paul Reiche takes his "fun" seriously enough to build some of the most entertaining diversions around, with or without a working definition.
Or perhaps Reiche comes closer to the truth when he says, "A good computer game is pretty much the same thing that games were always meant to be: something to wile away some time with."
www.atarimagazines.com /compute/issue137/94_Principles_of_good_g.php   (1951 words)

  
 Paul Reiche III
Paul Reiche III is a computer game designer.
A childhood friend of early Dungeons & Dragons; (D&D) artist Erol Otus, Reiche became interested in gaming as a teen.
Reiche is currently the CEO and Director of Development of computer game development company Toys for Bob.
pedia.newsfilter.co.uk /wikipedia/p/pa/paul_reiche_iii.html   (206 words)

  
 Q   (Site not responding. Last check: 2007-10-08)
However, when a piece was "taken" the square would open up and the two pieces would instead fight a battle for the square, with each piece possessing its own unique powers.
As a side note, Paul Reiche III later programmed "Mail Order Monsters" and "Star Control II"; the former was an excellent game but the latter has a quality never since duplicated in any game of that type.
Paul Reiche III now supposedly works for Crystal Dynamics and 3DO.
www.polysep.ucla.edu /wayne/Archon.htm   (422 words)

  
 TNL Forum - View Single Post - Freefall Associates and Toys for Bob
They called themselves Toys for Bob and their first project was for Accolade.
Reiche and Ford's next game was for Crystal Dynamics.
There are other games Reiche and Ford helped with but weren't the primary designers of, Toejam and Earl for example, but I didn't include many of these and I don't know all of them.
www.the-nextlevel.com /board/showpost.php?p=502874&postcount=1   (745 words)

  
 MobyGames - Paul Reiche III
Everything2 node: Paul Reiche III -- Summation of the man's gaming work up to 2000, grouping projects (published and abandoned) into like categories of theme, platform and company.
Paul Reiche III was credited on a game as early as 1984 and as recently as 2004.
Paul Reiche III has been credited on games developed by the following companies: Crystal Dynamics, Inc., Accolade, Inc., Free Fall Associates, Toys for Bob, Electronic Arts Inc., Ceridus Software, Binary Systems, Mind Control Software, LLC, Digital Eel, Ideaworks3D, Ltd., Maxis Software Inc., ToeJam & Earl Productions, Inc. and Dynamix, Inc..
www.mobygames.com /developer/sheet/view/developerId,243   (275 words)

  
 CATHOLIC ENCYCLOPEDIA: Manichaeism
Eccl.", III, 15) Photinus refuted by Paul the Persian (Mercati, "Per la vita de Paulo il Persiano"), Adimantus, refuted by Augustine.
Ephraem (306-373); his treatise against the Manichæans was published in poems (59-73) in the Roman edition with Latin translation and again by K. Kessler in his "Mani", I, 262-302; Hegemonius is said by Heracleon of Chalcedon to be the author of the "Acta disputationis Archelai episcopi Mesopotamiae et Manetis haeresiarchae".
Paul the Persian (c.529) "Disputation with Photinus the Manichæan" (P.G. Zacharias Rhetor (c.536), "Seven theses against Manichæans", fragments in P.G. Heraclian (c.510) wrote twenty books against Manichæans (Photius, Cod.
www.newadvent.org /cathen/09591a.htm   (7137 words)

  
 REFERENCES
Pipoly III, J.J. and Ricketson, J.M. A revision of the genus Ardisia subgenus Graphardisia (Myrsinaceae).
Reiche, C. Flora excursona en el valle central de Mexico.
Ricketson, J.M. and Pipoly III, J.J. Nomenclatural notes and a synopsis of Mesoamerican Stylogyne (Myrsinaceae).
www.wdt.qc.ca /DMA/references.html   (3664 words)

  
 Encyclopedia: Paul Reiche III   (Site not responding. Last check: 2007-10-08)
Paul Reiche III (1961?-) is a computer game designer.
The original Dungeons and Dragons set Dungeons and Dragons (abbreviated as DandD or DnD) is a fantasy role-playing game (RPG) published by Wizards of the Coast.
Chief Executive Officer (CEO) is the job of having the ultimate executive responsibility or authority within an organization or corporation.
www.nationmaster.com /encyclopedia/Paul-Reiche-III   (560 words)

  
 Star Control 3
Based on characters created by and used under license from Paul Reiche III and Fred Ford.
History: Paul Reiche III and Fred Ford, under the company umbrella of Accolade, created Star Control 1 and 2 which became instant classics and started the Star Control series of games.
Those responsible were Jeff Baker who did the Harika, Paul Skotarski who whizzed the Spathi, Bob Supan who voiced K'tang and Mycon, and Jaquiline Underwood who funked the Pkunk and sultried the Syreen.
www.thecomputershow.com /computershow/reviews/starcontrol3.htm   (1070 words)

  
 STAR CONTROL II : Last Flight
Paul Ford had gotten his place aboard the starship - first as pilot, then as captain - simply because he was the only one who could make the ancient computer work.
Paul finished undressing and climbed into bed, pulling the covers up around his chest.
"Paul, I hope you're not thinking of going down with her." Paul smiled sadly and shook his head.
scifiemporium.xcomufo.com /sc/last_flight.htm   (6662 words)

  
 Fred Ford - Wikipedia, the free encyclopedia
Ford is best known for being the co-creator, together with Paul Reiche III, of the Star Control universe.
Ford did the programming, while Reiche signed responsible for the game design and fiction.
Ford is currently the Lead Programmer of computer game development company Toys for Bob.
www.wikipedia.org /wiki/Fred_Ford   (94 words)

  
 Reference.com/Encyclopedia/Star Control
Star Control II was written by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for PC; it was later ported to the Macintosh, and the 3DO.
The project began in 2002 when the original creators Fred Ford and Paul Reiche III released the source code of the 3DO version as open source under the GPL.
While the UQM code is relentlessly being developed by a talented group of SC2 fans, a second group of professional musicians called The Precursors took upon themselves to create new, high-quality musical tracks and remixes of the originals.
www.reference.com /browse/wiki/Star_Control_II   (1192 words)

  
 The Armchair Empire - Interviews: Paul Reiche III, Toys for Bob Q and A
Although Toys for Bob has only been around for a couple of years, those involved have experience developing games from the Apple II to the Xbox.
The most recent game to come out of the development house is Disney’s Extreme Skate Adventure and we ask Paul Reiche III, CEO and Creative Director at Toys for Bob, about the project: how the characters were chosen, working with the Tony Hawk’s Pro Skater 4 engine, how involved Disney was, and the music selection.
My name is Paul Reiche III and I am the CEO and creative director of Toys for Bob, a small game studio in Novato, California.
www.armchairempire.com /Interviews/toys-for-bob.htm   (1397 words)

  
 GameSpot:Video Games PC PlayStation 2 GameCube PSP DS GBA PS2 PS3 Xbox 360 PlayStation 3
Incidentally, Reiche recently offered some good news for fans of Star Control II, or those who might have missed out on it: "Last summer we rereleased Star Control II as an open-source project called The Ur-Quan Masters.
Fred Ford and Paul Reiche III are still working together as the lead programmer and CEO/director, respectively, at their development studio, which is called Toys for Bob.
Fans shouldn't miss our full interview with Paul Reiche III, which they can read here.
www.gamespot.com /gamespot/features/all/greatestgames/starcon2.html   (938 words)

  
 Paul Frank
Paul Frank WearhousePolitte proving to be a steal...
Paul Frank Watch Talbot was an executive known for...
Paul Frank Warehouse Talbot was an executive known...
paulfrankstore.blogspot.com   (3978 words)

  
 Paul Reiche III - Encyclopedia, History, Geography and Biography
Paul Reiche III - Encyclopedia, History, Geography and Biography
This page was last modified 23:52, 2 Apr 2005.
This encyclopedia, history, geography and biography article about Paul Reiche III contains research on
www.arikah.net /encyclopedia/Paul_Reiche_III   (261 words)

  
 Activision bobs for Toys - GameCube News at GameSpot
Paul Reiche III's development house Toys for Bob becomes wholly owned subsidiary of Activision.
The Northern California independent development house Toys for Bob, its president Paul Reiche III, and its staff of 26 were acquired today by Activision.
Other members of Toys for Bob, such as technical director Fred Ford, have worked with Reiche for many years and have worked on games that go back to the 16-bit era and earlier.
www.gamespot.com /gamecube/action/madagascar/news_6123494.html   (454 words)

  
 Paul Reiche III - Ultronomicon
Paul Reiche III is the CEO and Director of Development of Toys For Bob.
He designed Star Control and Star Control II and brought these games to life with the help of Fred Ford (and others).
Note: the list of platforms may not be complete, and it is possible that Paul Reiche did not work on specific releases.
uqm.stack.nl /wiki/index.php?title=Paul_Reiche_III   (141 words)

  
 Us N' Them
The theme is the classic battle between good and evil (light and dark).
Archon was created by Jon Freeman, Anne Westfall and Paul Reiche III (3), and published by Electronic Arts.
Paul Reiche III and Fred Ford later created my all time favourite PC game: Star Control II (Published by Accolade).
www.angusm.demon.co.uk /AGDB/DBM1/UsNThem.html   (978 words)

  
 The Pages of Now & Forever - All About Star Control
Paul is listed in the credits for Game Design and Fiction, Art, Sound Effects and Manual.
This is an interview that Paul did on a TV show...
This is an interview that Paul did on a GameSpot...
www.classicgaming.com /starcontrol/history/preiche.shtml   (1734 words)

  
 AN ANTIDOTE TO VELIKOVSKIAN DELUSIONS
To the ancients, as the classicist Harald Reiche explained to me, a planet's name referred both to orb and orbit.
One must distinguish between substantive, functional, temporary, shorthand and topographic 'identities' and consider the possibility that Semitic languages lacked the sort of precision that the Greeks and we routinely employ (cf.
Paul J. Gans on talk.origins (07/18/1996).] Scientism aside, their notions [of an "emerging field of planetary catastrophics" or "astral catastrophics"] are consciously unconstrained by the laws of physics.
abob.libs.uga.edu /bobk/velidelu.html   (9070 words)

  
 Gamasutra - Playing Catch-Up: Paul Reiche III
Reiche is best known for having designed far too many well-received games to be best known for, beginning with one of his very first, the delectably deep combination of action and strategy known as Archon: The Light and the Dark for the Commodore 64.
Reiche’s name seems to have faded from the spotlight a little since those days, leading many to wonder just what he’s been up to.
Reiche’s first experience with children’s games was also his last title for Crystal Dynamics, 2000’s Disney’s 102 Dalmations: Puppies to the Rescue, a game Reiche describes as being “entirely unlike Counterstrike.” From there Reiche designed his first contracted game for Activision, 2003’s Disney’s Extreme Skate Adventure.
www.gamasutra.com /php-bin/news_index.php?story=5897   (1116 words)

  
 Video-fenky: March 2004 Archives   (Site not responding. Last check: 2007-10-08)
The authors of Archon II are (l to r) Jon Freeman, Paul Reiche III and Anne Westfall.
Paul Reiche III, who later attained cult idolatry for co-writing Star Control II, looks about 13 in this photo.
Competition Karate was one of those games where you didn't control your fighter directly but instead typed a key to have him execute the move you want in the next "turn" of gameplay.
www.video-fenky.com /archives/2004_03.html   (7251 words)

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